Search found 60 matches

by peternlewis
Tue Nov 11, 2025 4:08 am
Forum: Ideas and Suggestions
Topic: Mech armor should extend reach
Replies: 5
Views: 745

Re: Mech armor should extend reach

100% agree with this.

I just (after a break) came back to my original SA playthru to collect a few more achievements (6 to go!), and it feels ridiculous flying over everything with Mech Armour, having a swarm of robots at my command, destroying worms with a single shot, and then getting beeped ...
by peternlewis
Thu Oct 30, 2025 7:05 am
Forum: Assigned
Topic: [StrangePan][2.0.69] Crash while loading old save (MTLRenderCommandEncoder::drawIndexedPrimitives)
Replies: 3
Views: 354

Re: Crash while loading old save

OK, it crashed again in the main menu while not even in the game.

Thanks.
by peternlewis
Thu Oct 30, 2025 7:00 am
Forum: Assigned
Topic: [StrangePan][2.0.69] Crash while loading old save (MTLRenderCommandEncoder::drawIndexedPrimitives)
Replies: 3
Views: 354

Re: Crash while loading old save

Looks like I spoke too soon. It played for a few minutes and then crashed. Looks like the same crash in the render.

So maybe this is a macOS Sequoia or Mac hardware related crash?
by peternlewis
Thu Oct 30, 2025 6:56 am
Forum: Assigned
Topic: [StrangePan][2.0.69] Crash while loading old save (MTLRenderCommandEncoder::drawIndexedPrimitives)
Replies: 3
Views: 354

[StrangePan][2.0.69] Crash while loading old save (MTLRenderCommandEncoder::drawIndexedPrimitives)

I managed to take a break from Factorio for 6 months (I know!), and came back and wanted to load my Space Age Peaceful save from 8 months ago. Updated Factorio (via Steam) and adjusted mods to just the base SA mods, and load my save and it crashes.

Log and save attached.

After some messing around ...
by peternlewis
Tue Feb 04, 2025 9:55 am
Forum: Technical Help
Topic: [2.0.30] Error after upgrade: (SSL: certificate verification failed (result: 5)
Replies: 22
Views: 3463

Re: [2.0.30] Error after upgrade: (SSL: certificate verification failed (result: 5)

disable-tls-verification=true resolved the issue (using .33), thanks.

Hopefully you can figure out what the underlying cause is.
by peternlewis
Mon Feb 03, 2025 4:38 am
Forum: Technical Help
Topic: [2.0.30] Error after upgrade: (SSL: certificate verification failed (result: 5)
Replies: 22
Views: 3463

Re: [2.0.30] Error after upgrade: (SSL: certificate verification failed (result: 5)

Any more progress on this? My server is hosting multiple people playing a Space Age play through that is drawing to a close, and I'd like to be back on the current version of Factorio before starting the next playthrough.

I have Wireshark installed, and I'm happy to get whatever packet trace you ...
by peternlewis
Fri Jan 24, 2025 8:25 am
Forum: Technical Help
Topic: [2.0.30] Error after upgrade: (SSL: certificate verification failed (result: 5)
Replies: 22
Views: 3463

Re: [2.0.30] Error after upgrade: (SSL: certificate verification failed (result: 5)


Another thing to investigate: does your network have any sort of “Corporate Firewall”? Such as a Fortigate, Checkpoint, Sophie, Barracuda? It may be that it is trying to “inspect” the TLS traffic, and Factorio is legitimately failing the Verification step.


No, there is no corporate firewall ...
by peternlewis
Fri Jan 24, 2025 3:30 am
Forum: Technical Help
Topic: [2.0.30] Error after upgrade: (SSL: certificate verification failed (result: 5)
Replies: 22
Views: 3463

Re: [2.0.30] Error after upgrade: (SSL: certificate verification failed (result: 5)

2.0.28 works fine.

2.0.30 is the one that is failing.

No curl related stuff

proxy:~% env | grep -i curl
proxy:~% l ~/.curlrc
ls: /Users/peter/.curlrc: No such file or directory


I added:

[other]
disable-tls-verification=true


And retried 2.0.30. It is still reporting:

12.074 Error ...
by peternlewis
Tue Jan 21, 2025 11:35 pm
Forum: Technical Help
Topic: [2.0.30] Error after upgrade: (SSL: certificate verification failed (result: 5)
Replies: 22
Views: 3463

Re: [2.0.30] Error after upgrade: (SSL: certificate verification failed (result: 5)

I have the same error.

