Search found 29 matches
- Sun Mar 24, 2024 7:58 pm
- Forum: Railway Setups
- Topic: AID - Automatic Item Delivery
- Replies: 12
- Views: 13540
Re: AID - Automatic Item Delivery
ok... the last post was 5 years ago. a lot has happened since then and i didn't maintain this blueprint. i'm really sorry, but i can't help you with anything anymore. its been ages ago since i made this and i have no idea anymore how anything works. there was a time when wube reduced the range of th...
- Mon Jan 24, 2022 9:30 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: UPS-optimized green circuits benchmarking
- Replies: 10
- Views: 7337
Re: UPS-optimized green circuits benchmarking
i tried to have a closer look to understand what makes which build more UPS friendly. but i can't find an obvious reason. the second most ups friendly version (Nilaus - Megabase in a book) has more (or equal) of everything but is way more UPS friendly than my design. i don't get it. i'm actually cur...
- Tue Dec 21, 2021 3:53 pm
- Forum: Show your Creations
- Topic: regarding my blueprints and other neat things
- Replies: 21
- Views: 22170
Re: regarding my blueprints and other neat things
Sorry for the late answer... I made an edit to the red chip build. Now there are only prod modules in the machines[...] I've added another version of the red circuit production with only prod modules and full belt consumption of plastic/green circuits. But good to see new/advanced designs! Awesome b...
- Wed Apr 07, 2021 10:26 pm
- Forum: Show your Creations
- Topic: regarding my blueprints and other neat things
- Replies: 21
- Views: 22170
Re: regarding my blueprints and other neat things
the reactor is meant to be printed on top of water, thats why it includes landfill.
i didn't wanted to use waterfill or something similar, as it would have included mods.
i didn't wanted to use waterfill or something similar, as it would have included mods.
- Sun Dec 13, 2020 9:36 pm
- Forum: Show your Creations
- Topic: regarding my blueprints and other neat things
- Replies: 21
- Views: 22170
Re: regarding my blueprints and other neat things
nice edit... good to see other work on those bps as well ;-) fitting design, inserter throughput is fine, beacons are enough... i don't see any problems, good job but i couldn't help myself but to fiddle around :roll: : top: design by causa-sui bottom: my nitpicking 'enhancement' edited red circuits...
- Mon Dec 07, 2020 11:40 pm
- Forum: Energy Production
- Topic: Single-combinator reactor clock w/auto start, accomodates other logic.
- Replies: 4
- Views: 3669
Re: Single-combinator reactor clock w/auto start, accomodates other logic.
i've made something like this at my reactor, i just use steam as the 'blocking condition'.
further details in the reactor section of this post.
but you found a really nice stand alone setup
(i hope its ok to advertise myself )
further details in the reactor section of this post.
but you found a really nice stand alone setup
(i hope its ok to advertise myself )
- Sun Oct 25, 2020 11:14 pm
- Forum: Show your Creations
- Topic: regarding my blueprints and other neat things
- Replies: 21
- Views: 22170
Re: regarding my blueprints and other neat things
all my bps use either 2-4-0 or 2-8-0 trains, so 2 locomotives and 4 or 8 cargo/fluid wagons. this explains the gap you mentioned. both locomotives face in the same direction, this will increase train acceleration by a large amount. and for design of train stations... thats completely your decision a...
- Sat Oct 17, 2020 9:47 pm
- Forum: Show your Creations
- Topic: regarding my blueprints and other neat things
- Replies: 21
- Views: 22170
- Sat Oct 17, 2020 9:47 pm
- Forum: Show your Creations
- Topic: regarding my blueprints and other neat things
- Replies: 21
- Views: 22170
- Sat Oct 17, 2020 9:47 pm
- Forum: Show your Creations
- Topic: regarding my blueprints and other neat things
- Replies: 21
- Views: 22170
regarding my blueprints and other neat things
introduction over the last couple of years i published various late- or endgame blueprints. i just wanted a central place to discuss questions and explain some of the things i created. of course i'm open for enhancements, other refinements and points of view. i'm still working on most of the bps, a...
