Search found 9 matches

by Delzur
Mon Oct 21, 2024 6:41 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 126
Views: 105968

Re: Factorio: Space Age is here!

Soooo, direct option doesn't work for me.
I don't know what's up with HB and stripe, but I used 3 cards + paypal on a linux, a phone, and a mac, with multiple addresses (incl. a hotmail.com) and I'm still getting rejected.

If someone finds some info, I'd like to know. In the meantime I contacted ...
by Delzur
Thu May 23, 2019 9:35 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 74430

Re: Friday Facts #289 - Character GUI

Still interested in the information requested above :(
by Delzur
Tue May 07, 2019 12:10 pm
Forum: Modding help
Topic: Changelog tutorial
Replies: 113
Views: 63897

Re: Changelog tutorial

badtouchatr wrote: Tue May 07, 2019 9:15 am That would have to be up to the devs to add it to the parser code. This topic is mainly to explain the un-documented rules as they exist now.
I know, but it seems that the devs are looking at the topic, and I might simply have missed some fact ;)
by Delzur
Tue May 07, 2019 9:10 am
Forum: Modding help
Topic: Changelog tutorial
Replies: 113
Views: 63897

Re: Changelog tutorial

Can we have something like "Author:" (and maybe "Requested-by", "Suggested-by") below "Date:"?
It would be nice to people that contributes with pull requests on mods :D
by Delzur
Tue May 07, 2019 8:53 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 74430

Re: Friday Facts #289 - Character GUI

Hey,

I'm quite happy about the coloured icons for current Logistics status.
As a matter of fact, I'm maintaining a small mod that does this, but on a dedicated UI: LogisticRequestHinter

I'd like to know if you could provide helpers about this, for example the "all items delivered" does not exist ...
by Delzur
Fri Dec 14, 2018 6:36 pm
Forum: News
Topic: Friday Facts #273 - Cutscene controller & Localisation plan
Replies: 79
Views: 40581

Re: Friday Facts #273 - Cutscene controller & Localisation plan

I wonder if there are players learning esperanto like me that would like to make a translation! (Beginner, but that would be a nice learning project)
by Delzur
Wed Nov 14, 2018 10:34 am
Forum: Mods
Topic: [Mod 0.16] Logistic Request Hinter
Replies: 0
Views: 907

[Mod 0.16] Logistic Request Hinter

Hey there!

Growing tired of waiting in base not knowing if my network *does* have enough items in storage to satisfy all my requests, I told to myself that it could be nice to have a visual hint that could tell you if there's no point waiting forever.

After a quick lookup, I couldn't find such a ...
by Delzur
Thu Nov 08, 2018 3:17 pm
Forum: Modding help
Topic: [Solved] Accessing logistic network
Replies: 2
Views: 1911

Re: Accessing logistic network

Holy crap.

Since the beginning I assumed that LuaForce was a class representing entity movements and therefore never checked it :cry:

Thank you very much :lol:
by Delzur
Thu Nov 08, 2018 2:13 pm
Forum: Modding help
Topic: [Solved] Accessing logistic network
Replies: 2
Views: 1911

[Solved] Accessing logistic network

Hi there,

Noob here, I'm trying to make a small mod that would give a better view of the current status of logistic requests.

Plan is simple:

get all requested items
get items from inventory
get items on their way
get available items from logistic network
do basic maths
show something ...

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