Maybe rather than destroying the cliffs outright, have ramps and some sort of truss that machines can be built on.
Also, will underground belts be able to come out of the side of a cliff?
Search found 9 matches
- Fri Dec 01, 2017 9:49 pm
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 93941
- Fri Oct 13, 2017 10:09 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 70847
Re: Friday Facts #212 - The GUI update (Part 1)
This looks amazing! The train GUI has always been a bit confusing/hard to use, so I'm sure I'll like this. Some small things that bother me a little bit: The lines behind the title ("Locomotive") are completely pointless and make the text harder to read. The wait conditions don't line upβI...
- Fri Jun 23, 2017 6:29 pm
- Forum: News
- Topic: Friday Facts #196 - Back on track
- Replies: 42
- Views: 24906
Re: Friday Facts #196 - Back on track
I looked at the tutorials (which I'd never bothered to look at before), and this is my feedback: The tutorials can be combined. For me, it makes sense to have the first two and the last two (building and signals) as one tutorial each. The tutorials take too long. There are times when I feel like &qu...
- Fri Aug 26, 2016 11:47 pm
- Forum: News
- Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
- Replies: 98
- Views: 50440
Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental
As far as suggestions go, I think the first and most obvious is an onboard electric generator: Just as any real world car can pull energy from the engine to run it's peripherals, so too could vehicles use their fuel stocks in order to power grid equipment. :idea: What if the Fusion Reactor would tu...
- Mon Aug 17, 2015 5:08 pm
- Forum: Gameplay Help
- Topic: Equalize input from 43 parallel belts onto 23
- Replies: 7
- Views: 6521
Re: Equalize input from 43 parallel belts onto 23
Though a 44 to 24 (4 11 to 6 in parallel) would be easier and then feed the extra output back into the input. Was the 11->6 on that imgur, or are you suggesting it separately? this imgUR account has several balancer designs. (though not 43 to 23). Though a 44 to 24 (4 11 to 6 in parallel) would be ...
- Mon Aug 17, 2015 1:06 am
- Forum: General discussion
- Topic: 3D model source files?
- Replies: 9
- Views: 17280
Re: 3D model source files?
In an attempt to reawaken an old thread, I'd like to say that I'd love to have one or two of the models for 3D printing, or even retexturing/coloring if I could get the .blend files.
- Mon Aug 17, 2015 12:59 am
- Forum: Gameplay Help
- Topic: Equalize input from 43 parallel belts onto 23
- Replies: 7
- Views: 6521
Re: Equalize input from 43 parallel belts onto 23
this imgUR account has several balancer designs. (though not 43 to 23). Though a 44 to 24 (4 11 to 6 in parallel) would be easier and then feed the extra output back into the input. Thanks, they look great! The problem arises (with your 4x11->6 solution) is that while each of the four are equal, th...
- Sun Aug 16, 2015 3:09 pm
- Forum: Gameplay Help
- Topic: Equalize input from 43 parallel belts onto 23
- Replies: 7
- Views: 6521
Equalize input from 43 parallel belts onto 23
I know this is REALLY ambitious, but I have 43 mining stations, with variable amounts of mining drills (resulting in unequal output). The 43 mining stations should feed 22.55555555555 (23) express lines of furnaces equally. I don't care about space or resource efficiency, as both are infinite in my ...
- Tue Jul 28, 2015 2:09 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] [kovarex] Turrets have wrong corpses
- Replies: 1
- Views: 1057
[0.12.1] [kovarex] Turrets have wrong corpses
Turrets' corpses are too small.
Steps to reproduce:
Place a turret Destroy the turret I know this isn't a major bug, but it's one that (I think) can be fixed easily.
Steps to reproduce:
Place a turret Destroy the turret I know this isn't a major bug, but it's one that (I think) can be fixed easily.