Well I have water all around. not just in the starting area
and I did choose to have water ground as far as I remember.
Can I look at the choices I made somewhere to be sure?
Search found 9 matches
- Sat Feb 18, 2017 8:46 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 398215
- Fri Feb 17, 2017 6:56 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 398215
Re: [0.12.x][v0.12.8] Bob's Ore Mod.
A bug report I am not sure if this is the correct mod but maybe it will be noticed anyway :) I am playing w/ bob's mod (all of them) and the chmmod (I am not sure about the name) and many other mods including the one that changes the research to 0.15 style (with 6 SP types). I started the game three...
- Wed Nov 16, 2016 9:12 pm
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 209
- Views: 133954
BigBag
merged with existing thread --daniel34 Hi there I want to use some of the features of the BigBags mod: I want only the bag and long stick research topics to be available. I do not like the almost endless amount of space and staff in my inventory and chests. How can I install or activate only some o...
- Sat Dec 19, 2015 10:41 pm
- Forum: Ideas and Suggestions
- Topic: two idea - Sea work and 3d pics
- Replies: 2
- Views: 8796
two idea - Sea work and 3d pics
Well I have two ideas: 1. Sea work. It seems that the seas and lake are somewhat annoying space that does almost nothing (except providing water) I would like to see some of the factory work with the water parts like oil rigs in the middle of the sea, ships that can transport grand amount of items a...
- Wed Dec 16, 2015 7:34 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 348139
Re: [MOD 0.12.x] Treefarm REDUX
I have 0.12.20 and it does not support it.
I play with bob's mod new version and w/o this mod, it will be almost impossible
I play with bob's mod new version and w/o this mod, it will be almost impossible
- Wed Dec 16, 2015 8:34 am
- Forum: Bob's mods
- Topic: Graphics of the new mod
- Replies: 0
- Views: 4222
Graphics of the new mod
Hi there I'm new here and I hope I am not a bit out of the line but I really really like this magnificent work you've done and I truly would like to see it as part of the full game. did you considered to contact the team in Prague and tried to join in? (btw, I would like to see the modules graphics ...
- Sun Mar 08, 2015 8:27 pm
- Forum: General discussion
- Topic: what about some water?
- Replies: 1
- Views: 1944
what about some water?
Do you think there will be some richer content about water?
I mean like oil lamps on sea, boats, sea creatures and so on,...
I mean like oil lamps on sea, boats, sea creatures and so on,...
- Sun Jan 18, 2015 4:29 pm
- Forum: Gameplay Help
- Topic: Random Map Generator
- Replies: 13
- Views: 16954
Re: Random Map Generator
This seems odd to me That means that if I use High freq, low size, good richness, I will have small very rich deposits but on my last game, the definitions were up-side-down than those, and i had huge deposits with more than 44K! of copper, iron and coal! Btw, is there anything in the definitions to...
- Wed Jan 14, 2015 7:43 pm
- Forum: Gameplay Help
- Topic: Random Map Generator
- Replies: 13
- Views: 16954
Random Map Generator
Hello all I am new to the game but I understand the concepts quite well. However I am trying to play the sandbox, so I create a random map. The only thing I changed in the categories is the line of the coal. I wanted lots of coal so I change it to very high frequency, Very large size and very good r...