Is there a guide for how mod and tool authors should configure Crowdin somewhere? My experience trying to configure Crowdin for translation has not been smooth, and I imagine I've reinvented a lot of wheels that have been built many times by other people:
- I had to dig around to figure out a way ...
Search found 392 matches
- Fri May 09, 2025 10:37 pm
- Forum: Translations
- Topic: Request for Crowdin configuration information
- Replies: 1
- Views: 995
- Sat Apr 12, 2025 6:58 am
- Forum: Won't fix.
- Topic: Assemblers do not select the fill-X-barrel recipe from the X-barrel item signal
- Replies: 6
- Views: 559
Re: Assemblers do not select the fill-X-barrel recipe from the X-barrel item signal
On the other hand, Rseding already pointed out that mods have the power to specify which recipe is selected for a given item signal, so is it possible to just adjust the base mod to cause those recipes to be selected?
A mod could remove the catalyst flag
What catalyst flag? The string ...
- Fri Apr 11, 2025 11:20 pm
- Forum: Resolved Requests
- Topic: Mods can prevent item signals from selecting recipes
- Replies: 1
- Views: 182
Mods can prevent item signals from selecting recipes
According to https://forums.factorio.com/viewtopic.php?t=128130, item signals are supposed to sometimes not select a recipe, even when the user might expect a recipe to be selected.
As far as I can tell, there's no mention in the Lua API of what a mod needs to do in order to trigger this behavior ...
As far as I can tell, there's no mention in the Lua API of what a mod needs to do in order to trigger this behavior ...
- Fri Apr 11, 2025 11:14 pm
- Forum: Won't fix.
- Topic: Assemblers do not select the fill-X-barrel recipe from the X-barrel item signal
- Replies: 6
- Views: 559
Re: Assemblers do not select the fill-X-barrel recipe from the X-barrel item signal
Is it possible to keep the existing logic, but add to the end of it "If no recipe was selected, and exactly one recipe outputs the item (or fluid), select that recipe"?
If there are multiple recipes (e.g. supplying the solid fuel item signal to a chemical plant) it seems perfectly reasonable to go ...
If there are multiple recipes (e.g. supplying the solid fuel item signal to a chemical plant) it seems perfectly reasonable to go ...
- Fri Apr 11, 2025 10:30 pm
- Forum: Won't fix.
- Topic: Assemblers do not select the fill-X-barrel recipe from the X-barrel item signal
- Replies: 6
- Views: 559
Assemblers do not select the fill-X-barrel recipe from the X-barrel item signal
When sending the signal water-barrel to an assembler 2 in "Set recipe" mode, the assembler does not select the recipe for filling barrels, even though that recipe is unlocked.
04-11-2025, 18-16-03.png
The expected behavior is that assemblers receiving an item signal should select the single ...
04-11-2025, 18-16-03.png
The expected behavior is that assemblers receiving an item signal should select the single ...
- Wed Apr 09, 2025 1:06 pm
- Forum: Not a bug
- Topic: Unexpected recipe selected from item signal
- Replies: 1
- Views: 175
Unexpected recipe selected from item signal
When I send the flying-robot-frame signal to an assembly machine, I expect it to select the flying-robot-frame recipe. However, when the Robot repair option in Robot Attrition is set to the 75% option (instead of the default), the machine selects the logistic-robot-repair recipe instead.
04-09 ...
04-09 ...
- Sun Mar 30, 2025 4:42 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.43] Crash hovering Undo button (PlaceAsTile::checkCondition)
- Replies: 1
- Views: 1120
[Genhis][2.0.43] Crash hovering Undo button (PlaceAsTile::checkCondition)
I loaded the attached save and hovered over the undo button, and got the attached crash. An apparently similar crash appears if I press Ctrl+Z.
The save thinks it has the mod Delete Empty Chunks enabled, because I started trying to update the mod to Factorio 2.0. You don't need that mod (the game ...
The save thinks it has the mod Delete Empty Chunks enabled, because I started trying to update the mod to Factorio 2.0. You don't need that mod (the game ...
- Sun Mar 30, 2025 4:02 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
- Replies: 26
- Views: 6217
Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
I pasted a blueprint recently and was informed "Internal server error: Weight unknown for 'one-to-one-reverse-pipe'"
Which is reasonable, but I'd like to be able to paste that blueprint anyway, and also others with modded items. Is there a way I can host/run rocketcal.cc locally and load it up with ...
Which is reasonable, but I'd like to be able to paste that blueprint anyway, and also others with modded items. Is there a way I can host/run rocketcal.cc locally and load it up with ...
- Sun Mar 23, 2025 7:13 pm
- Forum: Bob's mods
- Topic: Which bob mods adds complexity/hardness vs which makes it easier?
- Replies: 4
- Views: 1378
- Sun Feb 09, 2025 7:22 am
- Forum: Documentation Improvement Requests
- Topic: Add weight calculation documentation
- Replies: 6
- Views: 1089
Re: Add weight calculation documentation
I see at least two problems now. First, I was excluding too many recipes, which is entirely on me.
The second is that when you said "The recipe's category, subgroup, then order," I thought you meant these values:
1: lithium-hydroxide: chemistry, ,
2: py-sodium-hydroxide: chemistry, py-rawores ...