- Sat Oct 17, 2020 8:50 pm
- Forum: Combinator Creations
- Topic: Balanced Fluids Train Station
- Replies: 13
- Views: 8201
Re: Balanced Fluids Train Station
this is my take on that subject: balanced fluid station.png the content of each pair of tanks will be translated into a number, the pumps compare those numbers and even out the tank content (only when fluid>500 ). this will not work perfect when the demand (for unloading stations) or supply (for loa...
- Fri Jan 03, 2020 9:54 am
- Forum: This Forum
- Topic: Forum name change
- Replies: 27
- Views: 12121
Re: Name change
id like to join the party...
it would be really nice, if an authorised person could rename me to "ranzolger"
just like my ingame name
thanks in advance
EDITH: thank you very much, random moderator
it would be really nice, if an authorised person could rename me to "ranzolger"
just like my ingame name
thanks in advance
EDITH: thank you very much, random moderator
- Wed Dec 04, 2019 8:43 am
- Forum: Fan Art
- Topic: Madness, madness i tell you
- Replies: 5
- Views: 7882
Re: Madness, madness i tell you
i want that puzzle!!!
where do you buy those?
where do you buy those?
- Mon Nov 11, 2019 7:58 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Big rocket fuel production. Can someone?
- Replies: 4
- Views: 3507
Re: Big rocket fuel production. Can someone?
if you prefer it modular and multi purpose, have a look at this:
The Refinery
the rocketfuel module produces ~675 rocketfuel/minute and can be stacked.
The Refinery
the rocketfuel module produces ~675 rocketfuel/minute and can be stacked.
- Wed Nov 06, 2019 10:12 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 963116
Re: 4-way intersections: Throughput and deadlocks [image heavy]
i've reworked the 'Alternating Cross' (already testet) and made a (hopefully) better version. its powerpole alinged, 6car, and LHD may i ask you to run a test on it? for everyone else its a potent 4lane x-junction ;) 0eNqlnd1unDeShm9loOMo+PhP5hr2eLHAYLBwEiGrhawYjjPYwcD3vi1L3Wor9Xa/z6eT2Z2M87iaZPEji2...
- Tue Sep 17, 2019 6:44 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: 4 belts beaconed smelter row
- Replies: 43
- Views: 35531
Re: 4 belts beaconed smelter row
To advertise myself:
The Smelter
Pictures and throughput informations are provided. I have to admit i was inspired to create this by this post
The factory must grow...
The Smelter
Pictures and throughput informations are provided. I have to admit i was inspired to create this by this post
The factory must grow...
- Mon Aug 19, 2019 2:56 pm
- Forum: Railway Setups
- Topic: Smart Station for outposts
- Replies: 7
- Views: 5476
Re: Smart Station for outposts
Hah, nope. At the moment the station disabled any loading train leaves it immediately, so it will leave unfull. Tried that. They once made it this way, but repatched it back in. I'm using circuit controled trainstations aswell and its working just fine. Maybe it has something to do with the wait co...
- Wed Jul 31, 2019 8:40 pm
- Forum: Fan Art
- Topic: I cannot unsee this...
- Replies: 0
- Views: 3174
I cannot unsee this...
Wheelcap of my sister-in-laws car.
(Btw, i just got 1.1k hrs on factorio)
This cant be coincidence (Btw, i just got 1.1k hrs on factorio)
- Thu May 30, 2019 11:14 pm
- Forum: Railway Setups
- Topic: high throughput stacker & station
- Replies: 9
- Views: 12771
Re: high throughput stacker & station
its always a compromise for space and throughput (or productivity), in search for good or best efficiency. i think 4 car trains (with 2 locos) have a good combination of cargospace and acceleration. and yes, my thought was to create a generic trainstop to plop down and do some (combinator-) settings...
- Sun May 26, 2019 1:07 am
- Forum: Railway Setups
- Topic: high throughput stacker & station
- Replies: 9
- Views: 12771
Re: high throughput stacker & station
this stacker/system will only make sense if you have a large station with multiple train stops (>= 2 different train stop names) and more than one item to unload (eg [iron] [iron] [copper] [copper]). for stations with multiple train stops and only one train stop name (=same item) to unload it wont m...