Search found 4 matches

by jimbroof
Fri Jun 06, 2025 9:14 pm
Forum: Gameplay Help
Topic: Heat Pipe Math for Aquilo
Replies: 5
Views: 369

Heat Pipe Math for Aquilo

Hi everyone,

I recently landed on Aquilo for the first time and I'm finding that it would be nice to fully understand the math behind heat transfer through heat pipes. The wiki page has this to say about the topic:

> with P being the power going through this entity expressed in MW ... we can thus ...
by jimbroof
Sun May 25, 2025 10:54 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [2.0.32] Placing Multi-Parametrized Blueprint makes next Blueprint with Relative Snap-to-Grid Absolute
Replies: 3
Views: 396

Re: [Kovarex] [2.0.32] Placing Multi-Parametrized Blueprint makes next Blueprint with Relative Snap-to-Grid Absolute

I'm also having this issue in 2.0.47. It's difficult to reproduce, it's never been an issue before but it's now happened to me twice in the past 3 days. I'll try to figure out a consistent way to reproduce but just wanted to post in the meantime to reiterate that this is an ongoing problem.
by jimbroof
Sat May 17, 2025 12:05 am
Forum: Gameplay Help
Topic: Legendary Mech Armor
Replies: 39
Views: 2593

Re: Legendary Mech Armor

but what if you already have holmimn plates?
by jimbroof
Fri Jun 29, 2018 9:21 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 91405

Re: Friday Facts #249 - Dead end exploration

I'm going to put down some ideas I have for blueprint management, but the general approach I'm going to take is that Blueprints are Source Code. These ideas mostly extend Proposal 2.

The problem of managing blueprints is difficult and in many ways it is analogous to the problems that software ...

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