Search found 23 matches
- Wed Feb 04, 2015 9:33 am
- Forum: Development Proposals
- Topic: Hidden ores
- Replies: 138
- Views: 137101
Re: Hidden ores
This is a cool idea.
- Sat Jan 31, 2015 10:27 pm
- Forum: Bob's mods
- Topic: Better Mining Drills?
- Replies: 4
- Views: 7366
Re: Better Mining Drills?
Have you got someone to do textures?bobingabout wrote:It is amongst my plans, Yes. I don't know when I'll get around to it though.
I could write you up a bobs mod addon for the drills if you'd like. I can't promise it'll be quick though, bogged down with work right now.
I can't do textures though.
- Sat Jan 31, 2015 6:38 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request]Watermill
- Replies: 0
- Views: 1535
[Request]Watermill
Could someone try their hand at a power-producing watermill? If possible it should: 1. Be placed on a coast like an offshore pump. 2. Produce power by itself or worst case scenario be build as two buildings the 'waterwheel' along the coast and the 'watermill' next to it which produces power. I'm stu...
- Sat Jan 31, 2015 12:59 pm
- Forum: Mods
- Topic: [0.12.x] Mining Drill & Better ore storage - v1.0.3
- Replies: 48
- Views: 65163
Re: [MOD 0.11.x] Mining Drill & Better ore storage
This is a cool mod but two things would make it cooler: 1. Splitting the mining drills off into their own module so that people who just want to use the upgraded drills don't have to take the new chemistry recipes and other stuff as well. 2. Making a toned down version of the drills that are less ov...
- Sat Jan 31, 2015 11:36 am
- Forum: Bob's mods
- Topic: Better Mining Drills?
- Replies: 4
- Views: 7366
Better Mining Drills?
Any plan on making upgradable mining drills? The basic electric drill is so slow .
- Fri Jan 30, 2015 8:25 am
- Forum: Modding help
- Topic: Making a Watermill?
- Replies: 2
- Views: 1740
Re: Making a Watermill?
Sounds complicated .
- Fri Jan 30, 2015 6:49 am
- Forum: Mods
- Topic: Factoria - IN DEVELOPMENT
- Replies: 9
- Views: 12480
Re: Factoria - IN DEVELOPMENT
I am looking forward to see how this mod turns out :) I've hit a snag with electricity... I want to create a watermill and windmill... The windmill I've got down but the watermill is proving impossible to implement without the use of a boiler + pipes (neither of which I want). I have been playing a...
- Thu Jan 29, 2015 8:22 pm
- Forum: Mods
- Topic: Factoria - IN DEVELOPMENT
- Replies: 9
- Views: 12480
Re: Factoria - IN DEVELOPMENT
I've hit a snag with electricity... I want to create a watermill and windmill... The windmill I've got down but the watermill is proving impossible to implement without the use of a boiler + pipes (neither of which I want).cartmen180 wrote:I am looking forward to see how this mod turns out
- Thu Jan 29, 2015 7:07 pm
- Forum: Modding help
- Topic: Making a Watermill?
- Replies: 2
- Views: 1740
Making a Watermill?
I wanted to make a watermill to generate power but I'm not sure how do replicate all the functions of the steam engine with just one building? The steam engine needs a pump, pipes, boiler and the steam engine to create power. Is there a way to do all of that with just the one building and have it on...
- Wed Jan 28, 2015 6:02 pm
- Forum: Modding help
- Topic: Creating a Building That Requires No Power?
- Replies: 5
- Views: 3154
Re: Creating a Building That Requires No Power?
The previous code would add 1 energy to all created entities, to make it only target your entity you'd add an if statement checking the name like so: And yes, this would be pasted into the control.lua require "defines" -- makes defines table with events available game.onevent(defines.even...
- Tue Jan 27, 2015 6:32 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 622880
Re: Yuoki Industries 0.2.23 (11.13)
This mod is amazing...
The textures are amazing...
Great job.
The textures are amazing...
