Search found 53 matches
- Wed Sep 24, 2025 11:40 pm
- Forum: Gameplay Help
- Topic: Let's talk train design
- Replies: 28
- Views: 1647
Re: Let's talk train design
Nooby question but is the reason why you'd need/want something more complex than the standard "bag of trains" interrupt-based approach described in the FFF just around not needing to make as many trains? I've been using that for a bit and haven't really ramped up too much but I did notice ...
- Wed Sep 24, 2025 9:38 pm
- Forum: Gameplay Help
- Topic: Let's talk train design
- Replies: 28
- Views: 1647
Re: Let's talk train design
Nooby question but is the reason why you'd need/want something more complex than the standard "bag of trains" interrupt-based approach described in the FFF just around not needing to make as many trains? I've been using that for a bit and haven't really ramped up too much but I did notice that ...
- Wed Sep 24, 2025 7:53 pm
- Forum: Gameplay Help
- Topic: Let's talk train design
- Replies: 28
- Views: 1647
Re: Let's talk train design
I always thought people seek for efficient solutions, and with all your brainstorming with all their caveats and edge cases you found it's clear that approach isn't efficient, at least not with the tools we're given by the game engine. I tried to build a fully circuit controlled and micromanaged ...
- Tue Sep 23, 2025 11:21 pm
- Forum: Combinator Creations
- Topic: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)
- Replies: 4
- Views: 1948
Re: programmable, scalable, bot auto mall (make anything machine, now with planet specific assemblers)
This is awesome and exactly something I've wanted to figure out at some point. The idea of a 'factory of everything' that can make any makeable object on a tiny footprint, that basically takes care of all of its own needs from raw inputs...
Nice work!
Nice work!
- Mon Sep 15, 2025 3:32 pm
- Forum: Gameplay Help
- Topic: Creating 'Probes' for train pickup interrupts and potential for conflicting interrupts?
- Replies: 4
- Views: 864
Re: Creating 'Probes' for train pickup interrupts and potential for conflicting interrupts?
Fwiw, I made my original idea work with interrupts. I now have a circuit where an empty chest generates a signal, that triggers the correct interrupt in the train schedule, and sends the train to the pickup station to replenish whatever ran out.
I must have described everything wrong because I ...
I must have described everything wrong because I ...
- Tue Sep 09, 2025 5:32 pm
- Forum: Gameplay Help
- Topic: Creating 'Probes' for train pickup interrupts and potential for conflicting interrupts?
- Replies: 4
- Views: 864
Re: Creating 'Probes' for train pickup interrupts and potential for conflicting interrupts?
It's difficult to give advice for interrupts if we don't know your intended train design. An interrupt driven design usually starts with one static schedule entry for a station the train will always visit as default. At start any train is empty, so the static entry is usually one that will load ...
- Tue Sep 09, 2025 12:36 am
- Forum: Gameplay Help
- Topic: Creating 'Probes' for train pickup interrupts and potential for conflicting interrupts?
- Replies: 4
- Views: 864
Creating 'Probes' for train pickup interrupts and potential for conflicting interrupts?
Hey Hey,
So I'm at a point with my 'Factory of Everything' where I have to go wrangle some patches of Iron, Copper, Coal and Stone (luckily all the Crude and Uranium I'll ever need are closer than a train ride) and I saw that Interrupts are a thing. I think I conceptually 'get it' where the trains ...
So I'm at a point with my 'Factory of Everything' where I have to go wrangle some patches of Iron, Copper, Coal and Stone (luckily all the Crude and Uranium I'll ever need are closer than a train ride) and I saw that Interrupts are a thing. I think I conceptually 'get it' where the trains ...
- Mon Sep 08, 2025 7:29 pm
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 34
- Views: 3293
Re: People who have just one save file...why?
Part of it is that with cloud saving and a terrible internet connection, all the manual saves will eventually try to sync with Steam so if/when I do close out, it's like 10 minutes to push 100 saves to the cloud. And if I do hop on my music computer and play a little, then I have to sync down to ...
- Fri Sep 05, 2025 9:05 pm
- Forum: General discussion
- Topic: People who have just one save file...why?
- Replies: 34
- Views: 3293
Re: People who have just one save file...why?
I see so many topics here about people whose save file has been corrupted (usually due to their computer's failing memory or a misbehaving mod), so I have to ask:
Why do you only have one save file?
When I start a new game and save it, I save it with my designated name, e.g. Whatever1.
Then ...
- Tue Sep 02, 2025 9:01 pm
- Forum: General discussion
- Topic: I'm back and on a Steamdeck - anyone else on Steamdeck? Tips/Tricks/Observations?
- Replies: 3
- Views: 830
I'm back and on a Steamdeck - anyone else on Steamdeck? Tips/Tricks/Observations?
Ahoy hoy, I haven't played in almost 4 years and saw there was an OMG Space Expansion!!! and have that on my Birthday/Christmas wish list.
