Search found 4 matches
- Mon Aug 06, 2018 12:27 am
- Forum: Reika's Mods
- Topic: ChokePoint Enhanced
- Replies: 4
- Views: 5554
ChokePoint Enhanced
Sorry for making a thread, but 1) this is not a bug report, 2) there was no mod thread for ChokePoint. I like the ChokePoint mod, but noticed some issues with it: with the mod installed, there was significant choppiness/lag while walking around (disabling just ChokePoint made the choppiness complet...
- Sun Aug 05, 2018 1:15 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 465081
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
I've also been noticing in my latest game that there doesn't seem to be much, if any expansion going on. I'm playing with NE, Rampant, Bob's Enemies and RSO, among a bunch of other non-related mods. never any new spawners. For what it's worth, I'm also playing with NE, Rampant, Bob's Enemies (+ Mor...
- Fri Aug 03, 2018 2:32 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 465081
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
Hi, I really like this mod and the challenge it provides. But I think compared to the other enemy types in the mod, which are mostly challenging but fun and fair, the unit-launcher spitters in particular are overpowered: Creating a potentially unlimited number of new enemies is already a really powe...
Re: MINI MODS
Hi, I really like the Finite Water mod, but one thing I noticed is that "upgrading" fresh water extraction from the basic burner pumpjack to the vanilla electric one makes pollution a lot WORSE. The burner pumpjack produces no pollution, while each vanilla electric pumpjack produces as muc...