Hi everyone,
I recently landed on Aquilo for the first time and I'm finding that it would be nice to fully understand the math behind heat transfer through heat pipes. The wiki page has this to say about the topic:
> with P being the power going through this entity expressed in MW ... we can thus ...
Search found 4 matches
- Fri Jun 06, 2025 9:14 pm
- Forum: Gameplay Help
- Topic: Heat Pipe Math for Aquilo
- Replies: 5
- Views: 369
- Sun May 25, 2025 10:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.32] Placing Multi-Parametrized Blueprint makes next Blueprint with Relative Snap-to-Grid Absolute
- Replies: 3
- Views: 396
Re: [Kovarex] [2.0.32] Placing Multi-Parametrized Blueprint makes next Blueprint with Relative Snap-to-Grid Absolute
I'm also having this issue in 2.0.47. It's difficult to reproduce, it's never been an issue before but it's now happened to me twice in the past 3 days. I'll try to figure out a consistent way to reproduce but just wanted to post in the meantime to reiterate that this is an ongoing problem.
- Sat May 17, 2025 12:05 am
- Forum: Gameplay Help
- Topic: Legendary Mech Armor
- Replies: 39
- Views: 2593
Re: Legendary Mech Armor
but what if you already have holmimn plates?
- Fri Jun 29, 2018 9:21 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 91405
Re: Friday Facts #249 - Dead end exploration
I'm going to put down some ideas I have for blueprint management, but the general approach I'm going to take is that Blueprints are Source Code. These ideas mostly extend Proposal 2.
The problem of managing blueprints is difficult and in many ways it is analogous to the problems that software ...
The problem of managing blueprints is difficult and in many ways it is analogous to the problems that software ...