Search found 7 matches
- Thu Jan 29, 2015 2:29 pm
- Forum: Implemented Suggestions
- Topic: Add a Planning Tool / construction planning
- Replies: 22
- Views: 15558
Re: Add a Planning Tool / construction planning
My opinion, that there should be some separated interface, or building that provides that interface, where you can plan your blueprint with some parameters like size and stuff. And after you finish plannig, you will be able to compile(assemble) your plan to blueprint or save as preset, and setup thi...
- Wed Jan 28, 2015 10:22 am
- Forum: Ideas and Suggestions
- Topic: Buildings construct time.
- Replies: 11
- Views: 4353
Re: Buildings construct time.
What I would like is a sort of "doodling" interface (almost like the map editor) that I could open up from a paused game. This interface would have a toolbox with all the items sorted on tabs. You could quickly sketch out a design and make a blueprint of it. Then you could go back to your...
- Tue Jan 27, 2015 3:49 pm
- Forum: Ideas and Suggestions
- Topic: Buildings construct time.
- Replies: 11
- Views: 4353
Re: Buildings construct time.
Buildings with construction times should be an exception rather than a rule in this game. I find myself frequently rebuilding as I experiment with layouts and designs, and even the deconstruction time gets to be a little annoying. I think there should be sandbox with instant build\remove to test la...
- Tue Jan 27, 2015 2:14 pm
- Forum: Ideas and Suggestions
- Topic: Buildings construct time.
- Replies: 11
- Views: 4353
Re: Buildings construct time.
They planed that and to surround the area around a nest with "something in the earth", so that you cannot built on it. What's implemented is not known yet. Looks like crutch than solution. Also it will be fun if this unbuildable ground is located over needed resources. I think it's a very...
- Tue Jan 27, 2015 9:46 am
- Forum: Ideas and Suggestions
- Topic: Buildings construct time.
- Replies: 11
- Views: 4353
Re: Buildings construct time.
Sure, it'll make it a bit more inconvenient to upgrade big setups but it would help balancing the game a bit and would make a whole lot of sense. Yup, it will take more time, but it can be resolved by upgrading drone logic, like order - upgrade all belts from red to blue. Anyway there is blueprints...
- Mon Jan 26, 2015 7:56 pm
- Forum: Ideas and Suggestions
- Topic: Buildings construct time.
- Replies: 11
- Views: 4353
Buildings construct time.
Hi, i want to propose add time needed to construct buildings. I don't mean assembling them in the inventory. I mean setting them on the ground. It takes some time to deconstruct, but why there is no time to construct? As example, i can say that it's much easier to build electric lines and laser turr...
- Mon Jan 26, 2015 7:30 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 89995
Re: Dedicated Multiplayer Server Guide
if(games.players.length == 1) { game.pause(); } else { game.unpause() } unfortunately there is no such function i tried to reduce game speed to 0.1(it's minimum) but i'm not too good in lua to do it, so just nothing happens is there someone who got working solution for 0.11.13 without using xdotool?