Search found 5 matches
- Thu May 28, 2020 12:38 am
- Forum: Modding help
- Topic: Can somebody please help me fix an abandoned mod? [.18.latest patch]
- Replies: 2
- Views: 917
Re: Can somebody please help me fix an abandoned mod? [.18.latest patch]
Try changing in upgrade-planner/gui.lua "green_slot_button" for "slot_button" inside mod zip file
- Wed May 27, 2020 7:30 pm
- Forum: Logistic Train Network
- Topic: [0.17/0.18] LTN Combinator
- Replies: 104
- Views: 64821
Re: [0.17/0.18] LTN Combinator
prototypes\styles.lua
-- parent = "selected_logistic_slot_button",
++ parent = "logistic_slot_button",
Do you have a repo to help with PR or sorts?
-- parent = "selected_logistic_slot_button",
++ parent = "logistic_slot_button",
Do you have a repo to help with PR or sorts?
- Thu May 02, 2019 1:26 am
- Forum: Implemented Suggestions
- Topic: [0.17.0] Tutorial: "Feeder" vs. "Loader"
- Replies: 12
- Views: 7675
Re: [0.17.0] Tutorial: "Feeder" vs. "Loader"
Sorry but this "feeder/loader" is only in the tutorial?. How can you use it ingame?
- Wed Jul 18, 2018 1:57 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 468
- Views: 232476
Re: ModMyFactory - mod manager and more
I'm using ModMyFactory_1.5.12pre4.zipArtentus wrote:Looks like you are on 1.5.11, update to 1.5.12
edit: nevermind. There was an issue with my license. I was unable to install them from ingame as well.
- Wed Jul 18, 2018 1:17 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 468
- Views: 232476
Re: ModMyFactory - mod manager and more
I've the following error when importing a modpack or downloading a mod: System.NullReferenceException: Object reference not set to an instance of an object. at ModMyFactory.GlobalCredentials.LogIn(Window owner, String& loginToken) at ModMyFactory.ViewModels.MainViewModel.<DownloadModsAsync>d__20...