Search found 947 matches

by prg
Tue Aug 11, 2015 8:01 pm
Forum: Not a bug
Topic: Crashes on startup
Replies: 2
Views: 3741

Re: Crashes on startup

Mikethespark wrote: 0.059 Initialised video: NVIDIA GeForce 6600 LE
How much RAM does that have? 256MB?
by prg
Tue Aug 11, 2015 7:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.3] [cube] Can't save with invalid locale
Replies: 1
Views: 836

[0.12.3] [cube] Can't save with invalid locale

Have LC_ALL=garbage in the environment or otherwise broken locale settings. Try saving the game. When using the GUI you get a message box saying "locale::facet::_S_create_c_locale name not valid" and the game is not saved. The headless server dies with $ LC_ALL=garbage ./factorio --create ...
by prg
Tue Aug 11, 2015 1:24 pm
Forum: Minor issues
Topic: [0.11.22] window matching woes
Replies: 1
Views: 4828

Re: [0.11.22] window matching woes

Hey did you accidentally fix this? On 0.12 WM_CLASS now seems to be already set when the window is opened. This isn't due to a change on my end since I can still reproduce the described behaviour with 0.11.
by prg
Mon Aug 10, 2015 1:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.3] Wall health bars drawn under adjacent walls
Replies: 5
Views: 9763

Re: [0.12.3] Wall health bars drawn under adjacent walls

How about drawing obscured health bars half-transparent on top of other things? Doesn't look that bad and still shows useful information.
transphealth.png
transphealth.png (176.6 KiB) Viewed 9727 times
by prg
Sat Aug 01, 2015 5:40 pm
Forum: News
Topic: Friday Facts #97 - Greenlight preparations
Replies: 46
Views: 40859

Re: Friday Facts #97 - Greenlight preparations

Sure you're actually using the right version then? $ ./factorio --version Version: 0.12.2 (Build 16229, linux64) Binary version: 64 Map input version: 0.9.0-0 Map output version: 0.12.2-4 $ ./factorio --help General options: -h [ --help ] display help --version show version information -c [ --config...
by prg
Fri Jul 31, 2015 10:27 pm
Forum: Multiplayer
Topic: How-to Make a server on VPS(DigitalOcean,)
Replies: 10
Views: 43690

Re: How-to Make a server on VPS(DigitalOcean,)

SHiRKiT wrote:Really? I was thinking that the headless version would work without graphics/UI, and I was thinking of purchasing a VPS just to have a 24/7 server running, prone to biter destruction. That made me so sad =\
Well there's this solution with the fake libs...
by prg
Fri Jul 31, 2015 9:05 pm
Forum: Multiplayer
Topic: Multiplayer Forum Info
Replies: 79
Views: 138565

Re: Multiplayer FAQ

https://forums.factorio.com/forum/download/file.php?id=5000 Thats what I call a "root directory" Ah, ok. The world seems to disagree with you though. and without root you are not able to write to this directory. Indeed. So put the game there as root, then execute it from there as user. Bu...
by prg
Fri Jul 31, 2015 2:58 pm
Forum: Multiplayer
Topic: How-to Make a server on VPS(DigitalOcean,)
Replies: 10
Views: 43690

Re: How-to Make a server on VPS(DigitalOcean,)

You do not need anything like that, just follow the guide on the wiki https://forums.factorio.com/wiki/index.php?title=Multiplayer#Linux Since 0.12.2 you cans tart factorio with '--start-server <save_name>' and it will start in headless mode without any of the previous hackish solutions. How so? In...
by prg
Fri Jul 31, 2015 9:57 am
Forum: Multiplayer
Topic: How-to Make a server on VPS(DigitalOcean,)
Replies: 10
Views: 43690

Re: How-to Make a server on VPS(DigitalOcean,)

https://forums.factorio.com/forum/viewtopic.php?f=7&t=13536 The fake lib workaround is really ugly though, if the libs aren't needed they shouldn't be linked against in the first place. A separate binary sounds like the most reasonable solution to me. Trying to dlopen libX11 and friends when a G...
by prg
Thu Jul 30, 2015 9:55 pm
Forum: Multiplayer
Topic: Multiplayer Forum Info
Replies: 79
Views: 138565

Re: Multiplayer FAQ

You could but "/opt" is a root directory and outside of a protected environment. It would be more secure to run it from a users home directory. But do as you wish :D I don't follow. What do you understand by "root directory" and "protected environment"? Does that also ...
by prg
Thu Jul 30, 2015 8:48 pm
Forum: Multiplayer
Topic: Multiplayer Forum Info
Replies: 79
Views: 138565

Re: Multiplayer FAQ

Bytenex wrote:PLEASE! Do not advise people to put programs to "/opt". A software should always be run from a dedicated user. Running from "/opt" would require to run the server as root (which is always a bad idea).
Uhm what? I'm pretty sure I can execute binaries in /opt as user.
by prg
Thu Jul 30, 2015 11:30 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1] Smart Chest not prerequisite to Logistic chests
Replies: 2
Views: 6363

Re: [0.12.1] Smart Chest not prerequisite to Logistic chests

What could you possibly want to use logistic robots for if you don't have any provider and requester chests?
by prg
Wed Jul 29, 2015 7:47 am
Forum: Resolved Problems and Bugs
Topic: [0.12] [Oxyd] Headless mode is unusable
Replies: 20
Views: 9111

Re: [0.12][Oxyd] Headless mode is unusable

You need to use --start-server instead of --mp-load-game.
by prg
Fri Jul 17, 2015 8:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.12] [Oxyd] Headless mode is unusable
Replies: 20
Views: 9111

Re: [0.12] Headless mode is unusable

If you're concerned about bloat... echo 'void*XOpenDisplay(){return 0;}int XInitThreads(){return 1;}' > x.c && cc -shared -o libX11.so.6 x.c && touch empty.c && for i in libXext.so.6 libXfixes.so.3 libXrender.so.1 libGL.so.1 libXcursor.so.1; do cc -shared -o $i empty.c; done ...
by prg
Fri Jul 17, 2015 7:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.12] [Oxyd] Headless mode is unusable
Replies: 20
Views: 9111

Re: [0.12] Headless mode is unusable

NoPantsMcDance wrote:regardless seems more of a problem with your host and not the factorio guys themselves.
Linking against all that X stuff when it's not needed is an issue with Factorio.
by prg
Fri Jul 17, 2015 7:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.12] [Oxyd] Headless mode is unusable
Replies: 20
Views: 9111

Re: [0.12] Headless mode is unusable

No need to install stuff as root, just put those libs in some user-writable directory and point LD_LIBRARY_PATH at it.
(Not linking against unnecessary libs would be the nicer solution of course)
by prg
Fri Jul 03, 2015 1:44 pm
Forum: Modding help
Topic: How change msg-intro?
Replies: 5
Views: 2175

Re: How change msg-intro?

You just want to display some message at the start of the game in your mod? Use game.showmessagedialog in the onplayercreated event, look at the freeplay control.lua how it's done there. If you already have some code that's not working, post it here so we can look at it.
by prg
Thu Jul 02, 2015 7:29 pm
Forum: Modding help
Topic: does not contain key oninit [fixed]
Replies: 2
Views: 3094

Re: does not contain key oninit

Maybe try game.oninit instead.

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