Search found 267 matches

by KiwiHawk
Thu Apr 28, 2022 8:48 pm
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 70
Views: 38812

Re: [1.1] Bob's Mods: General Discussion

If you have specific things you'd like to discuss or questions, discord is probably the easiest. Look for the channel #bobs-mods-feedback on the Omni discord: https://discord.gg/WQYks7W

I'm the one doing dev work on Bob's mods these days. Bob is often on there too.
by KiwiHawk
Tue Apr 26, 2022 8:06 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1251857

Re: Bugs & FAQ

I'm playing a game with angel mods and bob's mods. There's a recipe that turns 1 crystal powder and 1 purified water into 1 crystal slurry. I find this very strange since every other recipe that produces liquid produces at least 10 of it. As it is currently this recipe is near useless because you g...
by KiwiHawk
Mon Apr 25, 2022 1:37 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1251857

Re: Bugs & FAQ

hello ! :) i feel this must be a bug since ive had a post transport science gameplay run (like a year ago) but now im hard stuck with this. boiler tech requires transport science. to get transport science i need boilers. can this happen due to other mods? im having angelbob as main and plenty qol/o...
by KiwiHawk
Thu Apr 14, 2022 10:35 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1251857

Re: Bugs & FAQ

Well the entire function of the electronic assembly machine is to make the electronic components, why on earth would some electronic components not be allowed by design? To me sounds like just as a miss copy past recipe during the edit of a bunch of them at same time Is a wooden board an electronic...
by KiwiHawk
Wed Apr 13, 2022 2:23 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1251857

Re: Bugs & FAQ

[AngelBob] I have discovered an inconsistency in recipes: * Wooden board from paper can only be made in assembling machines, not in electronics assembling machines. * Wooden board from wood can be made in electronics assembling machines. I'm not sure which should be changed. Running a poll on disco...
by KiwiHawk
Wed Mar 30, 2022 6:20 am
Forum: Resolved Problems and Bugs
Topic: [Tobias][1.1.57] Editor instant research
Replies: 1
Views: 1404

[Tobias][1.1.57] Editor instant research

Factorio version: 1.1.57 Mods: none Steps: In the console, type /editor] then press Enter (may need to do this twice) Open the tech tree Select a tech where you don't have it's prerequisites researched Shift + Left click on Start research Result: Nothing happens Expected result: Tech and all it's p...
by KiwiHawk
Tue Mar 29, 2022 11:04 pm
Forum: Implemented mod requests
Topic: More info for fluid generators
Replies: 9
Views: 3715

Re: More info for fluid generators

Bilka wrote: ↑
Tue Mar 15, 2022 9:08 pm
This has been added in the next release (1.1.57).
Seems that this was missed from the changelog
by KiwiHawk
Tue Mar 29, 2022 10:21 pm
Forum: Modding help
Topic: Is there any way for the data stage to effect the settings stage?
Replies: 9
Views: 2853

Re: Is there any way for the data stage to effect the settings stage?

ickputzdirwech wrote: ↑
Tue Mar 29, 2022 9:36 pm
On a related note: I would really like to be able to conditionally create runtime settings based on the value of a startup setting.
Map and player settings being modifiable in data stage would allow this.
by KiwiHawk
Tue Mar 29, 2022 10:31 am
Forum: Modding help
Topic: Is there any way for the data stage to effect the settings stage?
Replies: 9
Views: 2853

Re: Is there any way for the data stage to effect the settings stage?

No. The reason is: Data stage is defined based off the values of the settings stage. If the settings stage could be defined based off the values of the data stage it would be an infinite loop. This makes sense for startup settings. Not so much for map and player settings. Ideal would be if map and ...
by KiwiHawk
Mon Mar 21, 2022 9:32 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1251857

Re: Bugs & FAQ

Incredibly minor issue (not sure if it's even a bug, but it is something incorrect). The passive and active logistic warehouses have their naming scheme opposite to the passive and active logistic silos. The passive silo "makes its contents available", while the active silo "sends it...
by KiwiHawk
Fri Mar 18, 2022 6:34 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 157714

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

Helmod v0.12.17 on Factorio v1.1.50 with the mod nullius v1.2.14 (all latest) : Mining recipes don't allow to select the proper Factory (aka assembler, here aka drill) : helmod-nullius_mined_resources_bug.jpg I can't reproduce this. Not sure why. I'm able to select any miner. Ideally the burner min...
by KiwiHawk
Wed Mar 16, 2022 7:47 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 157714

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

P.P.S.: Still, other mods might have fluids using both their heat and fuel values for power ?) Update: I'll be able to do this properly once Factorio 1.1.57 is released! 😁 Ok, more problematic though is that whether for steam or combustion mixture, the required quantity of fluid for power still doe...
by KiwiHawk
Tue Mar 15, 2022 8:45 pm
Forum: Implemented mod requests
Topic: More info for fluid generators
Replies: 9
Views: 3715

Re: More info for fluid generators

curiosity wrote: ↑
Tue Mar 15, 2022 10:58 am
Nexela told me the other day that he PRed it.
Really? That would be great! 🀞 Fingers crossed that it gets accepted
by KiwiHawk
Tue Mar 15, 2022 8:24 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 157714

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

P.P.S.: Still, other mods might have fluids using both their heat and fuel values for power ?) Unfortunately there's currently no way for me to tell differentiate between a steam engine (uses the temperature of it's input fluid) and a fluid burning generator (uses the fuel value of it's input fluid...
by KiwiHawk
Tue Mar 15, 2022 8:01 am
Forum: Implemented mod requests
Topic: More info for fluid generators
Replies: 9
Views: 3715

Re: More info for fluid generators

Another option would be to add burns_fluid to LuaEntityPrototype. Currently there is no way to differentiate at control stage between a steam engine and a fluid burning generator.
by KiwiHawk
Thu Mar 10, 2022 9:32 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 157714

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

Thanks for reporting this. I've logged it on GitHub: https://github.com/Helfima/helmod/issues/375 Also, pretty sure that Helmod doesn't count properly the effect of efficiency modules on burner drills ? helmod_bug-pY_mining_eff-mods.png EDIT : arguably it's kind of an exploit, but AFAIK considered t...
by KiwiHawk
Thu Mar 10, 2022 9:11 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 157714

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

BlueTemplar wrote: ↑
Tue Mar 08, 2022 6:41 pm
- Fixed fluids with temperature not editable
What is this about ?
In Helmod 0.12.7, if you tried to enter a quantity for a fluid with a temperature you would get this:

Image
by KiwiHawk
Thu Mar 10, 2022 9:06 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 322
Views: 157714

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

BlueTemplar wrote: ↑
Tue Mar 08, 2022 6:41 pm
Could we hope to have the temperatures for pYanodon's combustion mixture too ?
Seems to be working fine for me. Are your Py mods up to date? Does Combustion Mixture have a fuel value for you?

Image
Image
by KiwiHawk
Wed Mar 02, 2022 8:36 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.12
Replies: 151
Views: 150352

Re: [MOD 1.1] Sea Block Pack 0.5.9

Hello. It seems to me that Ammonium chloride recycling recipe (unlocked with RTG ) allows for a loop (together with Ammonium chloride gas from Nitrogen processing 2 ) that is very Ammonium positive. This was surprising to me, so I just want to make sure this was desired. Thanks. I don't think that ...

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