"the new terrain is extremely customisable"
best part
Search found 26 matches
- Fri Mar 08, 2024 12:22 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 102
- Views: 20386
- Fri Jan 05, 2024 2:33 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 133
- Views: 24861
Re: Friday Facts #392 - Parametrised blueprints
As a developer myself, I love this feature. Is it possible that parameters have a default value? I place a blueprint, if I like default values I just confirm and go, if not change parameters first.
- Fri Jan 05, 2024 8:56 am
- Forum: General discussion
- Topic: That feeling when you overwrote a save
- Replies: 13
- Views: 1661
Re: That feeling when you overwrote a save
Because someone else would come and complain that they overwrote rescued.zip and spent 300h on this save and now 10k spm megabase is goneeeee. Halp please!!11coppercoil wrote: βThu Jan 04, 2024 10:36 amIn such moment i feel like: "why the hell devs cannot add two lines of the code, whyyyyyyyyyyyyyy"
- Fri Dec 22, 2023 12:41 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 14241
Re: Friday Facts #390 - Noise expressions 2.0
Wube should sell science packs as Christmas decorations that you can put on your Christmas Tree
- Wed Jan 27, 2021 8:28 am
- Forum: Releases
- Topic: Version 1.1.19
- Replies: 31
- Views: 28668
- Thu Jan 04, 2018 7:39 pm
- Forum: Technical Help
- Topic: [16.13] Very slow download of zip package
- Replies: 1
- Views: 1123
[16.13] Very slow download of zip package
Hi.
When I download win 64 16.13 zip package download speed is something around 15KB/s, so expected download time is 7h!
But for Win exe is about 1.5MB/s - 2.0MB/s. Does anyone have similar symptoms?
When I download win 64 16.13 zip package download speed is something around 15KB/s, so expected download time is 7h!
But for Win exe is about 1.5MB/s - 2.0MB/s. Does anyone have similar symptoms?
- Mon Jul 03, 2017 6:13 pm
- Forum: Releases
- Topic: Version 0.15.27
- Replies: 18
- Views: 19351
Re: Version 0.15.27
Love it. Good job as alwaysFactorioBot wrote: All researches now require equal ratios of science pack types. This reduces the cost of some researches.
- Wed Jun 29, 2016 8:57 pm
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 121127
Re: [MOD 0.12.x] HardCrafting 0.3.15
Great mod. Looking forward for the 0.13 version.
- Tue Apr 21, 2015 7:47 pm
- Forum: General discussion
- Topic: Blueprints
- Replies: 15
- Views: 6629
Re: Blueprints
Try Foreman Blue Print Manager mod: https://forums.factorio.com/forum/vie ... =14&t=6516
There is something like "book" that stores your blueprints and you can export blueprints to files and import them in another save.
There is something like "book" that stores your blueprints and you can export blueprints to files and import them in another save.
- Fri Apr 17, 2015 10:30 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 224157
Re: Uranium Power
New graphics looks really cool.
Wow. Can't wait to see this!Fatmice wrote: The 5by5 reactor with its support building is slated to take up about 8x30? I'm not sure yet as that is still on the drawing board. I do hope that the large size of the complex will not have rendering issues.
- Mon Apr 06, 2015 9:57 am
- Forum: Mods
- Topic: [0.11.x, 0.12.x] More Logistics Slots 1.0.0
- Replies: 10
- Views: 21201
Re: [0.11.x] More Logistics Slots 1.0.0
Yes, of course.darkshadow1809 wrote:Might i add this fine mod to both the modpacks ?
- Tue Mar 31, 2015 8:44 pm
- Forum: Mods
- Topic: [0.11.x, 0.12.x] More Logistics Slots 1.0.0
- Replies: 10
- Views: 21201
Re: [0.11.x] More Logistics Slots 1.0.0
I strongly recommend Larger Inventory mod. That's how I play
- Tue Mar 31, 2015 3:01 pm
- Forum: Mods
- Topic: [0.11.x, 0.12.x] More Logistics Slots 1.0.0
- Replies: 10
- Views: 21201
[0.11.x, 0.12.x] More Logistics Slots 1.0.0
This mod adds more logistics slots to your hero. It adds 6 new rows. Every row requires a research.
Base game slots:
More Logistics Slots:
Base game slots:
More Logistics Slots:
- Tue Mar 31, 2015 7:07 am
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 211797
Re: [0.11.x] Uranium Power
Read this: https://forums.factorio.com/forum/vie ... 180#p69909Nagshell wrote:So with current build fuel assembly never runs out?
Fatmice is going to implement fuel decay in version 0.7. Many people (including me) really looking forward to this feature
- Thu Mar 26, 2015 10:04 pm
- Forum: Mods
- Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
- Replies: 48
- Views: 62643
Re: [MOD 0.11.x] Mining Drill & Better ore storage
You get 5 steel plates back in decompression process, so actual cost is 3 steel bars (3 * 5 = 15 iron plates).
- Thu Mar 26, 2015 1:24 pm
- Forum: Mods
- Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
- Replies: 48
- Views: 62643
Re: [MOD 0.11.x] Mining Drill & Better ore storage
Hello goblinm, I agree with your pints 1,2,3,4. That's why I changed few things in this mod for my personal purposes: 1. Vanilla game stack sizes are not changed. 2. Packing recipes take 20x time more than original, unpacking recipes take 18x time more. 3. To pack plates you need steel chest. To pac...
- Thu Feb 19, 2015 9:38 pm
- Forum: Releases
- Topic: Version 0.11.16
- Replies: 69
- Views: 64369
Re: Version 0.11.16
There is no link to 0.11.16 on download page.
- Thu Feb 05, 2015 11:56 am
- Forum: Mods
- Topic: [Mod 0.11.x] Foreman - Blueprint Manager
- Replies: 71
- Views: 89875
Re: [Mod 0.11.x] Foreman - Blueprint Manager
When I try to load blueprint I receive msg:
Unknown key:"msg-blueprint-notloaded"
__Foreman__/control.lua:735: Name field is supposed to be string
Foreman_0.0.4 (Choumiko version)
Factorio 0.11.15
Unknown key:"msg-blueprint-notloaded"
__Foreman__/control.lua:735: Name field is supposed to be string
Foreman_0.0.4 (Choumiko version)
Factorio 0.11.15
- Wed Feb 04, 2015 8:26 pm
- Forum: F.A.R.L
- Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
- Replies: 171
- Views: 157862
- Mon Feb 02, 2015 1:50 pm
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 77670
Re: [MOD 0.10.2] Automatic Rail Laying Machine
Can't agree with that. FARL does much more and is much betterSuperSandro2000 wrote:Use FARL it does the same