Search found 185 matches

by Nemoricus
Fri Jan 23, 2015 9:42 am
Forum: Ideas and Suggestions
Topic: Trains: Load at edges, unload at edges
Replies: 6
Views: 1940

Trains: Load at edges, unload at edges

People who've played with trains for a while have likely noticed that, while inserters load objects into a train at its edges, inserters that are unloading it reach all the way to the center of the wagon. This seems very strange, for a number of reasons. First, it's a marked asymmetry in how inserte...
by Nemoricus
Fri Jan 23, 2015 9:08 am
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 426130

Re: Games Like Factorio

Actually, Manufactoria and Factorio have a lot in common. While Factorio's objects don't have internal states like Manufactoria's robots do, smart inserters can respond to the state of the network. The only question is if you could make a queue that acts a lot like the one in Manufactoria, and with ...
by Nemoricus
Fri Jan 23, 2015 8:47 am
Forum: Resolved Problems and Bugs
Topic: [0.11.13] Incorrect controls with double locomotive trains
Replies: 1
Views: 970

[0.11.13] Incorrect controls with double locomotive trains

When building trains with locomotives that face in both directions, the controls for turning are reversed if the player enters one of the locomotives, and it seems to be based on which train is connected first. To replicate: 1. Build a train with two locomotives, one facing each direction. 2. Enter ...
by Nemoricus
Thu Jan 22, 2015 11:23 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 426130

Re: Games Like Factorio

Zachtronics is pretty good with the games they develop, with SpaceChem being their previous game in this vein. I haven't tried it myself yet, but I'm confident that they'll do well. They also developed Codex of Alchemical Engineering, Bureau of Steam Engineering, and Manufactoid, all of which cater ...
by Nemoricus
Tue Jan 20, 2015 3:43 am
Forum: Ideas and Suggestions
Topic: Choose the number of items inserted by inserter
Replies: 16
Views: 7820

Re: Choose the number of items inserted by inserter

I can see some situations where this would be useful. In general, the higher an inserter fills a structure to, the greater the buffer the structure has against shortages or heavy use. Gun turrets are a nice example. They're needed for only brief periods at irregular intervals, and the more ammo they...

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