Search found 17 matches

by Roodvlees
Fri Feb 05, 2021 12:32 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 183724

Re: Friday Facts #365 - Future plans

A big expansion? We already have that in mods. Why not make a completely new and different game? As in, nothing to do with Factorio.
by Roodvlees
Sat Aug 08, 2020 8:25 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1572565

Re: Development and Discussion

Thanks for the replies, Bob responded to my request on his mod page:
https://mods.factorio.com/mod/bobtech/d ... e852ccce85
The solution is to disable the burner phase.
In Sea Block that phase doesn't make sense anyway because at the start you don't have access to coal anyway.
by Roodvlees
Thu Aug 06, 2020 4:12 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1572565

Re: Development and Discussion, incompatibility with Bob's Tech

I've narrowed the bug down to the following set of mods: A Sea Block Config Angel's Petro Chemical Processing Angel's Refining Angel's Smelting Base mod Bob's Electronics mod Bob's Functions Library mod Bob's Logistics mod Bob's Metals, Chemicals and Intermediates mod Bob's Ores mod ScienceCost Twea...
by Roodvlees
Fri Apr 10, 2020 6:23 pm
Forum: Not a bug
Topic: Cheat when playing Tight spot multiplayer
Replies: 1
Views: 876

Cheat when playing Tight spot multiplayer

The first bug is that it doesn't easily allow Tight spot to be played in multiplayer, but I found a way around that :D When playing multiplayer the additional players, will be dropped in the map as a regular physical character. This allowed running around while the factory was running and picking up...
by Roodvlees
Wed Apr 08, 2020 6:33 pm
Forum: Technical Help
Topic: Open inventory hotkey doesn't work in tight spot
Replies: 1
Views: 888

Re: Open inventory hotkey doesn't work in tight spot

I didn't realize construction was supposed to happen before pressing start.
by Roodvlees
Sat Apr 04, 2020 11:31 am
Forum: Technical Help
Topic: Open inventory hotkey doesn't work in tight spot
Replies: 1
Views: 888

Open inventory hotkey doesn't work in tight spot

I've always used `E` to bring up the inventory in Factorio. However in the single player scenario `Tight spot` this key does nothing. I'll start the game, buy some machines and supplies, start the game. I can't do anything beyond that, because I cannot access my inventory. I also tried moving stuff ...
by Roodvlees
Fri Dec 20, 2019 3:24 pm
Forum: News
Topic: Friday Facts #326 - Particle emitter & Data cache
Replies: 42
Views: 22457

Re: Friday Facts #326 - Particle emitter & Data cache

That's one of the side effects they still need to work on. I'm mostly wondering about the emitters never moving. What if there's an emitter on a train? It seems like this assumption is incorrect. And no assumptions aren't stupid. For example; when reading this text you assumed it was about Factorio....
by Roodvlees
Wed Nov 20, 2019 12:43 pm
Forum: Mod portal Discussion
Topic: ALT-text for images in gallery?
Replies: 3
Views: 1872

Re: ALT-text for images in gallery?

Isn't everything already explained in text?
I don't remember gaining functional knowledge by looking at pictures.
Can you provide an example where not being able to see the image causes problems?
Maybe you play other mods where this does occur.
by Roodvlees
Sat Nov 09, 2019 10:34 am
Forum: Ideas and Requests For Mods
Topic: Machine scaffolding
Replies: 9
Views: 4250

Re: Machine scaffolding

Thanks for the tips.
Yes, something like the rocket silo construction for other buildings.
They would only need 1 stage though.
by Roodvlees
Thu Nov 07, 2019 2:20 pm
Forum: Ideas and Requests For Mods
Topic: Machine scaffolding
Replies: 9
Views: 4250

Re: Machine scaffolding

Just thought of another solution: A ghost of the building. We could use the same graphics used in the construction planner. Just now it's an object that construction materials can be placed in. The animation could simply be that your character pops in the machine to set things up. When everything is...
by Roodvlees
Wed Nov 06, 2019 9:38 pm
Forum: Ideas and Requests For Mods
Topic: Machine scaffolding
Replies: 9
Views: 4250

Re: Machine scaffolding

It's inspired by Age of Empires 2, here's a screenshot of a 2x2, 3x3 and 4x4 building.
Image
Of course this is for buildings, where Factorio is about machines.
So I really don't care about the graphics, it would be fine if different.
It's about the game play concept.
by Roodvlees
Tue Nov 05, 2019 12:59 pm
Forum: Ideas and Requests For Mods
Topic: Machine scaffolding
Replies: 9
Views: 4250

Machine scaffolding

Considering how big the machines in Factorio are, especially when you use Sea Blocks combined with Bobs ore and Angels smelting, it's strange to see these are being crafted in thin air. I'd like a mod where they are build in a scaffold. - Machine scaffolding can be hand-crafted and moved around like...
by Roodvlees
Mon Nov 04, 2019 8:06 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 468
Views: 232472

Which credentials should be used when logging in?

When trying to use MyModManager to update mods it requires a login. I've tried doing that with my Steam account and my account for this forum, neither login is accepted. I don't have another login for Factorio. My passwords are stored in a vault and copy-pasted, so it's not a typo. I've tried loggin...
by Roodvlees
Fri Nov 01, 2019 1:21 pm
Forum: Ideas and Suggestions
Topic: From an engineering perspective
Replies: 5
Views: 10279

Re: From an engineering perspective

What do you think about the Sea Block mod pack? Especially the metal smelting is more complicated with a lot more metals.
I also love the new buildings, of many different sized.
by Roodvlees
Tue Sep 25, 2018 8:09 pm
Forum: Gameplay Help
Topic: Slow electric furnaces
Replies: 7
Views: 3980

Re: Slow electric furnaces

Thanks guys, this has solved the problem.
I do regularly run out power now.
Guess I just have to build more capacity so I have some redundancy.
Should probably build around 50% extra to keep building for a while.
by Roodvlees
Sun Sep 23, 2018 7:15 pm
Forum: Gameplay Help
Topic: Slow electric furnaces
Replies: 7
Views: 3980

Slow electric furnaces

I've found steel furnaces to be much faster than stone furnaces, this corresponds with the crafting speed that's twice as high. While steel furnaces have the same high crafting speed, I've timed them to take 14 seconds to craft iron or copper plats. I specifically made sure that my boilers are fille...
by Roodvlees
Tue Sep 18, 2018 7:19 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 131012

Re: Friday Facts #260 - New fluid system

@DaveMcW I like your idea of single-directional pipes. Although I do think it would make sense to change how they're built. To how belts are built as well. And maybe adding height as well. Height would accentuate the directionality of pipes, since fluids naturally flow to lower levels faster. This c...

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