Search found 12 matches

by Samuel2507
Thu Dec 28, 2023 11:21 am
Forum: Not a bug
Topic: [1.1.101] load() returns nil after updating from 1.1.100 to 1.1.101
Replies: 1
Views: 353

[1.1.101] load() returns nil after updating from 1.1.100 to 1.1.101

After updating from 1.1.100 to 1.1.101 the behavior of load() seems to have changed / broken. The mods i maintain use string.dump() and load() to copy functions, this worked until 1.1.100. After updating to 1.1.101 load() just returns nil if fed with a string.dump( " Any function " ). Exam...
by Samuel2507
Wed Jun 01, 2022 4:50 pm
Forum: Fixed for 2.0
Topic: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
Replies: 22
Views: 7163

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Just stumbled on this behaviour too. Thanks for the report. Looking into this I don't think there's anything broken here. When the count in the output slot + the amount the recipe produces exceeds the stack size of the item it's counted as "output is full". In this case you simply need to...
by Samuel2507
Tue Feb 15, 2022 8:46 pm
Forum: Fixed for 2.0
Topic: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
Replies: 22
Views: 7163

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

The fix to this (aside from not modding recipes in this fashion) would be to allow sleeping assemblers to still accept input ingredients, but I'm not sure the reasoning behind disallowing it in the first place, so I don't know if this could potentially cause other issues by changing that. That woul...
by Samuel2507
Mon Feb 14, 2022 4:50 pm
Forum: Fixed for 2.0
Topic: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
Replies: 22
Views: 7163

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

This can be seen pretty well on recipes that could potentially fill a belt: Recipe in screenshot 1 has a crafting time of 10s and outputs 300 items. With a T3 assembler (1.25 speed) this should output 37.5 items / second and therefor easily fill a red belt with fast enough inserters. Due to it not l...
by Samuel2507
Mon Feb 14, 2022 4:18 pm
Forum: Fixed for 2.0
Topic: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
Replies: 22
Views: 7163

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

That partially makes sense. The point where it gets problematic is that the input is not loded when the output slot gets cleared. Input inserters stop until the output is cleared completely. This results in a downtime of the assembler between unloading the last item and loading the empty input slot ...
by Samuel2507
Fri Feb 11, 2022 6:47 pm
Forum: Fixed for 2.0
Topic: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
Replies: 22
Views: 7163

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

Another behaviour i noiticed with furnaces is that the input inserters go on "Waiting for space in destination" while the furnace is on "No ingredients". This happens about every 3-4 crafting cycles with recipes that have a result amount >= item stacksize. Not sure if this is rel...
by Samuel2507
Sun Jan 30, 2022 1:51 pm
Forum: Fixed for 2.0
Topic: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
Replies: 22
Views: 7163

[1.1.53] "Output Full" calculations break with result amounts > item stacksize

Hello, the logic determining whether the output of an assembling machine is full or not seems to break with result amounts that are greater than the stacksize of that item. This results in the assembling machine stopping until the output slot is emptied completely. At the same time the machine state...
by Samuel2507
Tue Jun 22, 2021 6:30 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.34] Assembler output blocked on % output recipes
Replies: 3
Views: 2851

Re: [Rseding91] [1.1.34] Assembler output blocked on % output recipes

Heres a save with the required mods to reproduce it (and creative mod for testing purposes).

Already built a small setup, southern omnitractor with a "normal" recipe, northern omnitractor with a "trouble" recipe.
by Samuel2507
Sun Jun 13, 2021 5:58 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.34] Assembler output blocked on % output recipes
Replies: 3
Views: 2851

[Rseding91] [1.1.34] Assembler output blocked on % output recipes

Hi, someone reported to me that their assemblers with certain recipes are output blocked half of the time. I tracked it down to an issue with recipes that have a % chance of outputs are handeled strangely for the "Output blocked" calculation. I have 2 recipes with each 12 items in and 12 i...
by Samuel2507
Fri Apr 09, 2021 5:43 pm
Forum: Modding interface requests
Topic: Allow roboport energy_source = "burner"
Replies: 0
Views: 574

Allow roboport energy_source = "burner"

Currently roboport type entities are limited to energy_source = "electric" or "void" which means burner type roboport entities are not possible without any hacky workarounds. (https://wiki.factorio.com/Prototype/Roboport#energy_source) Allowing "burner" as energy_source...
by Samuel2507
Thu Jan 14, 2021 12:47 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.9] Factorio Crashing with 1.0.0 blueprint-storage
Replies: 1
Views: 560

[1.1.9] Factorio Crashing with 1.0.0 blueprint-storage

Hi Im unable to load up any of my 1.0 save games or creating a new game with my 1.0 blueprint storage. Everytime i load up/create a new game i crash with: Error CircuitConnector.cpp:655: neighbour != nullptr was not true 1.0 works fine with the attached blueprint-storage.dat savegame. After deleting...
by Samuel2507
Sun Aug 05, 2018 8:44 am
Forum: Mod portal Discussion
Topic: Spammer reposted ALL messages in the mod discussion area
Replies: 6
Views: 2661

Re: Spammer reposted ALL messages in the mod discussion area

I got the same problem It would be nice if we could delete postings on the mod portal discussions, atm you can only delete the whole discussion which is suboptimal since he replied to everything. A "report" function or banning certain users out of your mod portal discussion could be helpfu...

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