Search found 17 matches

by duskwuff
Mon Nov 13, 2023 2:04 am
Forum: Resolved Problems and Bugs
Topic: [1.1.94] Website link in About dialog isn't clickable
Replies: 5
Views: 1398

[1.1.94] Website link in About dialog isn't clickable

The "www.factorio.com" text in the About dialog is styled like a hyperlink, but it doesn't display the full URL in a tooltip when hovered over (unlike the forum link below it), and nothing happens when it is clicked.
by duskwuff
Fri Feb 03, 2023 10:22 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.72] Graphical artefacts on MacOS with arm builds
Replies: 11
Views: 4008

Re: [1.1.72] Graphical artefacts on MacOS with arm builds

A very surprising update:

Changing texture compression to LOW QUALITY makes the graphical artifacts surrounding curved rails disappear.

(This makes no sense... but it's what I'm seeing. Is it possible that this setting is getting inverted somewhere?)
by duskwuff
Sun Dec 18, 2022 11:56 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.72] Mac does not auto update to .74
Replies: 8
Views: 1923

Re: [1.1.72] Mac version doesn't see updates

I've already updated manually and restarted the game, so I don't have a relevant log file handy.

I did check the log file before posting this, though, and it did indicate that the game was checking for updates and not finding anything.
by duskwuff
Sun Dec 18, 2022 11:17 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.72] Mac does not auto update to .74
Replies: 8
Views: 1923

[1.1.72] Mac does not auto update to .74

Checking for updates in Factorio 1.1.72 on a M1 macOS system, with experimental updates enabled, says that no new updates are available, even though 1.1.74 is available.

This occurs both while running under Rosetta and natively.
by duskwuff
Sun Dec 18, 2022 11:06 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.72] Graphical artefacts on MacOS with arm builds
Replies: 11
Views: 4008

Re: [1.1.72] Graphical artefacts on MacOS with arm builds

This issue also occurs with video memory usage set to "all". For me, at least, it's visible as yellow backgrounds surrounding curved and diagonal rails. This is pretty subtle during gameplay, but becomes more obvious when creating blueprints, as seen below. It appears at all zoom levels. T...
by duskwuff
Sat Nov 19, 2022 6:44 pm
Forum: Ideas and Suggestions
Topic: Factorio in web assembly
Replies: 10
Views: 2387

Re: Factorio in web assembly

Also I was interested in performance of WebAssembly, and it's hard to tell what would be impact on Factorio be compared to native code, but I saw there is a limit of 4 GB of memory, and it is unclear to me, if the limit is for single allocation (like you can't have an array larger than 4 GB, that w...
by duskwuff
Fri Oct 28, 2022 12:24 am
Forum: Pending
Topic: Autosaves can interrupt some targeting operations
Replies: 4
Views: 1012

Re: Autosaves can interrupt some targeting operations

Interesting -- now that you mention it, I can't seem to reproduce that in a test map. I've definitely had something weird happen to click-and-drag operations during autosaves, though, and I'll try to get more details the next time it happens. The other two should be reproducible, though. UPDATE: I j...
by duskwuff
Thu Oct 27, 2022 8:30 pm
Forum: Pending
Topic: Autosaves can interrupt some targeting operations
Replies: 4
Views: 1012

Autosaves can interrupt some targeting operations

If an autosave occurs while the user is in the middle of using a tool that involves selecting or targeting a location, that tool can behave in unexpected ways. Specific examples I'm aware of include: If an autosave occurs while the user is dragging a tool which selects an area (like creating a bluep...
by duskwuff
Thu Oct 27, 2022 8:09 pm
Forum: Bug Reports
Topic: Rich text captures clicks which closed dialogs
Replies: 1
Views: 697

Rich text captures clicks which closed dialogs

Summary: If the user clicks a UI element in a dialog which closes the dialog, and a message in the chat history contains rich text which is under where the user clicked, the game will behave as if the user had clicked that rich text. Here's a somewhat contrived test case: Open your inventory and alt...
by duskwuff
Sun Nov 28, 2021 2:36 am
Forum: Ideas and Suggestions
Topic: High-DPI enhancements
Replies: 5
Views: 1375

Re: High-DPI enhancements

Hm. I think I don’t have such a big screen, so I have problems to imagine that: wouldn’t that be kind of cheating in multiplayer? This isn't about large screens. It's about high-resolution screens, like the 2880x1800 (1440x900 x2) display on some MacBook Pro laptops. The general goal of these chang...
by duskwuff
Sat Nov 27, 2021 1:08 am
Forum: Ideas and Suggestions
Topic: High-DPI enhancements
Replies: 5
Views: 1375

High-DPI enhancements

I've been using Factorio for a while on a high-DPI system, and I've noticed a few weird quirks. Some of these are a matter of opinion; some are borderline bugs. Without further ado: UI scale is not relative to the DPI scale. If the UI scale is not set to "automatic", then the game UI will ...
by duskwuff
Tue Nov 23, 2021 10:42 pm
Forum: Won't fix.
Topic: [1.1.42, macOS] Popping noise caused by non-blocking save
Replies: 1
Views: 1265

[1.1.42, macOS] Popping noise caused by non-blocking save

If non-blocking-saving is enabled on macOS and the game is saved while a sound is audible, there is a momentary popping noise. Under some circumstances, the noise can be extremely loud. This behavior first showed up when I upgraded to a new (M1) MacBook Pro with macOS 12.0. I didn't experience the s...
by duskwuff
Tue Mar 10, 2020 6:16 pm
Forum: Not a bug
Topic: [0.18.12] Autosave / quickload edge case
Replies: 1
Views: 643

[0.18.12] Autosave / quickload edge case

Under some circumstances, the green quickload button on the main screen will refer to an autosave which the player never explicitly interacted with. To reproduce: Save the game less than 5 seconds before a scheduled autosave (e.g. at 4m59s, if autosaves are set to every 5 minutes). Load the save and...
by duskwuff
Thu Aug 16, 2018 3:11 am
Forum: Pending
Topic: [0.16.51] High CPU usage while paused
Replies: 9
Views: 3238

Re: [0.16.51] High CPU usage while paused

Here's a typical screenshot. CPU usage in this state is roughly 25%.
by duskwuff
Wed Aug 15, 2018 4:56 pm
Forum: Pending
Topic: [0.16.51] High CPU usage while paused
Replies: 9
Views: 3238

Re: [0.16.51] High CPU usage while paused

posila wrote:The game stops redrawing only if you minimaze its window.
Minimizing the window doesn't seem to have any effect either. I see similar CPU usage with the window minimized or hidden.
by duskwuff
Wed Aug 15, 2018 7:48 am
Forum: Pending
Topic: [0.16.51] High CPU usage while paused
Replies: 9
Views: 3238

Re: [0.16.51] High CPU usage while paused

Whoops -- I'm actually on 0.16.51; the version on the app bundle was just out of date somehow.
by duskwuff
Wed Aug 15, 2018 6:20 am
Forum: Pending
Topic: [0.16.51] High CPU usage while paused
Replies: 9
Views: 3238

[0.16.51] High CPU usage while paused

Factorio uses a pretty significant amount of CPU time while inactive in the background, e.g. while no game is loaded, or in single-player mode with the pause menu or technology screen up. As best I can tell, this is because the game always redraws the screen at 60 fps, regardless of whether that's n...

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