Was it enabled ?Fixed some OpenGL lighting issues when light occlusion was enabled.
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- Wed Oct 15, 2025 9:42 am
- Forum: Releases
- Topic: Version 2.0.70
- Replies: 12
- Views: 5923
Re: Version 2.0.70
- Tue Oct 14, 2025 2:12 pm
- Forum: Releases
- Topic: Version 2.0.70
- Replies: 12
- Views: 5923
Re: Version 2.0.70
With Wube paying so much attention to optimisation as well as obscure bugs,
and the change you report being quite significant,
and indeed there seemingly being no change listed that should have caused this,
(you aren't on Mac, or using OpenGL, are you ?)
Wube would likely be glad if you made a ...
and the change you report being quite significant,
and indeed there seemingly being no change listed that should have caused this,
(you aren't on Mac, or using OpenGL, are you ?)
Wube would likely be glad if you made a ...
- Tue Oct 14, 2025 10:39 am
- Forum: Releases
- Topic: Version 2.0.70
- Replies: 12
- Views: 5923
Re: Version 2.0.70
What seems faster to you ?
- Tue Oct 14, 2025 10:37 am
- Forum: Ideas and Suggestions
- Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
- Replies: 14
- Views: 1159
Re: Fluid Purity : an Item-Quality-like mechanic for Fluids
Right, Plasma is a fluid, even if cannot be piped normally.
(I guess Wube could still remove temperature from all other fluids, or rework Plasma (Heat Pipes using a different mechanism anyway).)
----
Going back to centrifuges, I can't believe I forgot to link this very «Factorio scaling» story ...
(I guess Wube could still remove temperature from all other fluids, or rework Plasma (Heat Pipes using a different mechanism anyway).)
----
Going back to centrifuges, I can't believe I forgot to link this very «Factorio scaling» story ...
- Thu Oct 09, 2025 9:57 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 241
- Views: 91021
Re: Version 2.0.45
Ah, my bad.
Well, that's an option, even though it would be a lazy one.
(Certainly would fit someone using dystopian corporate terms like «force player engagement». Hopefully Wube isn't like that.)
I was more thinking of more unique ones. More in the vein of More A chievements than Stupid ...
Well, that's an option, even though it would be a lazy one.
(Certainly would fit someone using dystopian corporate terms like «force player engagement». Hopefully Wube isn't like that.)
I was more thinking of more unique ones. More in the vein of More A chievements than Stupid ...
- Wed Oct 08, 2025 11:10 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 241
- Views: 91021
Re: Version 2.0.45
If all of the achievements in your game can be beaten in a single play-through, then your achievements aren't varied enough.
(Some of them should be mutually exclusive, or require mutually exclusive starting game settings, or different game modes.
In the case of Factorio, consider the official ...
(Some of them should be mutually exclusive, or require mutually exclusive starting game settings, or different game modes.
In the case of Factorio, consider the official ...
- Wed Oct 08, 2025 10:03 am
- Forum: Ideas and Suggestions
- Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
- Replies: 14
- Views: 1159
Re: Fluid Purity : an Item-Quality-like mechanic for Fluids
[...]
One heavy-handed solution to this might be to have the player select a fixed recycling recipe. (Think assembling-machine-like rather than furnace-like.)
A less heavy-handed solution (but requiring extra work for Wube) would be a quality-blind recipe selection.
Another interesting solution ...
- Tue Oct 07, 2025 2:31 pm
- Forum: Mods
- Topic: [MOD 0.17] VehicleSnap
- Replies: 82
- Views: 58447
Re: [MOD 0.17] VehicleSnap
[...]
In my opinion, the angle (360°/16) does not have any practical value in the game.
All useful angles in Factorio equals to arctg(m/n) with some small integers m and n .
For example, the "half-diagonal rail" angle is not rail-specific: some of my defense structures have wall borders with the ...
- Tue Oct 07, 2025 12:34 pm
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 42
- Views: 15854
Hotkeys to go to Next/Previous station
TL;DR
Pressing these keyboard shortcuts would order the train or space platform to immediately go to the previous/next station in their list.
What?
Importantly, you would NOT need to open the Locomotive view / Space platform hub to give that order.
Some gameplay implementation questions ...
Pressing these keyboard shortcuts would order the train or space platform to immediately go to the previous/next station in their list.
What?
Importantly, you would NOT need to open the Locomotive view / Space platform hub to give that order.
Some gameplay implementation questions ...
- Tue Oct 07, 2025 12:16 pm
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 42
- Views: 15854
Re: wanted: keyboard shortcut to toggle train manual/automatic
Oh, thanks, since it's 'hidden' in Debug hotkeys, and doesn't have 'train' or 'locomotive' in the name, I didn't find it.
Just tried it.
I'm not sure it does fulfil the most important requirements : I would say that one of the biggest requirements here seems to be the ability to not have to aim ...
Just tried it.