It appears that it is blocking publishing the game on the game server.

0.007 Operating system: macOS 10.13.6


6.030 Info ServerRouter.cpp:547: Own address is IP ADDR:({49.176.252.47:34197}) (confirmed by pingpong3)
6.030 Info ServerRouter.cpp:547: Own address is IP ADDR ...
by peternlewis
Sun Jan 19, 2025 7:32 am
Forum: Gameplay Help
Topic: Upload to Galaxy of Fame after clicking Finish?
Replies: 2
Views: 1258

Upload to Galaxy of Fame after clicking Finish?

I finished the game and clicked Finish cuz it said I could upload it later, but now I don't see any option to upload the game?

The main menu does not include the option (as happened after my last play through when I did upload the game).

01-19-2025, 15-31-52.png

Is there a way to upload it ...
by peternlewis
Fri Dec 06, 2024 4:18 am
Forum: Technical Help
Topic: Any way to turn off the bot charging buzzing noise?
Replies: 3
Views: 610

Any way to turn off the bot charging buzzing noise?

[I tried to post this yesterday but my power went out so I don't think it was posted - apologises if it is a duplicate]

Normally I play with the sound off because other people are around, but I was along playing and wanted to be able to enjoy the sounds, but the robot recharge buzzing sound just ...
by peternlewis
Sat Nov 09, 2024 2:41 am
Forum: Releases
Topic: Version 2.0.16
Replies: 7
Views: 14545

Re: Version 2.0.16

• Fluid mixing will prefer the fluid with more volume and discard the other.


Does this work sensible in a case where you create a chem plant with tank attached to it and set the wrong recipe (so the tank gets filled a bit), and then change the recipe to the correct one? As written, it could end ...
by peternlewis
Thu Oct 31, 2024 4:10 am
Forum: Fixed for 2.1
Topic: [Lou]Extra Unnecessary Landfill under non-constructed miner
Replies: 2
Views: 1126

[Lou]Extra Unnecessary Landfill under non-constructed miner

The new ability to auto-force landfills when placing a blueprint is fantastic.

There is an edge case where when placing a blueprint with multiple mining machines across a patch and into water (eg a patch on the edge of a lake), where a miner is entirely in the water results in the water being ...
by peternlewis
Thu Oct 31, 2024 4:04 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
Replies: 12
Views: 2444

Re: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace

Confirmed fixed as far as I can tell - no more crashes on the server.

You folks are awesome.
by peternlewis
Fri Oct 25, 2024 8:12 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
Replies: 12
Views: 2444

Re: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace

Thanks, that is excellent news!

I look forward to verifying the fix.

Much appreciated - you folks are awesome, I hope the launch is going well for you!
by peternlewis
Wed Oct 23, 2024 3:34 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
Replies: 12
Views: 2444

Re: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace

My very learned Apple DTS friend Quinn says:

It seems like a public libSystem symbol that was added in 10.15. This is its declaration the macOS 10.15 SDK:

void *aligned_alloc(size_t __alignment, size_t __size) __result_use_check __alloc_size(2) __OSX_AVAILABLE(10.15) …;


So if aligned_alloc is ...
by peternlewis
Tue Oct 22, 2024 2:24 am
Forum: Releases
Topic: Version 2.0.8
Replies: 13
Views: 16884

Re: Version 2.0.8

FactorioBot wrote: Mon Oct 21, 2024 5:21 pm Bugfixes
  • Fixed space platforms not respecting peaceful and no enemy modes.
Wait, what? There are biters on space platforms?
by peternlewis
Tue Oct 22, 2024 1:15 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
Replies: 12
Views: 2444

Re: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace

Also, the crash continues in Factorio 2.0.8 (build 79416, mac-x64, steam)

Thanks.
by peternlewis
Tue Oct 22, 2024 1:14 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace
Replies: 12
Views: 2444

Re: [StrangePan][2.0.7] Crash headless macOS 10.13, no stacktrace

I tried an entirely new MAP, no mods, and the crash continues to happen after about 10 minutes.

I thought maybe it was autosave, given the timing, but it appears a little longer or related to something that happens after around that time.

2024-10-22 09:02:56 [CHAT] peternlewis: "a" is just a time ...

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