Search found 23 matches

by TheLastRonin
Wed Feb 04, 2015 9:33 am
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 137101

Re: Hidden ores

This is a cool idea.
by TheLastRonin
Sat Jan 31, 2015 10:27 pm
Forum: Bob's mods
Topic: Better Mining Drills?
Replies: 4
Views: 7366

Re: Better Mining Drills?

bobingabout wrote:It is amongst my plans, Yes. I don't know when I'll get around to it though.
Have you got someone to do textures?

I could write you up a bobs mod addon for the drills if you'd like. I can't promise it'll be quick though, bogged down with work right now.

I can't do textures though.
by TheLastRonin
Sat Jan 31, 2015 6:38 pm
Forum: Ideas and Requests For Mods
Topic: [Request]Watermill
Replies: 0
Views: 1535

[Request]Watermill

Could someone try their hand at a power-producing watermill? If possible it should: 1. Be placed on a coast like an offshore pump. 2. Produce power by itself or worst case scenario be build as two buildings the 'waterwheel' along the coast and the 'watermill' next to it which produces power. I'm stu...
by TheLastRonin
Sat Jan 31, 2015 12:59 pm
Forum: Mods
Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
Replies: 48
Views: 65163

Re: [MOD 0.11.x] Mining Drill & Better ore storage

This is a cool mod but two things would make it cooler: 1. Splitting the mining drills off into their own module so that people who just want to use the upgraded drills don't have to take the new chemistry recipes and other stuff as well. 2. Making a toned down version of the drills that are less ov...
by TheLastRonin
Sat Jan 31, 2015 11:36 am
Forum: Bob's mods
Topic: Better Mining Drills?
Replies: 4
Views: 7366

Better Mining Drills?

Any plan on making upgradable mining drills? The basic electric drill is so slow :(.
by TheLastRonin
Fri Jan 30, 2015 8:25 am
Forum: Modding help
Topic: Making a Watermill?
Replies: 2
Views: 1740

Re: Making a Watermill?

Sounds complicated :(.
by TheLastRonin
Fri Jan 30, 2015 6:49 am
Forum: Mods
Topic: Factoria - IN DEVELOPMENT
Replies: 9
Views: 12480

Re: Factoria - IN DEVELOPMENT

I am looking forward to see how this mod turns out :) I've hit a snag with electricity... I want to create a watermill and windmill... The windmill I've got down but the watermill is proving impossible to implement without the use of a boiler + pipes (neither of which I want). I have been playing a...
by TheLastRonin
Thu Jan 29, 2015 8:22 pm
Forum: Mods
Topic: Factoria - IN DEVELOPMENT
Replies: 9
Views: 12480

Re: Factoria - IN DEVELOPMENT

cartmen180 wrote:I am looking forward to see how this mod turns out :)
I've hit a snag with electricity... I want to create a watermill and windmill... The windmill I've got down but the watermill is proving impossible to implement without the use of a boiler + pipes (neither of which I want).
by TheLastRonin
Thu Jan 29, 2015 7:07 pm
Forum: Modding help
Topic: Making a Watermill?
Replies: 2
Views: 1740

Making a Watermill?

I wanted to make a watermill to generate power but I'm not sure how do replicate all the functions of the steam engine with just one building? The steam engine needs a pump, pipes, boiler and the steam engine to create power. Is there a way to do all of that with just the one building and have it on...
by TheLastRonin
Wed Jan 28, 2015 6:02 pm
Forum: Modding help
Topic: Creating a Building That Requires No Power?
Replies: 5
Views: 3154

Re: Creating a Building That Requires No Power?

The previous code would add 1 energy to all created entities, to make it only target your entity you'd add an if statement checking the name like so: And yes, this would be pasted into the control.lua require "defines" -- makes defines table with events available game.onevent(defines.even...
by TheLastRonin
Tue Jan 27, 2015 6:32 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 622880

Re: Yuoki Industries 0.2.23 (11.13)

This mod is amazing...

The textures are amazing...

