Search found 10 matches
- Mon Mar 23, 2020 12:42 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.15] Campaign transport belt madness exception
- Replies: 1
- Views: 2025
[0.18.15] Campaign transport belt madness exception
The error occurred shortly after I finished the first scenario. 296.001 Error MainLoop.cpp:1202: Exception at tick 11376: The scenario level caused a non-recoverable error. Please report this error to the scenario author. Error while running event level::on_gui_click (ID 1) highlight-box needs eithe...
- Sun Mar 10, 2019 5:35 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.17.3] player.get_active_quick_bar_page is strange
- Replies: 10
- Views: 5465
Re: [0.17.3] player.get_active_quick_bar_page is strange
Personally I couldn't get any obvious reaction to the set... calls, when using them in the console. No updates at all. Also, as noted, set requires a 1-based argument, but get returns 0-based. (just confirming same behaviour) I had a mod I was working on for .16 that I'd like to now finish for .17, ...
- Fri Mar 01, 2019 1:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.0] Graphics messed up
- Replies: 10
- Views: 5069
Re: [posila] [0.17.0] Graphics messed up
You must all be working at top speed. Fantastic work on solving the bugs, but most of all on a huge new release with great new look and features.
Awesome!
Awesome!
- Wed Feb 27, 2019 11:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.0] Graphics messed up
- Replies: 10
- Views: 5069
Re: [posila] [0.17.0] Graphics messed up
I posted it here:
viewtopic.php?f=7&t=65691
viewtopic.php?f=7&t=65691
- Wed Feb 27, 2019 11:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17] Background tiles 'dirty'/increase saturation when moving on 16bit mode.
- Replies: 1
- Views: 2522
[posila] [0.17] Background tiles 'dirty'/increase saturation when moving on 16bit mode.
This only seems to happen on 16bit rendering. As you move, the ground tiles appear to increase saturation, or become 'dirty' like a bad multiple exposure. This affects some types of ground more than others. Going to map and back again clears the 'dirty' tiles. It looks like all tile-drawing has a ki...
- Wed Feb 27, 2019 11:29 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.0] Graphics messed up
- Replies: 10
- Views: 5069
Re: [posila] [0.17.0] Graphics messed up
For me there stays a remaining graphic issue, where while walking colors seem to oversaturate and some fine vertical black lines appear. Screenshot from 2019-02-27 11-33-37.png You can remove the artifacts by zooming in and out. I had the same issue as this one. I found it only happens on 16bit ren...
- Thu Jan 10, 2019 12:38 am
- Forum: Ideas and Suggestions
- Topic: Cursor placement in "Select a signal"
- Replies: 46
- Views: 16090
Auto-focus numeric-input elements in GUI
Please auto-focus numeric-input elements in the GUI I find myself using far more clicks than I would like to with the GUIs. This is particularly true for the circuit GUIs. I would love it if you can make the numeric-input controls auto-focus for the arithmetic and comparison combinators. (potato-qua...
- Thu Sep 06, 2018 1:59 pm
- Forum: 1 / 0 magic
- Topic: [0.16.51][linux] Crash changing train station name
- Replies: 4
- Views: 3016
Re: [0.16.51][linux] Crash changing train station name
Sorry didn't see the option.
I can attach the save too, if needed (16MiB).
Here is the crash dump:
I can attach the save too, if needed (16MiB).
Here is the crash dump:
- Thu Sep 06, 2018 12:42 pm
- Forum: 1 / 0 magic
- Topic: [0.16.51][linux] Crash changing train station name
- Replies: 4
- Views: 3016
[0.16.51][linux] Crash changing train station name
Factorio 0.16.51 (build 36654, linux64, steam) No mods enabled. I've had this before rarely, but this is the first time I report. I was changing a train station name, and the game froze as it usually does temporarily when an autosave is about to occur (16.93MiB save). However, instead of resuming, f...
- Sat Jul 07, 2018 11:56 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 168946
Re: Friday Facts #191 - Gui improvements
My only comment on GUI improvements would be keyboard handling within the GUI. For example, prefocusing inputfields and allowing for the use of tab to switch focus. The current situation to configure a circuit condition involves a lot of excess clicking. E.g. Click combinator, click condition box, c...