Search found 321 matches

by KiwiHawk
Wed Feb 04, 2026 8:42 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3922
Views: 2109657

Re: Bugs & FAQ


Well i identified other error with img`s, now with Alchemistry
01-12-2026, 17-25-22.png
alr submited a Bugreport , just letting you know


Thanks for letting me know. I've also done some testing. This issue is definitely caused by Alchemistry mod. So there's not a lot that I can do about it ...
by KiwiHawk
Wed Feb 04, 2026 6:02 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3922
Views: 2109657

Re: Bugs & FAQ


Hello. A crash occurred while using Angel’s Mods together with Bob’s Mods, so I’m providing the crash log.

This error is reported to occur when a specific entity (angels-sea-pump-placeable) is destroyed by manual firing.


I have not been able to reproduce this. Do you have a save file that you ...
by KiwiHawk
Wed Jan 28, 2026 6:38 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3804
Views: 2273715

Re: Angel's Addons - Mass Transit


Hello,
Feature request: Ability to customize the stack size. For example: 1-50.


There are already plenty of other mods around for changing stack sizes. E.g. Big Bags mod. I feel that this would be clutter for most people so I don't want to add it sorry. I try to avoid adding mod settings ...
by KiwiHawk
Wed Jan 14, 2026 11:42 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3922
Views: 2109657

Re: Bugs & FAQ

cbtmessageman wrote: Wed Jan 14, 2026 9:04 pm If I decide not to run Angel's Petro water consumption goes to 6/sec. Also the expected behavior?
Yes
by KiwiHawk
Wed Jan 14, 2026 4:33 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3922
Views: 2109657

Re: Bugs & FAQ

cbtmessageman wrote: Wed Jan 14, 2026 4:25 pm Angel's Petrochem Processing is changing water consumption for boilers from 6/sec to 60/sec.
Yes. This is intentional and not a bug.
by KiwiHawk
Sun Jan 11, 2026 11:02 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3922
Views: 2109657

Re: Bugs & FAQ

lorrein wrote: Sun Jan 11, 2026 9:26 am Now for some reason it tells me there is circular dependency
01-11-2026, 11-23-06.png
I've posted on the AAI Industry discord, asking if they will remove the dependency on Angel's Refining.
by KiwiHawk
Sat Jan 10, 2026 11:45 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3922
Views: 2109657

Re: Bugs & FAQ

lorrein wrote: Sat Jan 10, 2026 5:43 am 01-10-2026, 07-43-12.png
idk what even to say XD
I haven't been able to reproduce this. Can you post your log file please?
by KiwiHawk
Sat Jan 10, 2026 10:34 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3922
Views: 2109657

Re: Bugs & FAQ


Description

In the current tech and recipe setup, batteries can only be produced in a low-temperature / cryogenic crafting machine.
That machine becomes available only after progressing to another planet.


First, a disclaimer: There has been no attempt at making Angel's mods work with Space Age ...
by KiwiHawk
Sat Jan 10, 2026 10:31 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3922
Views: 2109657

Re: Bugs & FAQ

lorrein wrote: Sat Jan 10, 2026 5:43 am 01-10-2026, 07-43-12.png
idk what even to say XD
I'm guessing this is an issue with Artisanal Reskins mod. No idea why we didn't see it in testing! I've passed it along to the AR dev
by KiwiHawk
Sat Jan 10, 2026 10:28 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3922
Views: 2109657

Re: Bugs & FAQ

robertsonj wrote: Thu Jan 08, 2026 10:53 pm Hi, it looks as though the Bronze Smelting L2 recipe isn't available as a signal in the combinators.
Image shows recipe is researched, but not in the signal list.
Fixed, ready for next version.

Glad to hear that you're enjoying it! ☺️
by KiwiHawk
Mon Nov 17, 2025 1:59 am
Forum: Pending
Topic: [2.0.72] Crash on starting Train Stops tutorial
Replies: 1
Views: 487

[2.0.72] Crash on starting Train Stops tutorial

Mod list:

Angel's Refining (attached)
Angel's Refining graphics (available on mod portal)


The train stops tutorial was giving an error due to missing entity `iron-ore`. This was expected as Angel's removes all base game ores and replaces them with new ores. Angel's refining mod attempts to ...
by KiwiHawk
Sun Nov 02, 2025 7:11 pm
Forum: Won't implement
Topic: Hide Fill Barrel Recipes From Signals
Replies: 10
Views: 1253

Re: Hide Fill Barrel Recipes From Signals

I have fixed this in Angel's mods by no longer having the full barrels hidden from stats (in both the full and empty barrel recipes). This means I can hide the fill barrel recipe signals.