I'm not sure it does fulfil the most important requirements : I would say that one of the biggest requirements here seems to be the ability to not have to aim ...
- Tue Oct 07, 2025 12:09 pm
- Forum: Questions, reviews and ratings
- Topic: Train Mods Roundup
- Replies: 6
- Views: 22534
Re: Train Mods Roundup
Some new ones I found :
(no idea about their quality)
Flip-Flop Train Driving Mode
Train Toggle
Automatic Manual Mode
(no idea about their quality)
Flip-Flop Train Driving Mode
Train Toggle
Automatic Manual Mode
- Tue Oct 07, 2025 12:01 pm
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 42
- Views: 15854
Re: wanted: keyboard shortcut to toggle train manual/automatic
Yes, please !
Also for Space Platforms !!
Some new mods that do the same thing, or a related thing :
(for trains at least)
Flip-Flop Train Driving Mode
Train Mode Switcher
Train Toggle
Automatic Manual Mode
See also related :
(for trains at least)
Default Train waiting condition for the ...
Also for Space Platforms !!
Some new mods that do the same thing, or a related thing :
(for trains at least)
Flip-Flop Train Driving Mode
Train Mode Switcher
Train Toggle
Automatic Manual Mode
See also related :
(for trains at least)
Default Train waiting condition for the ...
- Tue Oct 07, 2025 11:59 am
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 42
- Views: 15854
- Tue Oct 07, 2025 10:47 am
- Forum: Ideas and Suggestions
- Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
- Replies: 14
- Views: 1159
Re: Fluid Purity : an Item-Quality-like mechanic for Fluids
Yeah, so was quality itself. But in some ways it's easier than quality, so, combined, the result might be easier too ?
My opinion is that fluid sushi are quite difficult for most players because they often require internal knowledge about how the game treats things beyond what is necessary to ...
- Mon Oct 06, 2025 1:54 pm
- Forum: Ideas and Suggestions
- Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
- Replies: 14
- Views: 1159
Re: Fluid Purity : an Item-Quality-like mechanic for Fluids
[...]
EDIT 3 :
8.) Barrels :
(maybe the biggest snag)
it's one thing for barrels to not preserve fluid temperature, and it be reverted to the default 15°C upon un-barreling,
(though mods, and even Space Age's Fluoroketone, have to use separate fluids / items as workarounds)
but it would be much ...
- Mon Oct 06, 2025 10:55 am
- Forum: Ideas and Suggestions
- Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
- Replies: 14
- Views: 1159
Re: Fluid Purity : an Item-Quality-like mechanic for Fluids
Adding another mix-able property to Fluids seems like a lot of Effort, would take extra calculations each tick that the Fluid system is active
Well, only Wube knows how expensive it is in practice, and while this was one of the reasons why they thought about removing temperature completely , note ...
- Sun Oct 05, 2025 5:30 pm
- Forum: Ideas and Suggestions
- Topic: Output more fluid when using higher quality recipes (i.e. for Holmium Solution)
- Replies: 23
- Views: 4699
Re: Output more fluid when using higher quality recipes (i.e. for Holmium Solution)
Speaking of quality modules for fluid recipes and 'legendary fluids',
please also consider a deeper solution :
Fluid Purity : an Item-Quality-like mechanic for Fluids
please also consider a deeper solution :
Fluid Purity : an Item-Quality-like mechanic for Fluids
- Sun Oct 05, 2025 5:27 pm
- Forum: Ideas and Suggestions
- Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
- Replies: 14
- Views: 1159
Fluid Purity : an Item-Quality-like mechanic for Fluids
TL;DR
Quality implemented for Fluids in a freely-mixing, less-processing-blocking way.
What?
Fluids would now have a Purity value.
It would be treated mostly (but not exactly like) as Item Quality in most recipes.
With values of
90% Purity ~ Normal Quality
99% ~ Uncommon
99.9% ~ Rare
99.99 ...
Quality implemented for Fluids in a freely-mixing, less-processing-blocking way.
What?
Fluids would now have a Purity value.
It would be treated mostly (but not exactly like) as Item Quality in most recipes.
With values of
90% Purity ~ Normal Quality
99% ~ Uncommon
99.9% ~ Rare
99.99 ...
- Sun Oct 05, 2025 5:06 pm
- Forum: Ideas and Suggestions
- Topic: Output more fluid when using higher quality recipes (i.e. for Holmium Solution)
- Replies: 23
- Views: 4699
- Mon Sep 29, 2025 8:20 pm
- Forum: Ideas and Suggestions
- Topic: Master Settings / Startup ressources slider / shuffle resources
- Replies: 40
- Views: 20299
Re: Master Settings / Startup ressources slider / shuffle resources
It's trivial to mod in new values for weapons,
while I'm not even sure that adding something like this is possible without binary hacking ?
And Wube has made changes in both 'categories' before.
while I'm not even sure that adding something like this is possible without binary hacking ?
And Wube has made changes in both 'categories' before.