Search found 12 matches

by nnotm
Sat Feb 10, 2024 6:46 pm
Forum: Modding interface requests
Topic: Differentiate types of on_gui_closed
Replies: 4
Views: 1274

Re: Differentiate types of on_gui_closed

Just chiming in to express my support - I was pretty surprised to see there isn't an easy way to accomplish this. (For context, I was making a GUI styled after the train station renaming one, and not having the new name accepted when pressing E like that interface does is rather confusing.) Edit: Th...
by nnotm
Mon Feb 05, 2024 12:47 pm
Forum: Won't fix.
Topic: [1.1.104] Crash when camera UI elem tries to render position beyond edge of valid coordinates
Replies: 2
Views: 419

Re: [1.1.104] Crash when camera UI elem tries to render position beyond edge of valid coordinates

That may have been poor choice of words, by "valid coordinates" I meant coordinates that are in the range of the 24+8 bit number used to store the coordinates. You probably don't need to do anything then, since the crash does not happen within 2^20 tiles of the origin. Edit: Actually I mad...
by nnotm
Sun Feb 04, 2024 3:44 am
Forum: Won't fix.
Topic: [1.1.104] Crash when camera UI elem tries to render position beyond edge of valid coordinates
Replies: 2
Views: 419

[1.1.104] Crash when camera UI elem tries to render position beyond edge of valid coordinates

The game crashes with "Unhandled exception: vector<T> too long" if you point a camera UI element near the 2^23-1 tile limit of the coordinates, and the UI element is large enough that the camera tries to render something beyond that limit. Quick backstory on why this affects me: I'm trying...
by nnotm
Thu Feb 01, 2024 9:39 pm
Forum: Fixed for 2.0
Topic: [1.1.104] Crash using Camera UI Elem at high zoom far away from spawn
Replies: 4
Views: 467

Re: [1.1.104] Crash using Camera UI Elem at high zoom far away from spawn

Thanks! To make sure I head in the right direction with my mod, can I ask if the fix is just preventing the crash or if it also involves being able to zoom in as far as you want?
by nnotm
Wed Jan 31, 2024 11:16 am
Forum: Won't fix.
Topic: [1.1.104] Crash when teleporting beyond edge of map
Replies: 2
Views: 344

Re: [1.1.104] Crash when teleporting beyond edge of map

I will keep that in mind
by nnotm
Wed Jan 31, 2024 10:32 am
Forum: Won't fix.
Topic: [1.1.104] Crash when teleporting beyond edge of map
Replies: 2
Views: 344

[1.1.104] Crash when teleporting beyond edge of map

In version 1.1.104, when starting a new game and running `/c game.player.teleport({1048500, 0})`, the game crashes saying Trying to make chunk at unreasonable position [32768, -3] The game should instead say "Cannot execute command. Error: Invalid position" - just like when you try to tele...
by nnotm
Wed Jan 31, 2024 10:08 am
Forum: Fixed for 2.0
Topic: [1.1.104] Crash using Camera UI Elem at high zoom far away from spawn
Replies: 4
Views: 467

[1.1.104] Crash using Camera UI Elem at high zoom far away from spawn

If you use a LuaGuiElement of type "camera" with large zoom values far away from the spawn point, the game will crash, saying Error FloatCast.hpp:123: 2159999906.000000 > 2147483647.000000 (or similar numbers). I originally encountered this when trying to use the area outside the world map...
by nnotm
Tue Sep 21, 2021 1:36 am
Forum: Ideas and Suggestions
Topic: Copying Train Orders within Train-Schedule List
Replies: 11
Views: 3911

Re: Copying Train Orders within Train-Schedule List

[Koub] Merged into older thread with same suggestion. Thanks for merging. What you really would like to say is: [...] Yes, conditional train stops would also be nice to have, albeit probably more effort to implement than copy-pasting train orders. I don't think they would fully solve my situation, ...
by nnotm
Mon Sep 20, 2021 6:44 pm
Forum: Ideas and Suggestions
Topic: Copying Train Orders within Train-Schedule List
Replies: 11
Views: 3911

Make it possible to copy/paste trainstops inside the train interface

TL;DR When opening the train interface for a particular train, it should be possible to copy and paste a particular stop, including the wait conditions. What ? In the train interface for individual trains, there should be some sort of mechanism that makes it possible to copy and paste train stops t...
by nnotm
Mon Aug 27, 2018 8:09 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1229863

Re: Bugs & FAQ

ukezi wrote:with the newest versions that shouldn't happen as bob removed the efficiency gain from the engines they are now all 1.0
Ah, fair enough, that's good to hear
by nnotm
Sat Aug 25, 2018 1:22 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1229863

Re: Bugs & FAQ

Playing in Seablock, I just noticed that the electric boiler together with the Steam engine MK3 from Bob's Power produces a net energy of 159 kW. That doesn't seem like something that should be the case. I'm not sure though if it's something related to the Seablock config or if it would be possible ...

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