Search found 6 matches

by Goalie
Sun Mar 31, 2019 2:57 am
Forum: Implemented Suggestions
Topic: Deconstruction Book
Replies: 27
Views: 8950

Re: Deconstruction Book

+1 for this (and upgrade planners), oftentimes you have blueprints for large multistage builds that you want to upgrade incrementally as you progress through tech. Would personally prefer if they could be added to regular blueprints books as they usually tend to work hand in hand, at least in the ca...
by Goalie
Sat Mar 30, 2019 10:01 am
Forum: Implemented Suggestions
Topic: Show follower robot lifetime bonus in tooltip
Replies: 0
Views: 415

Show follower robot lifetime bonus in tooltip

TL;DR Show follower robot's lifetime bonus in the tooltip similar to how damage/shooting speed bonuses are shown. What ? If follower robot lifetime research is added by a mod, the tooltip currently only shows the original lifetime, just a minor inconvenience. Shooting speed and damage bonuses are s...
by Goalie
Thu Feb 28, 2019 9:28 pm
Forum: Implemented Suggestions
Topic: Link to mod portal in the mod menu
Replies: 1
Views: 920

Link to mod portal in the mod menu

TL;DR Add a link to the mod's page on the mod portal in the mod management menu. Why ? It would just be a small QOL improvement. There tends to be more information about a mod in its long description on the mod portal, and right now there's no quick way to get to this page from the ingame mod brows...
by Goalie
Tue Feb 26, 2019 6:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.0] Boilers/heat exchangers display incorrectly when rotating blueprints
Replies: 1
Views: 562

[0.17.0] Boilers/heat exchangers display incorrectly when rotating blueprints

Basically what the title says, when rotating a blueprint with a boiler/heat exchanger it will keep its original orientation in the display. The ghost will still be placed properly so it's merely a visual error. Screenshots below show the original blueprint, how it's displayed after rotating, and how...
by Goalie
Thu Aug 02, 2018 5:35 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316587

Re: [MOD 0.13.17+] Rampant - 0.16.32

Awesome, thanks for the quick fix!
by Goalie
Mon Jul 30, 2018 8:16 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316587

Re: [MOD 0.13.17+] Rampant - 0.16.31

Receiving this error when I try to place a blueprint that contains floor tiles using creative mode's instant build. I'm not familiar with Factorio's mod API so I'm not sure which of the mods is at fault. It doesn't affect the regular saves I'm actually using this mod on so I'm not too worried about ...

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