So previously around 2019/2020 I was on a beefy gaming desktop which has given way to a Steamdeck of all things. I've built one base already up to Artillery but ...
So previously around 2019/2020 I was on a beefy gaming desktop which has given way to a Steamdeck of all things. I've built one base already up to Artillery but ...
- Sat Sep 21, 2019 1:30 am
- Forum: Questions, reviews and ratings
- Topic: Looking for a magical chest mod
- Replies: 10
- Views: 4077
Re: Looking for a magical chest mod
Don't do that in a game where you want achievements, though:)
the commands:
/c game.player.insert{name="infinity-chest", count=1}
/c game.player.insert{name=infinity-pipe, count=1}
I definitely don't care about that at this point. I seriously just want to test things modularly without having to ...
- Fri Sep 20, 2019 2:53 am
- Forum: Questions, reviews and ratings
- Topic: Looking for a magical chest mod
- Replies: 10
- Views: 4077
Re: Looking for a magical chest mod
Appreciate the direction!
- Thu Sep 19, 2019 6:34 am
- Forum: Questions, reviews and ratings
- Topic: Looking for a magical chest mod
- Replies: 10
- Views: 4077
Looking for a magical chest mod
Basically I want a chest that creates a steady supply of iron ore/copper ore/coal/stone/water/oil and a reciprocal chest destroys whatever enters.
I want to test ideas without having to build mining infrastructure and while i know infinte ores exists...i want even simpler. Something that just ...
I want to test ideas without having to build mining infrastructure and while i know infinte ores exists...i want even simpler. Something that just ...
- Mon Jul 01, 2019 5:39 pm
- Forum: General discussion
- Topic: Can I ever go back? (Beta integration with new releases)
- Replies: 1
- Views: 1536
Can I ever go back? (Beta integration with new releases)
So I blithely decided to check out the 17.52 update and see what was on tap...
And 10 hours later and a few research chain tweaks and reresearching and completion of factories it stuck me...
Will these 10 hours be wasted when the game officially updated to 17.x? Should I go back to 16.x or ...
And 10 hours later and a few research chain tweaks and reresearching and completion of factories it stuck me...
Will these 10 hours be wasted when the game officially updated to 17.x? Should I go back to 16.x or ...
- Sat Apr 20, 2019 9:28 pm
- Forum: General discussion
- Topic: Economies of scale are breaking my brain
- Replies: 14
- Views: 6044
Re: Economies of scale are breaking my brain
I basically situated this factory between two very rich deposits of iron (500M) and copper (250M). The thought is that the copper will run out before the iron does and then I have a choice to make - repurpose to something like steel or iron products or ship new copper ore in or just pack up shop ...
- Sat Apr 20, 2019 9:12 pm
- Forum: General discussion
- Topic: Economies of scale are breaking my brain
- Replies: 14
- Views: 6044
Re: Economies of scale are breaking my brain
I am not really grasping just how much and how little 200M Copper Ore is.
But still, I came to the realization that I've spent maybe ~40 hours building this beast from the ground up knowing that its life, once completed, is just a time bomb waiting to explode into uselessness. I'll have ...
- Thu Apr 18, 2019 6:10 am
- Forum: General discussion
- Topic: Economies of scale are breaking my brain
- Replies: 14
- Views: 6044
Re: Economies of scale are breaking my brain
I am excessive in all ways. 400k on 50 wagons. Im just giddy with seeing how my excess plays out now. Seems i will run into a limit at some point but now Im curious just where that limit is on my system and with my goals.
Maybe I will beacon and module down the line when I hit those limits and work ...
Maybe I will beacon and module down the line when I hit those limits and work ...
- Thu Apr 18, 2019 3:00 am
- Forum: General discussion
- Topic: Economies of scale are breaking my brain
- Replies: 14
- Views: 6044
Re: Economies of scale are breaking my brain
Yeah, I tried to kinda split the difference between rails and location for some of the factory placing. "Oh, there's 360M Iron and two 180M Coppers within spitting distance. Chip Factory goes here" but given my experience so far, I'm starting to imagine life after that initial factory. Man, I really ...
- Thu Apr 18, 2019 2:47 am
- Forum: General discussion
- Topic: Economies of scale are breaking my brain
- Replies: 14
- Views: 6044
Re: Economies of scale are breaking my brain
Noted.
Good thing I nicked a few supercomputers before they blasted me onto this barely hospitable rock.
Good thing I nicked a few supercomputers before they blasted me onto this barely hospitable rock.

- Thu Apr 18, 2019 2:00 am
- Forum: General discussion
- Topic: Economies of scale are breaking my brain
- Replies: 14
- Views: 6044
Re: Economies of scale are breaking my brain
Oh, that's one of the conditions I put on myself. No beacons, no modules except for some oil/solid fuel processing. This is to be one of MANY such factories. I'm just realizing that maybe...just maybe...I'm gonna need to find a lot more ore.
Edit: One of my favorite words is baroque.
Edit: One of my favorite words is baroque.
