Search found 37 matches

by Agamemnon
Fri Oct 11, 2024 12:49 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 35800

Re: Friday Facts #432 - Aquilo

Ooooh, I like a good heatpipe spaghetti challenge!
by Agamemnon
Fri Sep 27, 2024 5:35 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 41569

Re: Friday Facts #430 - Drowning in Fluids

I get the distinct impression that the real issue is that all the "bigbrain efficiency" reactor designs invented for dealing with the old fluid-system's quirks are now becoming obsolete and thus nobody will any longer appreciate the mental prowess of those that designed them. And even wors...
by Agamemnon
Fri Sep 20, 2024 7:30 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 154
Views: 31469

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Ooooh, I can feel it already. This is going to be fun!!! /serious

It is good that they don't grow back. Fighting them for territory and on your terms is sounding much less frustrating than fighting Nauvis biters forever just because.
by Agamemnon
Fri Sep 06, 2024 12:13 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 34349

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Nothing groundbreaking... just casually nerfing PLD into the ground. Yes, I get it - it was too powerful for the investment of time and ressources, being used more as an annihilation bubble centered around the player. But slashing it to a third, while _also_ buffing the enemies? That's harsh... I wo...
by Agamemnon
Fri Aug 30, 2024 7:47 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 91
Views: 16467

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

OR Whatever is running around there, has just a taste for coal :D Must be Germans then. We will attack with the biggest Mechs you can imagine and dig your Coal! Do you have any particular IP in mind here? Only thing I can think of atm is Iron Harvest and I am sure their mechs run on oil. Yes I do i...
by Agamemnon
Fri Aug 30, 2024 3:44 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 91
Views: 16467

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

These will make playing soo much nicer. Especially when doing overhaul mods!
by Agamemnon
Fri Aug 16, 2024 9:52 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 35723

Re: Friday Facts #424 - Gleba Pentapod Enemies

At last, the natives!

Interesting take on pollution... so you're basically becoming granpa farmer yelling at them leggies to "get off ma lawn!" :mrgreen:
by Agamemnon
Sun Aug 11, 2024 9:48 am
Forum: News
Topic: Friday Facts #423 - Research info tooltip & Online players GUI
Replies: 64
Views: 12615

Re: Friday Facts #423 - Research info tooltip & Online players GUI

morse wrote: ↑Fri Aug 09, 2024 11:12 am Next step - multimonitor support, with the ability to pin remote views to separate game windows and put it on different screens.
Or do the ultimate 300 IQ move: Buy a second PC and another copy of the game. Then join your own server. :mrgreen:
by Agamemnon
Fri Jul 26, 2024 2:22 pm
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 109
Views: 22005

Re: Friday Facts #421 - Optimizations 2.0

Ok first: Nice job!

Second: I wonder if we see some similar improvements for Biters. Their pathing and swarm mechanics are still something that has potential for improvement - most notably in the cases where they (for whatever reason) just accumulate over time and eat your UPS instead of your ammo.
by Agamemnon
Fri Jul 12, 2024 9:18 pm
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 119
Views: 21908

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

Can we have the display plates as early as Red-Tier Research, or even for free, please? (and literally cost only a brick) :?: Display panels with circuit integration is fine to be put with the other circuits. But I would severely miss the capability of engraving a simple and static slab of stone for...
by Agamemnon
Fri Jun 21, 2024 3:13 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74838

Re: Friday Facts #416 - Fluids 2.0

The correct solution (for this use case) has arrived. Finally.
by Agamemnon
Sun Jun 02, 2024 4:07 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 122
Views: 28550

Re: Friday Facts #413 - Gleba

Does your lead artist have trypo-fetish? As someone who is suffering from trypophobia β€” base game nests are already somewhat uncomfortable to look at, but it's manageable. Even some item icons in the past were triggering it. I'm thankful that they were updated. But looking at this planet outright m...
by Agamemnon
Fri May 03, 2024 2:38 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 36250

Re: Friday Facts #409 - Diminishing beacons

Hottake: If a player is so far into Factory optimisation as to spam beacons and obsessing over exact production statistics, they can be expected to use a calculator. Getting powercreep under control is an important design goal, so yeah - beacon changes are good. Only one thing stated in the blog pos...
by Agamemnon
Fri Apr 26, 2024 1:23 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 28280

Re: Friday Facts #408 - Statistics improvements, Linux adventures

I do have a suggestion for production statistics (sorry if it has already been mentioned) Please include a way of visualising for each recipe how all the machines producing the same thing spend their time. (Producing, Input starved or Output blocked) This should make it way easier to check if your p...
by Agamemnon
Fri Apr 12, 2024 11:54 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 32623

Re: Friday Facts #406 - Space Age Music

It is rain. Definitely rain. It never stops pouring on that planet, is it? Everything is drippy and rivers erode the land at alarming rates... sounds exiting. Is was kinda expecting the Fulgoria track to come with a touch of mystery, maybe even melancholy with all those alien ruins littered on the l...
by Agamemnon
Fri Apr 05, 2024 6:08 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 26762

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Can you think of any other improvements we can make to it? Yes. Please make the list of items available in both descending and ascending order. (it is also still too big and looking for something specific in a sea of icons is no bueno) While you implement that - Please also find a better solution t...
by Agamemnon
Fri Mar 29, 2024 1:16 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 115
Views: 23605

Re: Friday Facts #404 - Frustration not found

Pipette all things? Pipette ALL the things! Okay, maybe only 1% of users would ever use it, but... hear me out: Pipette decorations! Pipette ruins! Pipette resource patches themselves! Pipette Trees! Pipette Aliens! For mapmaking by hand, for custom scenarios (and arrange battlefield starting-format...
by Agamemnon
Sat Mar 23, 2024 6:56 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 29530

Re: Friday Facts #403 - Train stops 2.0

When tinkering around with schedules and logic conditions on the trains themselves, I have the opportunity to set the train to manual to prevent it from leaving or going places it shouldn't be, until I am finished with putting in all of my changes and checked my work. Problem: With stations I don't ...
by Agamemnon
Fri Mar 08, 2024 5:37 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 31372

Re: Friday Facts #401 - New terrain, new planet

Finally some love for alien worldbuilding! I can already see new tactical applications on the horizon... It would be so nice, if terrain gets even more attention. Like giving (small) range bonuses to buildings (artillery :mrgreen: ) on cliffs over things below (also: grenades hurled over the edge).....
by Agamemnon
Sun Feb 25, 2024 11:12 am
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 65839

Re: Friday Facts #399 - Trash to Treasure

I think the problem is some of us just. can't. ever. throw things away. Everything mined must also be used for higher goals like growing the factory or perforating wildlife... eventually, but not recycled into nothingness. And that means the need to store it until then. It's a Dragon thing... ;) Any...

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