The second is that when you said "The recipe's category, subgroup, then order," I thought you meant these values:
1: lithium-hydroxide: chemistry, ,
2: py-sodium-hydroxide: chemistry, py-rawores ...
- Fri Feb 07, 2025 7:14 am
- Forum: Documentation Improvement Requests
- Topic: Add weight calculation documentation
- Replies: 6
- Views: 1089
Re: Add weight calculation documentation
Thank you for the additional information, but I'm still not getting the right answers in at least two cases.
Case 1
There is a vanilla item named "pistol" which is produced by a vanilla recipe named "pistol". Since the names match, that recipe is used for calculating the item weight.
The recipe ...
Case 1
There is a vanilla item named "pistol" which is produced by a vanilla recipe named "pistol". Since the names match, that recipe is used for calculating the item weight.
The recipe ...
- Tue Feb 04, 2025 7:15 am
- Forum: Not a bug
- Topic: 500° steam can be produced without unlocking steam turbines
- Replies: 1
- Views: 253
500° steam can be produced without unlocking steam turbines
500° steam is unlocked by the Calcite processing (via the Acid neutralization recipe), Heating tower, and Nuclear power (both via the Heat exchanger) technologies. However, if you research Calcite processing before either of the other two, you're forced to run the steam through Steam engines ...
- Thu Jan 23, 2025 10:25 pm
- Forum: Documentation Improvement Requests
- Topic: Add weight calculation documentation
- Replies: 6
- Views: 1089
Re: Add weight calculation documentation
Bumping this: I thought I understood how weight calculation works, but when multiple recipes produce the same item (e.g. limestone in Py's mods) Factorio decides to calculate the weight based on the "extract-limestone-01" recipe instead of the "mining-limestone" recipe. I can find no obvious reason ...
- Wed Jan 15, 2025 2:31 am
- Forum: Not a bug
- Topic: Roboport consumption tooltip is incorrect
- Replies: 3
- Views: 338
Re: Roboport consumption tooltip is incorrect
Then (1) why is it reported on the graph under consumption, and (2) why is flow into the accumulators' buffers reported correctly?
- Tue Jan 14, 2025 7:53 pm
- Forum: Not a bug
- Topic: Roboport consumption tooltip is incorrect
- Replies: 3
- Views: 338
Roboport consumption tooltip is incorrect
According to the tooltip for a (normal quality) roboport, its maximum consumption is 2.1 MW. However, the electricity network graph for a network containing a single roboport shows a consumption that spikes to approximately 5 MW, substantially more than the claimed 2.1 MW.
The expected behavior is ...
The expected behavior is ...
- Fri Jan 10, 2025 4:33 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
- Replies: 26
- Views: 6217
Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
Some of the weights listed by https://rocketcal.cc/weights.json are incorrect.
Ones I have specifically noticed are copper, iron, and steel plate, and landfill which I believe should be 1, 1, 2.5, and 50. (I'm trying to validate YAFC against rocketcal.cc)
EDIT: Having now implemented weight ...
Ones I have specifically noticed are copper, iron, and steel plate, and landfill which I believe should be 1, 1, 2.5, and 50. (I'm trying to validate YAFC against rocketcal.cc)
EDIT: Having now implemented weight ...
- Fri Jan 10, 2025 3:29 pm
- Forum: Not a bug
- Topic: --dump-data switch does not combine with the other two --dump switches
- Replies: 2
- Views: 293
Re: --dump-data switch does not combine with the other two --dump switches
Virtually all options are exclusive
If that is the case, then the help should instead specify the options that are not exclusive.
Regardless of what options can or can't be combined, if I supply an invalid or unsupported set of options, Factorio should tell me that. Silently ignoring one or more ...
If that is the case, then the help should instead specify the options that are not exclusive.
Regardless of what options can or can't be combined, if I supply an invalid or unsupported set of options, Factorio should tell me that. Silently ignoring one or more ...
- Fri Jan 10, 2025 2:14 pm
- Forum: Not a bug
- Topic: --dump-data switch does not combine with the other two --dump switches
- Replies: 2
- Views: 293
--dump-data switch does not combine with the other two --dump switches
When I run " ./factorio.exe --dump-data --dump-icon-sprites --dump-prototype-locale", Factorio creates data-raw-dump.json (and sometimes mod-settings-dump.json), but does not create the png files or the *-locale.json files.
The expected behavior is that specifying all three switches (in any order ...
The expected behavior is that specifying all three switches (in any order ...
- Fri Dec 13, 2024 5:38 pm
- Forum: Gameplay Help
- Topic: Is is possible to make quality-agnostic platform requests?
- Replies: 2
- Views: 341
Is is possible to make quality-agnostic platform requests?
I had this bright idea that I'd put quality modules in the biolabs that build ag science packs on Gleba, to mitigate the spoilage losses, without having to deal with too much of the extra quality logistics. Then, all I'd need to do is have the rocket deliver 1000 ag packs, of whatever qualities ...
- Fri Dec 13, 2024 11:47 am
- Forum: Duplicates
- Topic: [2.0.25] Recycler tooltip is inaccurate
- Replies: 3
- Views: 420
Re: [2.0.25] Recycler tooltip is inaccurate
So you did. I searched for "turned to spoilage", but your post didn't turn up.
And yes, wood, fish, and seeds should be added to my list.
And yes, wood, fish, and seeds should be added to my list.