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by BlueTemplar
Wed Oct 15, 2025 9:42 am
Forum: Releases
Topic: Version 2.0.70
Replies: 12
Views: 5923

Re: Version 2.0.70

Fixed some OpenGL lighting issues when light occlusion was enabled.
Was it enabled ?
by BlueTemplar
Tue Oct 14, 2025 2:12 pm
Forum: Releases
Topic: Version 2.0.70
Replies: 12
Views: 5923

Re: Version 2.0.70

With Wube paying so much attention to optimisation as well as obscure bugs,
and the change you report being quite significant,
and indeed there seemingly being no change listed that should have caused this,
(you aren't on Mac, or using OpenGL, are you ?)

Wube would likely be glad if you made a ...
by BlueTemplar
Tue Oct 14, 2025 10:39 am
Forum: Releases
Topic: Version 2.0.70
Replies: 12
Views: 5923

Re: Version 2.0.70

What seems faster to you ?
by BlueTemplar
Tue Oct 14, 2025 10:37 am
Forum: Ideas and Suggestions
Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
Replies: 14
Views: 1159

Re: Fluid Purity : an Item-Quality-like mechanic for Fluids

Right, Plasma is a fluid, even if cannot be piped normally.
(I guess Wube could still remove temperature from all other fluids, or rework Plasma (Heat Pipes using a different mechanism anyway).)

----

Going back to centrifuges, I can't believe I forgot to link this very «Factorio scaling» story ...
by BlueTemplar
Thu Oct 09, 2025 9:57 am
Forum: Releases
Topic: Version 2.0.45
Replies: 241
Views: 91021

Re: Version 2.0.45

Ah, my bad.

Well, that's an option, even though it would be a lazy one.
(Certainly would fit someone using dystopian corporate terms like «force player engagement». Hopefully Wube isn't like that.)

I was more thinking of more unique ones. More in the vein of More A chievements than Stupid ...
by BlueTemplar
Wed Oct 08, 2025 11:10 am
Forum: Releases
Topic: Version 2.0.45
Replies: 241
Views: 91021

Re: Version 2.0.45

If all of the achievements in your game can be beaten in a single play-through, then your achievements aren't varied enough.

(Some of them should be mutually exclusive, or require mutually exclusive starting game settings, or different game modes.

In the case of Factorio, consider the official ...
by BlueTemplar
Wed Oct 08, 2025 10:03 am
Forum: Ideas and Suggestions
Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
Replies: 14
Views: 1159

Re: Fluid Purity : an Item-Quality-like mechanic for Fluids


[...]

One heavy-handed solution to this might be to have the player select a fixed recycling recipe. (Think assembling-machine-like rather than furnace-like.)
A less heavy-handed solution (but requiring extra work for Wube) would be a quality-blind recipe selection.
Another interesting solution ...
by BlueTemplar
Tue Oct 07, 2025 2:31 pm
Forum: Mods
Topic: [MOD 0.17] VehicleSnap
Replies: 82
Views: 58447

Re: [MOD 0.17] VehicleSnap


[...]
In my opinion, the angle (360°/16) does not have any practical value in the game.
All useful angles in Factorio equals to arctg(m/n) with some small integers m and n .
For example, the "half-diagonal rail" angle is not rail-specific: some of my defense structures have wall borders with the ...
by BlueTemplar
Tue Oct 07, 2025 12:34 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 42
Views: 15854

Hotkeys to go to Next/Previous station

TL;DR
Pressing these keyboard shortcuts would order the train or space platform to immediately go to the previous/next station in their list.

What?
Importantly, you would NOT need to open the Locomotive view / Space platform hub to give that order.

Some gameplay implementation questions ...
by BlueTemplar
Tue Oct 07, 2025 12:16 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 42
Views: 15854

Re: wanted: keyboard shortcut to toggle train manual/automatic

Oh, thanks, since it's 'hidden' in Debug hotkeys, and doesn't have 'train' or 'locomotive' in the name, I didn't find it.
Just tried it.

