Search found 9 matches

by AlphaStrike
Fri Sep 23, 2022 2:37 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 27245

Re: Friday Facts #370 - The journey to Nintendo Switch

I love FFFs. But the reasons stated for stopping them are still valid. 50 FFF basically saying "we're not ready, soon" don't seem necessary. People, don't forget that FFF drained a lot of dev time :) Not doing FFF doesn't seem to have affected their rate of dev for the expansion at all...
by AlphaStrike
Sun Mar 24, 2019 1:11 pm
Forum: Pending
Topic: [0.17.17] [sound] sound breaking after editing scenario
Replies: 3
Views: 1094

Re: [0.17.17] [sound] sound breaking after editing scenario

Sorry missed that when I read the how to post. Tried uploading the map files about 5 times and it errored every time, something about parse? Idk if it's because its 16mb or what... uploaded here; https://ufile.io/f2vic
by AlphaStrike
Sun Mar 24, 2019 4:50 am
Forum: Pending
Topic: [0.17.17] [sound] sound breaking after editing scenario
Replies: 3
Views: 1094

[0.17.17] [sound] sound breaking after editing scenario

After loading a save game into the editor, editing it and then loading it to play the map/save has some sound effects gone completely. Even after closing out and reloading it normally. No machinery sound. No insterter sounds. No sound from the train.
by AlphaStrike
Thu Jul 05, 2018 7:47 pm
Forum: Ideas and Suggestions
Topic: Enemies +
Replies: 28
Views: 7997

Re: Enemies +

I think it's more or less included in Factorio 0.17 Planned:[...] Final game balancing. Source Uh... where? Don't see that listed anywhere in 0.17 features. Somewhat disappointed after reading all the 'countless hours' posts for this game and getting bored after about 30. Simply building a bigger b...
by AlphaStrike
Thu Jul 05, 2018 6:21 pm
Forum: Ideas and Suggestions
Topic: Enemies +
Replies: 28
Views: 7997

Enemies +

TL;DR Currently enemies (biters) are negligible. I would love to see more variation and harder enemies. What? Enemies within Factorio seem more of a side-note than an actual game feature/mechanic. Within the first 15-30 minutes of the game (as soon as you can build turrets) enemies become no threat...
by AlphaStrike
Wed Jul 04, 2018 8:18 pm
Forum: Mods
Topic: [MOD 0.18] Multi-Product Recipe Details 0.18.1
Replies: 19
Views: 8256

Re: [MOD 0.16] Multi-Product Recipe Details 0.16.2

Bless you sir.
by AlphaStrike
Mon Jul 02, 2018 7:13 pm
Forum: Ideas and Suggestions
Topic: Exploration + Expansion
Replies: 1
Views: 1157

Exploration + Expansion

TL;DR Expand and diversify how you expand/explore the map. Shipping (water craft) with islands. Harder enemies the further from start. What ? This all pretty much came to me when I saw the topic "Dead End Exploration" and was disappointed to see it was about Blueprints and not exploration...
by AlphaStrike
Mon Jul 02, 2018 6:59 pm
Forum: Ideas and Suggestions
Topic: Better connections for diagonal walls
Replies: 6
Views: 1472

Re: Better connections for diagonal walls

Have my vote.
by AlphaStrike
Mon Jul 02, 2018 6:28 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 71068

Re: Friday Facts #249 - Dead end exploration

Am I the only one disappointed this was about blueprints and not exploration? Glad this is being addressed but now all I can think about is how much I want expanding and exploration to be work on...

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