Search found 239 matches

by Nemoricus
Wed Nov 20, 2024 8:47 pm
Forum: Gameplay Help
Topic: How to deal with bioflux spoiling mid-swing?
Replies: 9
Views: 354

Re: How to deal with bioflux spoiling mid-swing?

That does indeed look like a bug.
by Nemoricus
Wed Nov 20, 2024 12:28 pm
Forum: Gameplay Help
Topic: How to deal with bioflux spoiling mid-swing?
Replies: 9
Views: 354

Re: How to deal with bioflux spoiling mid-swing?

Can you share a picture of your set up?
by Nemoricus
Wed Nov 20, 2024 12:25 pm
Forum: Ideas and Suggestions
Topic: Spidertron Rocket Launch Priority Targets, please Wube Master
Replies: 7
Views: 738

Re: Spidertron Rocket Launch Priority Targets, please Wube Master

It wouldn't really matter on Nauvis. Where this would be useful is on Gleba, where the stompers and strafers are *much* more pressing threats than then the hordes of wigglers that come with them. Definitely felt the lack of target priority when I was playing with my new spidertron toy this morning.
by Nemoricus
Tue Nov 19, 2024 5:30 pm
Forum: Not a bug
Topic: No access to coal synthesis
Replies: 4
Views: 163

Re: No access to coal synthesis

It’s in the rocket turret tech.
by Nemoricus
Tue Nov 19, 2024 12:33 pm
Forum: General discussion
Topic: Beacon diminishing returns
Replies: 9
Views: 1061

Re: Beacon diminishing returns

I'm mostly happy that beacons got a boost if you're using small numbers of them. It means I can sprinkle them in so that each machine gets the effect of no more than one beacon and still feel like it's contributing significantly.
by Nemoricus
Mon Nov 18, 2024 3:46 pm
Forum: General discussion
Topic: Asteroid physical resistance: 2000/10%?
Replies: 3
Views: 492

Re: Asteroid physical resistance: 2000/10%?

The number before the slash is a flat damage reduction.
by Nemoricus
Mon Nov 18, 2024 1:45 am
Forum: Balancing
Topic: Why aren't sciences affected by quality modules? Is it a bug?
Replies: 6
Views: 357

Re: Why aren't sciences affected by quality modules? Is it a bug?

You might want to share the save for this one.
by Nemoricus
Mon Nov 18, 2024 1:12 am
Forum: Ideas and Suggestions
Topic: [2.0.15] Toggle agricultural tower overlays when not mousing over tower
Replies: 0
Views: 74

[2.0.15] Toggle agricultural tower overlays when not mousing over tower

TL;DR Ability to toggle agricultural tower overlays on separately from mouseover/placement What? A button that toggles the coverage overlay for agricultural towers on and off Why? I've noticed that I pretty frequently want to see the area that one or more agricultural towers are covering, but you c...
by Nemoricus
Sun Nov 17, 2024 8:57 pm
Forum: Gameplay Help
Topic: Biochamber fuel usage
Replies: 10
Views: 331

Re: Biochamber fuel usage

comparing a steel furnace and a stone furnace, they both have 90kw power usage, but steel is more efficient than stone why does the same not apply to biochambers Hmm. Assembling machine 1 - 0.5 crafting speed, 75.5 kW, 151 kW per 1 crafting speed Assembling machine 2 - 0.75 crafting speed, 150 kW, ...
by Nemoricus
Sun Nov 17, 2024 11:51 am
Forum: Gameplay Help
Topic: Required Items for Ghosts in Roboport. Or not?
Replies: 2
Views: 109

Re: Required Items for Ghosts in Roboport. Or not?

This doesn't exist in the current version of the game. It wasn't added because the developers were concerned about slow down.
by Nemoricus
Fri Nov 15, 2024 11:16 pm
Forum: Ideas and Suggestions
Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
Replies: 32
Views: 1088

Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket

One more: Bring back rocket parts. Then we have the same problem with them that we have now with blue circuits, LDS, and rocket fuel. But at least rocket parts won't be used for anything else, so it won't be nearly as irritating. Rocket parts never existed as an item outside of rocket silos, so I t...
by Nemoricus
Fri Nov 15, 2024 10:32 pm
Forum: Balancing
Topic: [2.0.15] Gleba nutrients and bioflux not affected by spoilage
Replies: 0
Views: 231

[2.0.15] Gleba nutrients and bioflux not affected by spoilage

I'm starting this topic more because I was surprised by something I learned on the Discord than to make any recommendations and I'm hoping that the developers may chime in with the reasoning for their decisions. After playing around with nutrients and bioflux, I learned that their fuel values are no...
by Nemoricus
Fri Nov 15, 2024 10:26 pm
Forum: Ideas and Suggestions
Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
Replies: 32
Views: 1088

Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket

I'm not sure how well this would work out, but changing the behavior so that a silo working to fill a processing unit/low density structure/rocket fuel order can accept insertion of those items seems like it would be better than limiting the area that's valid for insertion?
by Nemoricus
Fri Nov 15, 2024 9:30 pm
Forum: Ideas and Suggestions
Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
Replies: 32
Views: 1088

Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket

No, I was talking to you. Your objections are not compelling, and it's like pulling teeth to get you to address my responses to them. My objections are ones that could have easily been foreseen by the original poster and addressed in that post. In any case, now that I am at a proper computer, let m...
by Nemoricus
Fri Nov 15, 2024 8:43 pm
Forum: Ideas and Suggestions
Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
Replies: 32
Views: 1088

Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket

Tinyboss wrote: Fri Nov 15, 2024 8:34 pm I also think these two responses were able to be anticipated easily, so it would have saved some time if you'd gone ahead and addressed them!
This proposal is not mine. This response seems better addressed to the original poster.
by Nemoricus
Fri Nov 15, 2024 8:22 pm
Forum: Ideas and Suggestions
Topic: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket
Replies: 32
Views: 1088

Re: Rocket silo should have a 2x2 area exclusive for rocket parts, and the rest should be for inserting into the rocket

It is not as simple as cut and paste. I would have to completely reroute belts, move beacons, add spaces between currently adjacent silos, and cross under rail lines with the proposed layout in the first post.

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