Search found 17 matches
- Fri Feb 05, 2021 12:32 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 183724
Re: Friday Facts #365 - Future plans
A big expansion? We already have that in mods. Why not make a completely new and different game? As in, nothing to do with Factorio.
- Sat Aug 08, 2020 8:25 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1572565
Re: Development and Discussion
Thanks for the replies, Bob responded to my request on his mod page:
https://mods.factorio.com/mod/bobtech/d ... e852ccce85
The solution is to disable the burner phase.
In Sea Block that phase doesn't make sense anyway because at the start you don't have access to coal anyway.
https://mods.factorio.com/mod/bobtech/d ... e852ccce85
The solution is to disable the burner phase.
In Sea Block that phase doesn't make sense anyway because at the start you don't have access to coal anyway.
- Thu Aug 06, 2020 4:12 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1572565
Re: Development and Discussion, incompatibility with Bob's Tech
I've narrowed the bug down to the following set of mods: A Sea Block Config Angel's Petro Chemical Processing Angel's Refining Angel's Smelting Base mod Bob's Electronics mod Bob's Functions Library mod Bob's Logistics mod Bob's Metals, Chemicals and Intermediates mod Bob's Ores mod ScienceCost Twea...
- Fri Apr 10, 2020 6:23 pm
- Forum: Not a bug
- Topic: Cheat when playing Tight spot multiplayer
- Replies: 1
- Views: 876
Cheat when playing Tight spot multiplayer
The first bug is that it doesn't easily allow Tight spot to be played in multiplayer, but I found a way around that :D When playing multiplayer the additional players, will be dropped in the map as a regular physical character. This allowed running around while the factory was running and picking up...
- Wed Apr 08, 2020 6:33 pm
- Forum: Technical Help
- Topic: Open inventory hotkey doesn't work in tight spot
- Replies: 1
- Views: 888
Re: Open inventory hotkey doesn't work in tight spot
I didn't realize construction was supposed to happen before pressing start.
- Sat Apr 04, 2020 11:31 am
- Forum: Technical Help
- Topic: Open inventory hotkey doesn't work in tight spot
- Replies: 1
- Views: 888
Open inventory hotkey doesn't work in tight spot
I've always used `E` to bring up the inventory in Factorio. However in the single player scenario `Tight spot` this key does nothing. I'll start the game, buy some machines and supplies, start the game. I can't do anything beyond that, because I cannot access my inventory. I also tried moving stuff ...
- Fri Dec 20, 2019 3:24 pm
- Forum: News
- Topic: Friday Facts #326 - Particle emitter & Data cache
- Replies: 42
- Views: 22457
Re: Friday Facts #326 - Particle emitter & Data cache
That's one of the side effects they still need to work on. I'm mostly wondering about the emitters never moving. What if there's an emitter on a train? It seems like this assumption is incorrect. And no assumptions aren't stupid. For example; when reading this text you assumed it was about Factorio....
- Wed Nov 20, 2019 12:43 pm
- Forum: Mod portal Discussion
- Topic: ALT-text for images in gallery?
- Replies: 3
- Views: 1872
Re: ALT-text for images in gallery?
Isn't everything already explained in text?
I don't remember gaining functional knowledge by looking at pictures.
Can you provide an example where not being able to see the image causes problems?
Maybe you play other mods where this does occur.
I don't remember gaining functional knowledge by looking at pictures.
Can you provide an example where not being able to see the image causes problems?
Maybe you play other mods where this does occur.
- Sat Nov 09, 2019 10:34 am
- Forum: Ideas and Requests For Mods
- Topic: Machine scaffolding
- Replies: 9
- Views: 4250
Re: Machine scaffolding
Thanks for the tips.
Yes, something like the rocket silo construction for other buildings.
They would only need 1 stage though.
Yes, something like the rocket silo construction for other buildings.
They would only need 1 stage though.
- Thu Nov 07, 2019 2:20 pm
- Forum: Ideas and Requests For Mods
- Topic: Machine scaffolding
- Replies: 9
- Views: 4250
Re: Machine scaffolding
Just thought of another solution: A ghost of the building. We could use the same graphics used in the construction planner. Just now it's an object that construction materials can be placed in. The animation could simply be that your character pops in the machine to set things up. When everything is...
- Wed Nov 06, 2019 9:38 pm
- Forum: Ideas and Requests For Mods
- Topic: Machine scaffolding
- Replies: 9
- Views: 4250
Re: Machine scaffolding
It's inspired by Age of Empires 2, here's a screenshot of a 2x2, 3x3 and 4x4 building.
Of course this is for buildings, where Factorio is about machines.
So I really don't care about the graphics, it would be fine if different.
It's about the game play concept.
Of course this is for buildings, where Factorio is about machines.
So I really don't care about the graphics, it would be fine if different.
It's about the game play concept.
- Tue Nov 05, 2019 12:59 pm
- Forum: Ideas and Requests For Mods
- Topic: Machine scaffolding
- Replies: 9
- Views: 4250
Machine scaffolding
Considering how big the machines in Factorio are, especially when you use Sea Blocks combined with Bobs ore and Angels smelting, it's strange to see these are being crafted in thin air. I'd like a mod where they are build in a scaffold. - Machine scaffolding can be hand-crafted and moved around like...
- Mon Nov 04, 2019 8:06 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 468
- Views: 232472
Which credentials should be used when logging in?
When trying to use MyModManager to update mods it requires a login. I've tried doing that with my Steam account and my account for this forum, neither login is accepted. I don't have another login for Factorio. My passwords are stored in a vault and copy-pasted, so it's not a typo. I've tried loggin...
- Fri Nov 01, 2019 1:21 pm
- Forum: Ideas and Suggestions
- Topic: From an engineering perspective
- Replies: 5
- Views: 10279
Re: From an engineering perspective
What do you think about the Sea Block mod pack? Especially the metal smelting is more complicated with a lot more metals.
I also love the new buildings, of many different sized.
I also love the new buildings, of many different sized.
- Tue Sep 25, 2018 8:09 pm
- Forum: Gameplay Help
- Topic: Slow electric furnaces
- Replies: 7
- Views: 3980
Re: Slow electric furnaces
Thanks guys, this has solved the problem.
I do regularly run out power now.
Guess I just have to build more capacity so I have some redundancy.
Should probably build around 50% extra to keep building for a while.
I do regularly run out power now.
Guess I just have to build more capacity so I have some redundancy.
Should probably build around 50% extra to keep building for a while.
- Sun Sep 23, 2018 7:15 pm
- Forum: Gameplay Help
- Topic: Slow electric furnaces
- Replies: 7
- Views: 3980
Slow electric furnaces
I've found steel furnaces to be much faster than stone furnaces, this corresponds with the crafting speed that's twice as high. While steel furnaces have the same high crafting speed, I've timed them to take 14 seconds to craft iron or copper plats. I specifically made sure that my boilers are fille...
- Tue Sep 18, 2018 7:19 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 131012
Re: Friday Facts #260 - New fluid system
@DaveMcW I like your idea of single-directional pipes. Although I do think it would make sense to change how they're built. To how belts are built as well. And maybe adding height as well. Height would accentuate the directionality of pipes, since fluids naturally flow to lower levels faster. This c...