Search found 9 matches

by ricky3350
Fri Dec 01, 2017 9:49 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 93941

Re: Friday Facts #219 - Cliffs

Maybe rather than destroying the cliffs outright, have ramps and some sort of truss that machines can be built on.

Also, will underground belts be able to come out of the side of a cliff?
by ricky3350
Fri Oct 13, 2017 10:09 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 70847

Re: Friday Facts #212 - The GUI update (Part 1)

This looks amazing! The train GUI has always been a bit confusing/hard to use, so I'm sure I'll like this. Some small things that bother me a little bit: The lines behind the title ("Locomotive") are completely pointless and make the text harder to read. The wait conditions don't line upβ€”I...
by ricky3350
Fri Jun 23, 2017 6:29 pm
Forum: News
Topic: Friday Facts #196 - Back on track
Replies: 42
Views: 24906

Re: Friday Facts #196 - Back on track

I looked at the tutorials (which I'd never bothered to look at before), and this is my feedback: The tutorials can be combined. For me, it makes sense to have the first two and the last two (building and signals) as one tutorial each. The tutorials take too long. There are times when I feel like &qu...
by ricky3350
Fri Aug 26, 2016 11:47 pm
Forum: News
Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
Replies: 98
Views: 50440

Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental

As far as suggestions go, I think the first and most obvious is an onboard electric generator: Just as any real world car can pull energy from the engine to run it's peripherals, so too could vehicles use their fuel stocks in order to power grid equipment. :idea: What if the Fusion Reactor would tu...
by ricky3350
Mon Aug 17, 2015 5:08 pm
Forum: Gameplay Help
Topic: Equalize input from 43 parallel belts onto 23
Replies: 7
Views: 6521

Re: Equalize input from 43 parallel belts onto 23

Though a 44 to 24 (4 11 to 6 in parallel) would be easier and then feed the extra output back into the input. Was the 11->6 on that imgur, or are you suggesting it separately? this imgUR account has several balancer designs. (though not 43 to 23). Though a 44 to 24 (4 11 to 6 in parallel) would be ...
by ricky3350
Mon Aug 17, 2015 1:06 am
Forum: General discussion
Topic: 3D model source files?
Replies: 9
Views: 17280

Re: 3D model source files?

In an attempt to reawaken an old thread, I'd like to say that I'd love to have one or two of the models for 3D printing, or even retexturing/coloring if I could get the .blend files.
by ricky3350
Mon Aug 17, 2015 12:59 am
Forum: Gameplay Help
Topic: Equalize input from 43 parallel belts onto 23
Replies: 7
Views: 6521

Re: Equalize input from 43 parallel belts onto 23

this imgUR account has several balancer designs. (though not 43 to 23). Though a 44 to 24 (4 11 to 6 in parallel) would be easier and then feed the extra output back into the input. Thanks, they look great! The problem arises (with your 4x11->6 solution) is that while each of the four are equal, th...
by ricky3350
Sun Aug 16, 2015 3:09 pm
Forum: Gameplay Help
Topic: Equalize input from 43 parallel belts onto 23
Replies: 7
Views: 6521

Equalize input from 43 parallel belts onto 23

I know this is REALLY ambitious, but I have 43 mining stations, with variable amounts of mining drills (resulting in unequal output). The 43 mining stations should feed 22.55555555555 (23) express lines of furnaces equally. I don't care about space or resource efficiency, as both are infinite in my ...
by ricky3350
Tue Jul 28, 2015 2:09 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1] [kovarex] Turrets have wrong corpses
Replies: 1
Views: 1057

[0.12.1] [kovarex] Turrets have wrong corpses

Turrets' corpses are too small.

Steps to reproduce:
Place a turret
Turret.png
Turret.png (1.26 MiB) Viewed 1057 times
Destroy the turret
Corpse.png
Corpse.png (1.22 MiB) Viewed 1057 times
I know this isn't a major bug, but it's one that (I think) can be fixed easily.

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