Search found 5 matches

by Panderine
Thu May 28, 2020 12:38 am
Forum: Modding help
Topic: Can somebody please help me fix an abandoned mod? [.18.latest patch]
Replies: 2
Views: 917

Re: Can somebody please help me fix an abandoned mod? [.18.latest patch]

Try changing in upgrade-planner/gui.lua "green_slot_button" for "slot_button" inside mod zip file
by Panderine
Wed May 27, 2020 7:30 pm
Forum: Logistic Train Network
Topic: [0.17/0.18] LTN Combinator
Replies: 104
Views: 64821

Re: [0.17/0.18] LTN Combinator

prototypes\styles.lua

-- parent = "selected_logistic_slot_button",
++ parent = "logistic_slot_button",

Do you have a repo to help with PR or sorts?
by Panderine
Thu May 02, 2019 1:26 am
Forum: Implemented Suggestions
Topic: [0.17.0] Tutorial: "Feeder" vs. "Loader"
Replies: 12
Views: 7675

Re: [0.17.0] Tutorial: "Feeder" vs. "Loader"

Sorry but this "feeder/loader" is only in the tutorial?. How can you use it ingame?
by Panderine
Wed Jul 18, 2018 1:57 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 468
Views: 232476

Re: ModMyFactory - mod manager and more

Artentus wrote:Looks like you are on 1.5.11, update to 1.5.12
I'm using ModMyFactory_1.5.12pre4.zip

edit: nevermind. There was an issue with my license. I was unable to install them from ingame as well.
by Panderine
Wed Jul 18, 2018 1:17 am
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 468
Views: 232476

Re: ModMyFactory - mod manager and more

I've the following error when importing a modpack or downloading a mod: System.NullReferenceException: Object reference not set to an instance of an object. at ModMyFactory.GlobalCredentials.LogIn(Window owner, String& loginToken) at ModMyFactory.ViewModels.MainViewModel.<DownloadModsAsync>d__20...

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