Great job.
by TheLastRonin
Mon Jan 26, 2015 8:39 pm
Forum: Modding help
Topic: Can I Avoid Referencing an Animation in an Entity?
Replies: 1
Views: 1222

Can I Avoid Referencing an Animation in an Entity?

When I try to take the animation lines out of an entity to just use a base image for a pumpjack like object the game throws up error codes that it couldn't find the animation?

I just want to simply use a base image that is not animated.
by TheLastRonin
Mon Jan 26, 2015 8:08 pm
Forum: Mods
Topic: Factoria - IN DEVELOPMENT
Replies: 9
Views: 12480

Re: Factoria - IN DEVELOPMENT

I like the Idea but Cartmen does something similar or the stone age mod. I don't want to say that there is no need for your mod I just want to inform you that you don't clone something. The lab graphic looks like a tent from asterx & obelix. All mods have similarities and differences. Just like...
by TheLastRonin
Mon Jan 26, 2015 12:02 pm
Forum: Mods
Topic: Factoria - IN DEVELOPMENT
Replies: 9
Views: 12480

Factoria - IN DEVELOPMENT

Hi I thought I'd introduce myself. I'm TheLastRonin and I've done some relatively extensive modding for the game Dwarf Fortress over at the Bay 12 forums. Recently I've picked up Factorio and I love it! One problem I had though was I always seemed to run out of techs to progress through and I felt t...
by TheLastRonin
Sun Jan 25, 2015 4:07 pm
Forum: Modding help
Topic: Creating a Building That Requires No Power?
Replies: 5
Views: 3154

Re: Creating a Building That Requires No Power?

Would I just paste that code into control? How would I link it up to my entity? Sorry I am a code noob.

The entity is called alchemical-lab
by TheLastRonin
Sun Jan 25, 2015 11:46 am
Forum: Modding help
Topic: Is It Possible to Change the Player Starting Equipment?
Replies: 9
Views: 7569

Re: Is It Possible to Change the Player Starting Equipment?

Example from factorio/data/base/scenarios/freeplay/control.lua : game.onevent(defines.events.onplayercreated, function(event) local player = game.getplayer(event.playerindex) player.insert{name="iron-plate", count=8} player.insert{name="pistol", count=1} player.insert{name="...
by TheLastRonin
Sun Jan 25, 2015 11:30 am
Forum: Modding help
Topic: How Do I Delete a Recipe or Item From Vanilla?
Replies: 11
Views: 10596

Re: How Do I Delete a Recipe or Item From Vanilla?

Sure it's possible, for the entity use data.raw.furnace["stone-furnace"] = nil data.raw is where the prototypes are stored after data:extend is done. furnace is the type of the prototype and ["stone-furnace"] is the name of the prototype, of course you'd need to do something sim...
by TheLastRonin
Sun Jan 25, 2015 2:44 am
Forum: Modding help
Topic: Creating a Building That Requires No Power?
Replies: 5
Views: 3154

Creating a Building That Requires No Power?

I'm trying to completely remove the power requirements for the lab. If I just comment out the power stuff it seems to throw up errors... If I reduce power to 0watts it still needs 'power' according to the game... Is there any way of having a completely un-powered buildings? Please take the time to r...
by TheLastRonin
Sat Jan 24, 2015 4:37 pm
Forum: Modding help
Topic: GFX for Entity Showing Up Broken In-Game?
Replies: 2
Views: 1561

GFX for Entity Showing Up Broken In-Game?

I created a test entity which is similar to the furnace but gave it a new colors for the base texture and the fire animation... The bottom of the furnace is totally transparent and does not show up in-game. The icon works fine. I tried replacing the textures with the old furnace GFX files but keepin...
by TheLastRonin
Sat Jan 24, 2015 7:42 am
Forum: Modding help
Topic: Is It Possible to Change the Player Starting Equipment?
Replies: 9
Views: 7569

Is It Possible to Change the Player Starting Equipment?

Can I change the starting equipment of the player somehow?

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