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by BlueTemplar
Fri Mar 11, 2022 12:08 pm
Forum: Railway Setups
Topic: How-to: Two-way rails
Replies: 30
Views: 145250

Re: How-to: Two-way rails

I reported it because it happened to me. In a vanilla game (Death World + Marathon) where (IIRC) I wasn't even at yellow science yet.

Also, you don't seem to understand the issue ? Which is that the train(s) do NOT take the longer route, but get stuck instead, potentially forever.
by BlueTemplar
Thu Mar 10, 2022 2:05 pm
Forum: Gameplay Help
Topic: [SOLVED] Need help with mass deleting chunks (function)
Replies: 7
Views: 4770

Re: [SOLVED] Need help with mass deleting chunks (function)

Achievements are tracked separately for modded ones :
https://mods.factorio.com/mod/MoreAchievements
(Also Steam doesn't track modded achievements, if you're using it in the first place...)
by BlueTemplar
Thu Mar 10, 2022 1:50 pm
Forum: News
Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Replies: 30
Views: 17417

Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements

I hope that, in the desire to try and add controller support to Factorio, the GUI/controls won't be more limited, the same way I've seen it happen in the gaming industry (I've seen the controls and GUIs in the games transform themselves over the years to be "console compatible", especiall...
by BlueTemplar
Thu Mar 10, 2022 1:14 pm
Forum: Railway Setups
Topic: How-to: Two-way rails
Replies: 30
Views: 145250

Re: How-to: Two-way rails

Two-way rails are probably going to need "double signals" in order to fix issues due to lack of automatic re-pathing : [0.17.66] Trains waiting at regular signals do not try to Repath every X seconds ? https://forums.factorio.com/viewtopic.php?f=23&t=75140 https://forums.factorio.com/d...
by BlueTemplar
Thu Mar 10, 2022 10:45 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 205571

Re: Parrallel processing in games & applications

The rendering isn't going to be a performance bottleneck anyway... (unless maybe on very low power integrated graphic chips ?) And of course, as already mentioned, it's already fully multithreaded. ---- So this claim seems to be now dubious to me : I'm not a programmer, but given the fact that on mo...
by BlueTemplar
Thu Mar 10, 2022 10:11 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 157958

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

Ok, more problematic though is that whether for steam or combustion mixture, the required quantity of fluid for power still doesn't change depending on temperature...

A more involved, less important issue is that for instance the combustion turbine mk1 only takes up to 750°C combustion mixture.
by BlueTemplar
Thu Mar 10, 2022 9:56 am
Forum: Ideas and Suggestions
Topic: Auto-Request
Replies: 46
Views: 13497

Re: Auto-Request

But do you really need all of them with you at all times? Well, yes, then I can craft the stuff I might lack on the spot ! (Logibots aren't fast enough IMHO.) Sorry, I was referring more to the comment about the 60 other buildings x 12 crafting tabs. Well, no, that's why I do not carry them with me...
by BlueTemplar
Thu Mar 10, 2022 9:37 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 157958

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

In Helmod 0.12.7, if you tried to enter a quantity for a fluid with a temperature you would get this:
Ah, yes, that was annoying indeed, thanks for the fix too !
by BlueTemplar
Thu Mar 10, 2022 9:36 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 157958

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

Yes : py_combmix_fuel_value.png Yes, I do, at least latest on the mod portal : Pyanodons Coal Processing Version: 1.9.3 Date: 2021-02-02 data.lua : data.raw.fluid['combustion-mixture1'].fuel_value = '0.1MJ' Commenting that line out does fix the issue... (P.S.: Not that you would generally want to bu...
by BlueTemplar
Wed Mar 09, 2022 11:54 am
Forum: Gameplay Help
Topic: Dark belt magic? Sideloading from two sides working differently?
Replies: 4
Views: 2607

Re: Dark belt magic? Sideloading from two sides working differently?