I see no downside to this approach and it could very easily be implemented in the barreling recipe generation ...
by KiwiHawk
Sat Nov 01, 2025 9:36 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3804
Views: 2273715

Re: Development and Discussion

Angel's will be release when it's ready. I'm not going to put a time estimate on it sorry. Development has been progressing well! But there's still a bunch of open issues.

All the code is up on GitHub (dev2.0 branch). If you want to help - feel free to start testing, reviewing open PRs, or submit a ...
by KiwiHawk
Fri Oct 31, 2025 10:25 pm
Forum: Won't implement
Topic: Hide Fill Barrel Recipes From Signals
Replies: 10
Views: 1253

Re: Hide Fill Barrel Recipes From Signals


They show on purpose for use as signals and for use in set-recipe on assembling machines.


Shouldn't the barrel's item signal be sufficient to set the fill barrel recipe on an assembling machine?

Edit: It seems that the full barrel item signal won't set the fill barrel recipe because the recipe ...
by KiwiHawk
Mon Oct 27, 2025 11:58 am
Forum: Fixed for 2.1
Topic: [2.0.72] Debug Tooltip missing for recipe signals
Replies: 2
Views: 566

[2.0.72] Debug Tooltip missing for recipe signals

In the signal selection gui, items show debug info in their tool tips:
10-28-2025, 00-55-42.png
10-28-2025, 00-55-42.png (557.82 KiB) Viewed 566 times
However recipes do not show debug info:
10-28-2025, 00-56-40.png
10-28-2025, 00-56-40.png (544.01 KiB) Viewed 566 times
I expect the recipe tooltip to look like this:
10-28-2025, 00-57-27.png
10-28-2025, 00-57-27.png (461.23 KiB) Viewed 566 times
by KiwiHawk
Mon Oct 27, 2025 10:56 am
Forum: Won't implement
Topic: Hide Fill Barrel Recipes From Signals
Replies: 10
Views: 1253

Hide Fill Barrel Recipes From Signals

In the code that generates the fill barrel recipes, can you set hide_from_signal_gui = true please?

There is no need to be able to select both the barrel item as well as the fill barrel recipe. It's not a big deal in vanilla to see both. But in modded games, it is a lot of clutter!

10-27-2025, 23 ...
by KiwiHawk
Thu Oct 23, 2025 12:16 pm
Forum: Modding discussion
Topic: Discussion/Poll: Potential unification of recipe category & additional_categories
Replies: 23
Views: 2876

Re: Discussion/Poll: Potential unification of recipe category & additional_categories

Definitely support having it as a unified field. Ideally in the form of ["crafting"] = true . I would support the new categories field having a default value of "crafting" . Else I'd need to add it to a lot of recipes. Not the end of the world, just a bit of a hassle. Lots of properties have default ...
by KiwiHawk
Fri Sep 12, 2025 1:38 pm
Forum: Won't implement
Topic: Add a return type to helpers.check_prototype_translations()
Replies: 4
Views: 1021

Re: Add a return type to helpers.check_prototype_translations()

What about if the function accepted a language?
by KiwiHawk
Fri Sep 12, 2025 2:19 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3804
Views: 2273715

Re: Development and Discussion


Fair, though the one behind keeping Bob's stuff updated did the same thing, I think. The mods might work with Space Age as they are, without adding anything new recipes and such.


The one keeping Bob's mods updated is also me 😆

Once I've finished updating Angel's mods (and Sea Block), I plan on ...
by KiwiHawk
Thu Sep 11, 2025 8:00 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3804
Views: 2273715

Re: Development and Discussion

KremowyKitsune wrote: Thu Sep 11, 2025 6:37 pm Anyone keeping this mod up and ready for the new versions of Factorio? I wanna try an Angel-Bobs run with Space Age.
I am in the process of updating it for Factorio 2.0 . However I'm not planning on adding Space Age support.

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