Search found 3 matches

by Hellfiredragon
Wed Nov 06, 2019 12:20 pm
Forum: Ideas and Requests For Mods
Topic: Streets mod which uses train-logic
Replies: 1
Views: 786

Streets mod which uses train-logic

Hi, I want to create a Mod with Streets where Cars can drive like Trains on Rails or Cargo Ships on water-ways. The main point of this streets should be the radius of curves. It should be much smaller and the cargo of the Cars should be smaller than the cargo of wagons. To achieve this, I need to ch...
by Hellfiredragon
Sun May 19, 2019 4:52 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 99
Views: 109204

Re: [MOD 0.14] AAI Programmable Structures

It was YARM, the resource monitor. It creates fake ores which are compatible with the normal ores but not the same. So the combinators don't work then.
by Hellfiredragon
Sat May 18, 2019 11:39 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 99
Views: 109204

Re: [MOD 0.14] AAI Programmable Structures

I have a problem with the decider combinator. It seems to be a bug, but I don't know if I have done something wrong. The Tile Scanner from AAI outputs Bobmonium Ore as seen on the right. The decider combinator should output an orange X. But it doesn't work.
Image

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