Let me guess... show-tile-grid strikes again ? :P
by BlueTemplar
Wed Mar 09, 2022 11:08 am
Forum: Ideas and Suggestions
Topic: Search in Map View / Map Search Box: Resources, Recipes, More?
Replies: 18
Views: 8144

Re: Search in Map View / Map Search Box: Resources, Recipes, More?

Resource Labels (updated) indeed noticeably slows down the game (especially if you configure it to take 1 tick per chunk).
by BlueTemplar
Wed Mar 09, 2022 10:58 am
Forum: Bob's mods
Topic: [Bob's Adjustable Inserters] Fast replace between Long inserters and others ?
Replies: 5
Views: 2558

[Bob's Adjustable Inserters] Fast replace between Long inserters and others ?

I would maybe be a good idea to have the Long-handed inserters in the same fast replace group as all the other ones, since with Bob's Adjustable Inserters, the only differences between these inserters and the others are their starting length, rotation speed, and power consumption ?
by BlueTemplar
Wed Mar 09, 2022 10:37 am
Forum: Gameplay Help
Topic: % of ores using
Replies: 5
Views: 1480

Re: % of ores using

This FFF comes to mind...
https://www.factorio.com/blog/post/fff-217
Resource generation and game balance (Twinsen)

EDIT: later :
Friday Facts #275 - 0.17 Science changes
https://www.factorio.com/blog/post/fff-275
Image
by BlueTemplar
Wed Mar 09, 2022 10:26 am
Forum: Ideas and Suggestions
Topic: Auto-Request
Replies: 46
Views: 13497

Re: Auto-Request

But do you really need all of them with you at all times? Well, yes, then I can craft the stuff I might lack on the spot ! (Logibots aren't fast enough IMHO.) *Eventually* I was indeed thinking of having a dedicated train with all the finished placeables I might need, but that's probably way down t...
by BlueTemplar
Wed Mar 09, 2022 9:43 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 196311

Re: pY Petroleum Handling

The advanced tin-chromium alloy recipe is... barely better than the basic one, if not worse, depending on what you value ?
pY-basic_tin-chromium_alloy.png
pY-basic_tin-chromium_alloy.png (80.49 KiB) Viewed 4186 times
pY-advanced_tin-chromium_alloy.png
pY-advanced_tin-chromium_alloy.png (58.86 KiB) Viewed 4186 times
(with -60% energy consumption on the smelters)
by BlueTemplar
Wed Mar 09, 2022 9:40 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 605750

Re: pY Coal Processing - Discussion

Oops, I've been (ab)using those then... XD - now removed, though not really important now, by mid-blue science...
by BlueTemplar
Wed Mar 09, 2022 9:16 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 446496

Re: pY Raw Ores Discussion

I've checked out the new multi-step Stainless Steel recipe, and while at first look it seems promising, it turns out it requires more than twice as much iron as the single step recipe. Example, using High Grade Iron > Molten Iron path, and hot air versions of the recipes, for producing 100 Stainles...
by BlueTemplar
Wed Mar 09, 2022 8:42 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 605750

Re: pY Coal Processing - Discussion

To confirm - the use of efficiency modules in miners to reduce the consumption of drill heads and biosamples is considered a feature or a bug ? (Or an "unfortunate feature" ?) (Helmod got an update yesterday fixing some bugs and adding some new QoL, very appreciated for a complex modpack l...
by BlueTemplar
Wed Mar 09, 2022 8:32 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 157958

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

Also, pretty sure that Helmod doesn't count properly the effect of efficiency modules on burner drills ? helmod_bug-pY_mining_eff-mods.png EDIT : arguably it's kind of an exploit, but AFAIK considered to be a feature by the pYanodons team ? helmod_bug-pY_AL_mining-eff_mods.png P.S.: I have +10% mini...
by BlueTemplar
Wed Mar 09, 2022 8:28 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 248028

Re: pY HighTech Discussion

Nice, thank you !

(I see, among other things, new trains too - red science ones ? *So* much needed in pY AliLife ! :D )

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