Search found 35 matches

by Wenihal
Mon May 26, 2025 11:29 am
Forum: Duplicates
Topic: [2.0.52] Some items disappear when deconstructed on space platform
Replies: 1
Views: 202

[2.0.52] Some items disappear when deconstructed on space platform

On space platform when you deconstruct something items should go to central hub including items that are on belts or in a assembling machines. I noticed that some items go to central hub and some items not. For example asteroid chunks do not, but ammo does. Do we have somewhere clear rules what is ...
by Wenihal
Sat May 24, 2025 10:48 am
Forum: Assigned
Topic: [Kovarex] [2.0.47] Display panel parameters won't change in description when connected to a curcuit
Replies: 1
Views: 247

Re: [2.0.47] Display panel parameters won't change in description when connected to a curcuit

I can confirm, I have the same bug on 2.0.52. Would open cool possibilities if fixed.
by Wenihal
Tue May 20, 2025 8:13 pm
Forum: Ideas and Suggestions
Topic: Set requests for space platform hub via circuit signals
Replies: 19
Views: 7903

Re: Set requests for space platform hub via circuit signals

+1 - enable/disable logistics groups by circuits is the best idea here. It could also work with requester chests.
by Wenihal
Fri May 09, 2025 6:55 pm
Forum: Duplicates
Topic: [2.0.47] Vertical black line at specific location
Replies: 3
Views: 225

[2.0.47] Vertical black line at specific location

So I found this black line visible only on this one specific spot, only on one zoom level.

I haven't seen it anywhere else, also I went up and down and it end after few tiles and is not repeating in next few hundred blocks.
05-09-2025, 20-53-36.png
05-09-2025, 20-53-36.png (1.34 MiB) Viewed 225 times
by Wenihal
Wed Apr 23, 2025 7:16 am
Forum: Ideas and Suggestions
Topic: Radar channels
Replies: 8
Views: 2698

Re: Radar channels

+1 that would be awesome. One channel is just not enough for big bases with a lot of circuit controlled processes.

I imagine that functionality like you click on a radar and there is a list of channels (0-9 or 1-10 - depends what you prefer :D ). Radars connected to the same channel transmit both ...
by Wenihal
Sun Jan 12, 2025 9:50 am
Forum: Not a bug
Topic: [2.0.30] Can't name logistic group
Replies: 2
Views: 343

Re: [2.0.30] Can't name logistic group

Loewchen wrote: Sat Jan 11, 2025 9:02 pm That is not a bug.
I disagree. It shouldn't be possible to add half-broken tag to the name even if it exceeds max length. There should be some kind of message: "Name too long" or similar.
by Wenihal
Sat Jan 11, 2025 8:09 pm
Forum: Not a bug
Topic: [2.0.30] Can't name logistic group
Replies: 2
Views: 343

[2.0.30] Can't name logistic group

When naming my logistic group I encountered issue like below when adding minig drill icon, game adds tag, instead of icon (tag looks like incomplete).

01-11-2025, 21-07-50.png

01-11-2025, 21-06-43.png

Edit: it looks like icons with quality symbol take much more space than other icons, for ...
by Wenihal
Tue Nov 12, 2024 4:50 pm
Forum: Outdated/Not implemented
Topic: Upgrade tool should be able to convert ground rails to elevated
Replies: 1
Views: 588

Upgrade tool should be able to convert ground rails to elevated

Possibility to configure upgrade tool to convert ground rails to eleveted. All ground rails are marked for deconstruction and in place elevated rails are blueprinted. Of course all rail signals should be maintained. Also rail supports should be placed where necessary.

Tool could also work the other ...
by Wenihal
Tue Nov 12, 2024 4:28 pm
Forum: Ideas and Requests For Mods
Topic: Tool to convert ground rails to elevated
Replies: 0
Views: 320

Tool to convert ground rails to elevated

A tool where you mark an area (like upgrade tool) and all ground rails are marked for deconstruction and in place elevated rails are blueprinted. Of course all rail signals should be maintained. Also rail supports should be placed where necessary.

Tool could also work the other way around: from ...
by Wenihal
Fri Mar 08, 2024 12:22 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 41197

Re: Friday Facts #401 - New terrain, new planet

"the new terrain is extremely customisable"

best part :)
by Wenihal
Fri Jan 05, 2024 2:33 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 145
Views: 58245

Re: Friday Facts #392 - Parametrised blueprints

As a developer myself, I love this feature. Is it possible that parameters have a default value? I place a blueprint, if I like default values I just confirm and go, if not change parameters first.
by Wenihal
Fri Jan 05, 2024 8:56 am
Forum: General discussion
Topic: That feeling when you overwrote a save
Replies: 13
Views: 3247

Re: That feeling when you overwrote a save

coppercoil wrote: Thu Jan 04, 2024 10:36 am In such moment i feel like: "why the hell devs cannot add two lines of the code, whyyyyyyyyyyyyyy"
Because someone else would come and complain that they overwrote rescued.zip and spent 300h on this save and now 10k spm megabase is goneeeee. Halp please!!11
by Wenihal
Fri Dec 22, 2023 12:41 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 73
Views: 25755

Re: Friday Facts #390 - Noise expressions 2.0

Wube should sell science packs as Christmas decorations that you can put on your Christmas Tree :D
by Wenihal
Wed Jan 27, 2021 8:28 am
Forum: Releases
Topic: Version 1.1.19
Replies: 31
Views: 32013

Re: Version 1.1.19

Jon8RFC wrote: Wed Jan 27, 2021 3:20 am I'm appreciating the experimental updates going back to an experimental release schedule.
They marked 1.1.19 as stable! But I don't mind having new version everyday :D
by Wenihal
Thu Jan 04, 2018 7:39 pm
Forum: Technical Help
Topic: [16.13] Very slow download of zip package
Replies: 1
Views: 1413

[16.13] Very slow download of zip package

Hi.

When I download win 64 16.13 zip package download speed is something around 15KB/s, so expected download time is 7h!
But for Win exe is about 1.5MB/s - 2.0MB/s. Does anyone have similar symptoms?
by Wenihal
Mon Jul 03, 2017 6:13 pm
Forum: Releases
Topic: Version 0.15.27
Replies: 18
Views: 21313

Re: Version 0.15.27

FactorioBot wrote: All researches now require equal ratios of science pack types. This reduces the cost of some researches.
Love it. Good job as always :)
by Wenihal
Wed Jun 29, 2016 8:57 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 137017

Re: [MOD 0.12.x] HardCrafting 0.3.15

Great mod. Looking forward for the 0.13 version.
by Wenihal
Tue Apr 21, 2015 7:47 pm
Forum: General discussion
Topic: Blueprints
Replies: 15
Views: 8170

Re: Blueprints

Try Foreman Blue Print Manager mod: https://forums.factorio.com/forum/vie ... =14&t=6516

There is something like "book" that stores your blueprints and you can export blueprints to files and import them in another save.
by Wenihal
Fri Apr 17, 2015 10:30 am
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 261360

Re: Uranium Power

New graphics looks really cool.
Fatmice wrote: The 5by5 reactor with its support building is slated to take up about 8x30? I'm not sure yet as that is still on the drawing board. I do hope that the large size of the complex will not have rendering issues.
Wow. Can't wait to see this!
by Wenihal
Mon Apr 06, 2015 9:57 am
Forum: Mods
Topic: [0.11.x, 0.12.x] More Logistics Slots 1.0.0
Replies: 10
Views: 22754

Re: [0.11.x] More Logistics Slots 1.0.0

darkshadow1809 wrote:Might i add this fine mod to both the modpacks ;) ?
Yes, of course.

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