Search found 50 matches

by Gummiente27
Wed Mar 02, 2022 9:34 pm
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 154
Views: 57208

Re: ARM architecture

The problem wirth supporting ARM is that factorio source contains handwritten optimized x86-assembly.
by Gummiente27
Sun Feb 06, 2022 6:38 pm
Forum: Technical Help
Topic: FPS drop when zooming in
Replies: 4
Views: 1620

Re: FPS drop when zooming in

Please see 68653
by Gummiente27
Wed Jan 26, 2022 9:12 pm
Forum: Ideas and Suggestions
Topic: Map icon copy/paste ability and scaling
Replies: 1
Views: 988

Re: Map icon copy/paste ability and scaling

On a more zoomed out map the fancy map icons blend with visual clutter from their background.

Having a size slider per icon would be great.

I want to add to this idea: (A gui option) to darken the background of map icons to increase the contrast.
by Gummiente27
Wed Jan 26, 2022 9:07 pm
Forum: Ideas and Suggestions
Topic: Allow recipes to be chosen as blueprint icons and map tags
Replies: 14
Views: 4404

Re: Allow recipes to be chosen as blueprint icons and map tags

This was bothering me a little (map tag) a couple days ago, +1
by Gummiente27
Wed Jan 19, 2022 1:26 pm
Forum: Not a bug
Topic: [1.1.50] Upgradeing electric poles makes new connections
Replies: 6
Views: 2293

Re: [1.1.50] Upgradeing electric poles makes new connections

Regardless of whether upgrading is considered a shortcut for remove and build new internally - I would expect electric poles to not make new connections on upgrade, if the amount of connections before is not 0 (both manually or automatic). Factorio also saves electric connections in blueprints to av...
by Gummiente27
Mon Dec 20, 2021 6:25 pm
Forum: Videos
Topic: My name is Bot, James Bot.
Replies: 3
Views: 2680

Re: My name is Bot, James Bot.

cool
by Gummiente27
Tue Sep 14, 2021 1:36 pm
Forum: Modding discussion
Topic: New API Docs website
Replies: 68
Views: 20883

Re: New API Docs website

With these css rules the page looks much better to me, it removes the visual clutter inbetween the text: Also this greatly reduces the amount of box-shadows, so it would further improve performance on older devices or browsers which are not good in handlng box-shadows. .panel-inset-lighter * { box-s...
by Gummiente27
Sun Mar 21, 2021 10:21 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 3x3 Chunk Modular Base Blueprints
Replies: 2
Views: 9067

Re: 3x3 Chunk Modular Base Blueprints

While I am looking for some modular blueprints with trains I noticed that some of your blueprints have relative and others have absolute raster chosen., that looks like a bug to me. (However I wll not use your design as I am looking for someone who integrated trains into the module/grid, nice work t...
by Gummiente27
Thu Feb 18, 2021 12:39 pm
Forum: Technical Help
Topic: [1.1.25] Lua crashes with rocket silo (no mods)
Replies: 4
Views: 1381

Re: [1.1.25] Lua crashes with rocket silo (no mods)

Klonan wrote: ↑
Thu Feb 18, 2021 12:01 pm
Do you have any custom scenarios? It is most likely repopulating the save with the old script from the scenario
Ah thats it. I updated control.lua in the scenario's folder and it's fixed now.
by Gummiente27
Thu Feb 18, 2021 11:35 am
Forum: Technical Help
Topic: [1.1.25] Lua crashes with rocket silo (no mods)
Replies: 4
Views: 1381

Re: [1.1.25] Lua crashes with rocket silo (no mods)

I did what was desribed in the thread, but it did not help. As I looked in the file Factorio\temp\currently-playing\control.lua it did not change to the new 3-liner one for whatever reason. While the folder Factorio\temp\currently-playing is gone when not having factorio open, the control.lua file i...
by Gummiente27
Thu Feb 18, 2021 10:24 am
Forum: Technical Help
Topic: [1.1.25] Lua crashes with rocket silo (no mods)
Replies: 4
Views: 1381

[1.1.25] Lua crashes with rocket silo (no mods)

Happens when clicking on the top left corner rocket silo button. https://i.imgur.com/UmzsoK5.jpg Also see Unknown key: gui-silo-script.frame-caption in the top left. Hovering the icon gives Unknown key: gui-silo-script.button-tooltip Happens when waiting until rocket 997 is launched (happens shortly...
by Gummiente27
Fri Jan 17, 2020 6:42 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 39291

Re: Friday Facts #330 - Main menu and File Share Shenanigans

I've quastions about Steam integration. From what I know, there is currently 3 types of players in multiplayer: * users with Factorio account, not lincked to Steam account (they use non-Steam version); * users with Factorio and Steam accounts linked, who uses non-Steam version; * users with Factori...
by Gummiente27
Tue Oct 22, 2019 8:01 pm
Forum: Releases
Topic: Version 0.17.72
Replies: 6
Views: 9651

Re: Version 0.17.72

The real question is. Because of the new pathfinding... if you leave an opening can you funnel the biters to a single kill zone now... Would let you consolidate your defenses more. the pathfinding changes should not change this. As said in the FFF, the changes are only about water or no water.
by Gummiente27
Sun Apr 21, 2019 8:11 pm
Forum: General discussion
Topic: Biters in Starting Area?
Replies: 6
Views: 2332

Re: Biters in Starting Area?

Starting area is big enough to have free place, but small enoguh so you have to build defense. If you don't like that, you can use those easy sliders to change it - heck you can also jsut disable the fighting part. I do NOT see why a whole game gets bad because the default is not to how you like to ...
by Gummiente27
Wed Apr 10, 2019 8:42 pm
Forum: General discussion
Topic: Why i will never play 0.17
Replies: 45
Views: 20473

Re: Why i will never play 0.17

Yeahh, I even thought the quickbar sounded like a good idea in some of the FFF posts... But in practice I haven't used it at all, instead I'm now opening up my inventory every time I need to grab something. My toolbelt was always auto-filled from crafting so I didn't have to think about it. I don't...
by Gummiente27
Thu Apr 04, 2019 4:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.24] Mining drill placement wrong not-buildable message
Replies: 3
Views: 2394

Re: [0.17.24] Mining drill placement wrong not-buildable message

Thanks for the report however I don't understand what you're referring to. In your screenshot one tile down or one tile to the right would be over resources and would be valid to build the drill. I know, that is also completely ok, I included that behaviour because this removes the possbility of so...
by Gummiente27
Thu Apr 04, 2019 12:42 pm
Forum: Technical Help
Topic: [0.17.24] Screen tear
Replies: 7
Views: 2532

Re: 0.17.24 and older has screen tear

Do you use vga or a digital connection (dvi, hdmi)?
by Gummiente27
Thu Apr 04, 2019 12:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.24] Mining drill placement wrong not-buildable message
Replies: 3
Views: 2394

[0.17.24] Mining drill placement wrong not-buildable message

(The ghost icon is just coming from the screenshot shortcut) https://i.imgur.com/iJSOiT5.jpg The placing error message is: drill cannot mine this resource. If i try to place the mining drill one block upwards or one block to the left the error message is: drill not above resource. If i try to place ...

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