I'm not sure it does fulfil the most important requirements : I would say that one of the biggest requirements here seems to be the ability to not have to aim ...
by BlueTemplar
Tue Oct 07, 2025 12:09 pm
Forum: Questions, reviews and ratings
Topic: Train Mods Roundup
Replies: 6
Views: 22534

Re: Train Mods Roundup

Some new ones I found :
(no idea about their quality)
Flip-Flop Train Driving Mode
Train Toggle
Automatic Manual Mode
by BlueTemplar
Tue Oct 07, 2025 12:01 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 42
Views: 15854

Re: wanted: keyboard shortcut to toggle train manual/automatic

Yes, please !

Also for Space Platforms !!

Some new mods that do the same thing, or a related thing :
(for trains at least)
Flip-Flop Train Driving Mode
Train Mode Switcher
Train Toggle
Automatic Manual Mode

See also related :
(for trains at least)
Default Train waiting condition for the ...
by BlueTemplar
Tue Oct 07, 2025 10:47 am
Forum: Ideas and Suggestions
Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
Replies: 14
Views: 1159

Re: Fluid Purity : an Item-Quality-like mechanic for Fluids



Yeah, so was quality itself. But in some ways it's easier than quality, so, combined, the result might be easier too ?

My opinion is that fluid sushi are quite difficult for most players because they often require internal knowledge about how the game treats things beyond what is necessary to ...
by BlueTemplar
Mon Oct 06, 2025 1:54 pm
Forum: Ideas and Suggestions
Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
Replies: 14
Views: 1159

Re: Fluid Purity : an Item-Quality-like mechanic for Fluids


[...]
EDIT 3 :
8.) Barrels :
(maybe the biggest snag)
it's one thing for barrels to not preserve fluid temperature, and it be reverted to the default 15°C upon un-barreling,
(though mods, and even Space Age's Fluoroketone, have to use separate fluids / items as workarounds)
but it would be much ...
by BlueTemplar
Mon Oct 06, 2025 10:55 am
Forum: Ideas and Suggestions
Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
Replies: 14
Views: 1159

Re: Fluid Purity : an Item-Quality-like mechanic for Fluids


Adding another mix-able property to Fluids seems like a lot of Effort, would take extra calculations each tick that the Fluid system is active
Well, only Wube knows how expensive it is in practice, and while this was one of the reasons why they thought about removing temperature completely , note ...
by BlueTemplar
Sun Oct 05, 2025 5:30 pm
Forum: Ideas and Suggestions
Topic: Output more fluid when using higher quality recipes (i.e. for Holmium Solution)
Replies: 23
Views: 4699

Re: Output more fluid when using higher quality recipes (i.e. for Holmium Solution)

Speaking of quality modules for fluid recipes and 'legendary fluids',
please also consider a deeper solution :
Fluid Purity : an Item-Quality-like mechanic for Fluids
by BlueTemplar
Sun Oct 05, 2025 5:27 pm
Forum: Ideas and Suggestions
Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
Replies: 14
Views: 1159

Fluid Purity : an Item-Quality-like mechanic for Fluids

TL;DR
Quality implemented for Fluids in a freely-mixing, less-processing-blocking way.

What?
Fluids would now have a Purity value.
It would be treated mostly (but not exactly like) as Item Quality in most recipes.

With values of
90% Purity ~ Normal Quality
99% ~ Uncommon
99.9% ~ Rare
99.99 ...
by BlueTemplar
Mon Sep 29, 2025 8:20 pm
Forum: Ideas and Suggestions
Topic: Master Settings / Startup ressources slider / shuffle resources
Replies: 40
Views: 20299

Re: Master Settings / Startup ressources slider / shuffle resources

It's trivial to mod in new values for weapons,
while I'm not even sure that adding something like this is possible without binary hacking ?

And Wube has made changes in both 'categories' before.

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