How much RAM does that have? 256MB?Mikethespark wrote: 0.059 Initialised video: NVIDIA GeForce 6600 LE
Search found 947 matches
- Tue Aug 11, 2015 8:01 pm
- Forum: Not a bug
- Topic: Crashes on startup
- Replies: 2
- Views: 3741
Re: Crashes on startup
- Tue Aug 11, 2015 7:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.3] [cube] Can't save with invalid locale
- Replies: 1
- Views: 836
[0.12.3] [cube] Can't save with invalid locale
Have LC_ALL=garbage in the environment or otherwise broken locale settings. Try saving the game. When using the GUI you get a message box saying "locale::facet::_S_create_c_locale name not valid" and the game is not saved. The headless server dies with $ LC_ALL=garbage ./factorio --create ...
- Tue Aug 11, 2015 1:24 pm
- Forum: Minor issues
- Topic: [0.11.22] window matching woes
- Replies: 1
- Views: 4828
Re: [0.11.22] window matching woes
Hey did you accidentally fix this? On 0.12 WM_CLASS now seems to be already set when the window is opened. This isn't due to a change on my end since I can still reproduce the described behaviour with 0.11.
- Mon Aug 10, 2015 1:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.3] Wall health bars drawn under adjacent walls
- Replies: 5
- Views: 9763
Re: [0.12.3] Wall health bars drawn under adjacent walls
How about drawing obscured health bars half-transparent on top of other things? Doesn't look that bad and still shows useful information.
- Sat Aug 01, 2015 5:40 pm
- Forum: News
- Topic: Friday Facts #97 - Greenlight preparations
- Replies: 46
- Views: 40859
Re: Friday Facts #97 - Greenlight preparations
Sure you're actually using the right version then? $ ./factorio --version Version: 0.12.2 (Build 16229, linux64) Binary version: 64 Map input version: 0.9.0-0 Map output version: 0.12.2-4 $ ./factorio --help General options: -h [ --help ] display help --version show version information -c [ --config...
- Sat Aug 01, 2015 5:34 pm
- Forum: Duplicates
- Topic: [0.12.2] Inserter "North" slower then other directions
- Replies: 1
- Views: 3510
- Sat Aug 01, 2015 12:07 pm
- Forum: Duplicates
- Topic: [0.12.2] Zeros not showing in inventories
- Replies: 1
- Views: 3210
- Fri Jul 31, 2015 10:27 pm
- Forum: Multiplayer
- Topic: How-to Make a server on VPS(DigitalOcean,)
- Replies: 10
- Views: 43690
Re: How-to Make a server on VPS(DigitalOcean,)
Well there's this solution with the fake libs...SHiRKiT wrote:Really? I was thinking that the headless version would work without graphics/UI, and I was thinking of purchasing a VPS just to have a 24/7 server running, prone to biter destruction. That made me so sad =\
- Fri Jul 31, 2015 9:05 pm
- Forum: Multiplayer
- Topic: Multiplayer Forum Info
- Replies: 79
- Views: 138565
Re: Multiplayer FAQ
https://forums.factorio.com/forum/download/file.php?id=5000 Thats what I call a "root directory" Ah, ok. The world seems to disagree with you though. and without root you are not able to write to this directory. Indeed. So put the game there as root, then execute it from there as user. Bu...
- Fri Jul 31, 2015 2:58 pm
- Forum: Multiplayer
- Topic: How-to Make a server on VPS(DigitalOcean,)
- Replies: 10
- Views: 43690
Re: How-to Make a server on VPS(DigitalOcean,)
You do not need anything like that, just follow the guide on the wiki https://forums.factorio.com/wiki/index.php?title=Multiplayer#Linux Since 0.12.2 you cans tart factorio with '--start-server <save_name>' and it will start in headless mode without any of the previous hackish solutions. How so? In...
- Fri Jul 31, 2015 9:57 am
- Forum: Multiplayer
- Topic: How-to Make a server on VPS(DigitalOcean,)
- Replies: 10
- Views: 43690
Re: How-to Make a server on VPS(DigitalOcean,)
https://forums.factorio.com/forum/viewtopic.php?f=7&t=13536 The fake lib workaround is really ugly though, if the libs aren't needed they shouldn't be linked against in the first place. A separate binary sounds like the most reasonable solution to me. Trying to dlopen libX11 and friends when a G...
- Thu Jul 30, 2015 9:55 pm
- Forum: Multiplayer
- Topic: Multiplayer Forum Info
- Replies: 79
- Views: 138565
Re: Multiplayer FAQ
You could but "/opt" is a root directory and outside of a protected environment. It would be more secure to run it from a users home directory. But do as you wish :D I don't follow. What do you understand by "root directory" and "protected environment"? Does that also ...
- Thu Jul 30, 2015 8:48 pm
- Forum: Multiplayer
- Topic: Multiplayer Forum Info
- Replies: 79
- Views: 138565
Re: Multiplayer FAQ
Uhm what? I'm pretty sure I can execute binaries in /opt as user.Bytenex wrote:PLEASE! Do not advise people to put programs to "/opt". A software should always be run from a dedicated user. Running from "/opt" would require to run the server as root (which is always a bad idea).
- Thu Jul 30, 2015 11:30 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] Smart Chest not prerequisite to Logistic chests
- Replies: 2
- Views: 6363
Re: [0.12.1] Smart Chest not prerequisite to Logistic chests
What could you possibly want to use logistic robots for if you don't have any provider and requester chests?
- Wed Jul 29, 2015 7:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12] [Oxyd] Headless mode is unusable
- Replies: 20
- Views: 9111
Re: [0.12][Oxyd] Headless mode is unusable
You need to use --start-server instead of --mp-load-game.
- Fri Jul 17, 2015 8:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12] [Oxyd] Headless mode is unusable
- Replies: 20
- Views: 9111
Re: [0.12] Headless mode is unusable
If you're concerned about bloat... echo 'void*XOpenDisplay(){return 0;}int XInitThreads(){return 1;}' > x.c && cc -shared -o libX11.so.6 x.c && touch empty.c && for i in libXext.so.6 libXfixes.so.3 libXrender.so.1 libGL.so.1 libXcursor.so.1; do cc -shared -o $i empty.c; done ...
- Fri Jul 17, 2015 7:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12] [Oxyd] Headless mode is unusable
- Replies: 20
- Views: 9111
Re: [0.12] Headless mode is unusable
Linking against all that X stuff when it's not needed is an issue with Factorio.NoPantsMcDance wrote:regardless seems more of a problem with your host and not the factorio guys themselves.
- Fri Jul 17, 2015 7:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12] [Oxyd] Headless mode is unusable
- Replies: 20
- Views: 9111
Re: [0.12] Headless mode is unusable
No need to install stuff as root, just put those libs in some user-writable directory and point LD_LIBRARY_PATH at it.
(Not linking against unnecessary libs would be the nicer solution of course)
(Not linking against unnecessary libs would be the nicer solution of course)
- Fri Jul 03, 2015 1:44 pm
- Forum: Modding help
- Topic: How change msg-intro?
- Replies: 5
- Views: 2175
Re: How change msg-intro?
You just want to display some message at the start of the game in your mod? Use game.showmessagedialog in the onplayercreated event, look at the freeplay control.lua how it's done there. If you already have some code that's not working, post it here so we can look at it.
- Thu Jul 02, 2015 7:29 pm
- Forum: Modding help
- Topic: does not contain key oninit [fixed]
- Replies: 2
- Views: 3094
Re: does not contain key oninit
Maybe try game.oninit instead.