Great job.
- Mon Jan 26, 2015 8:39 pm
- Forum: Modding help
- Topic: Can I Avoid Referencing an Animation in an Entity?
- Replies: 1
- Views: 1222
Can I Avoid Referencing an Animation in an Entity?
When I try to take the animation lines out of an entity to just use a base image for a pumpjack like object the game throws up error codes that it couldn't find the animation?
I just want to simply use a base image that is not animated.
I just want to simply use a base image that is not animated.
- Mon Jan 26, 2015 8:08 pm
- Forum: Mods
- Topic: Factoria - IN DEVELOPMENT
- Replies: 9
- Views: 12480
Re: Factoria - IN DEVELOPMENT
I like the Idea but Cartmen does something similar or the stone age mod. I don't want to say that there is no need for your mod I just want to inform you that you don't clone something. The lab graphic looks like a tent from asterx & obelix. All mods have similarities and differences. Just like...
- Mon Jan 26, 2015 12:02 pm
- Forum: Mods
- Topic: Factoria - IN DEVELOPMENT
- Replies: 9
- Views: 12480
Factoria - IN DEVELOPMENT
Hi I thought I'd introduce myself. I'm TheLastRonin and I've done some relatively extensive modding for the game Dwarf Fortress over at the Bay 12 forums. Recently I've picked up Factorio and I love it! One problem I had though was I always seemed to run out of techs to progress through and I felt t...
- Sun Jan 25, 2015 4:07 pm
- Forum: Modding help
- Topic: Creating a Building That Requires No Power?
- Replies: 5
- Views: 3154
Re: Creating a Building That Requires No Power?
Would I just paste that code into control? How would I link it up to my entity? Sorry I am a code noob.
The entity is called alchemical-lab
The entity is called alchemical-lab
- Sun Jan 25, 2015 11:46 am
- Forum: Modding help
- Topic: Is It Possible to Change the Player Starting Equipment?
- Replies: 9
- Views: 7569
Re: Is It Possible to Change the Player Starting Equipment?
Example from factorio/data/base/scenarios/freeplay/control.lua : game.onevent(defines.events.onplayercreated, function(event) local player = game.getplayer(event.playerindex) player.insert{name="iron-plate", count=8} player.insert{name="pistol", count=1} player.insert{name="...
- Sun Jan 25, 2015 11:30 am
- Forum: Modding help
- Topic: How Do I Delete a Recipe or Item From Vanilla?
- Replies: 11
- Views: 10596
Re: How Do I Delete a Recipe or Item From Vanilla?
Sure it's possible, for the entity use data.raw.furnace["stone-furnace"] = nil data.raw is where the prototypes are stored after data:extend is done. furnace is the type of the prototype and ["stone-furnace"] is the name of the prototype, of course you'd need to do something sim...
- Sun Jan 25, 2015 2:44 am
- Forum: Modding help
- Topic: Creating a Building That Requires No Power?
- Replies: 5
- Views: 3154
Creating a Building That Requires No Power?
I'm trying to completely remove the power requirements for the lab. If I just comment out the power stuff it seems to throw up errors... If I reduce power to 0watts it still needs 'power' according to the game... Is there any way of having a completely un-powered buildings? Please take the time to r...
- Sat Jan 24, 2015 4:37 pm
- Forum: Modding help
- Topic: GFX for Entity Showing Up Broken In-Game?
- Replies: 2
- Views: 1561
GFX for Entity Showing Up Broken In-Game?
I created a test entity which is similar to the furnace but gave it a new colors for the base texture and the fire animation... The bottom of the furnace is totally transparent and does not show up in-game. The icon works fine. I tried replacing the textures with the old furnace GFX files but keepin...
- Sat Jan 24, 2015 7:42 am
- Forum: Modding help
- Topic: Is It Possible to Change the Player Starting Equipment?
- Replies: 9
- Views: 7569
Is It Possible to Change the Player Starting Equipment?
Can I change the starting equipment of the player somehow?