Search found 24 matches

by BlakkCooper
Sun Jun 04, 2017 7:02 pm
Forum: Gameplay Help
Topic: [Circuit Network] Speed and Debugging
Replies: 3
Views: 3195

Re: [Circuit Network] Speed and Debugging

Thanks you for your suggestion about the power switch. I installed the Pushbutton mod that lets me turn on the power to the circuits for a single tick at a time. However a single tick of power allows circuits to run for 3 ticks. Maybe if i fiddle around with the power supply I can make a single tick...
by BlakkCooper
Sun Jun 04, 2017 4:31 pm
Forum: Gameplay Help
Topic: [Circuit Network] Speed and Debugging
Replies: 3
Views: 3195

[Circuit Network] Speed and Debugging

Hello, I'm currently trying to build a few blueprintable circuit items. One of these is a memory cell that can hold any signal (except two that are needed for logic). I made a working prototype that I now try to rebuild in a more compact way but it doesn't work as the other does. Since this design d...
by BlakkCooper
Wed May 24, 2017 10:44 pm
Forum: Not a bug
Topic: [Twinsen] [0.15.13] Buffer overflow in constant combinators
Replies: 4
Views: 2130

Re: [Twinsen] [0.15.13] Buffer overflow in constant combinators

Twinsen wrote:It's not a bug, it's a feature!
10/10 would buy again.
by BlakkCooper
Wed May 24, 2017 3:18 am
Forum: Not a bug
Topic: [Twinsen] [0.15.13] Buffer overflow in constant combinators
Replies: 4
Views: 2130

Re: [0.15.13] Buffer overflow in constant combinators

Combinators have always been based on signed 32 bit ints afaik. This behavior has even been (ab)used in the past for some interesting effects. See: https://www.reddit.com/r/factorio/comments/5f7x13/is_there_a_risk_for_integer_overflow_in/ Funnily enough the two uses documented there are no longer n...
by BlakkCooper
Tue May 23, 2017 9:52 pm
Forum: Not a bug
Topic: [Twinsen] [0.15.13] Buffer overflow in constant combinators
Replies: 4
Views: 2130

[Twinsen] [0.15.13] Buffer overflow in constant combinators

If setting the value of a signal to > 2147483647 or < -2147483647 it creates a buffer overflow. If this is due to the limitations that where put in place because of 32 bit clients in multiplayer worlds it would still be helpful to at least limit the range of numbers entered into the field to prevent...
by BlakkCooper
Tue May 23, 2017 9:26 pm
Forum: Gameplay Help
Topic: [Circuit Network] Getting electric satisfaction data
Replies: 8
Views: 15086

Re: [Circuit Network] Getting electric satisfaction data

See my edited comments. You could adapt the idea to switch on "alternate networks". It would get tricky to seperate the various levels of power priority but the game does help you by letting you Shift click a pole and manually run copper wire. That doesn't really help me. It's a binary yo...
by BlakkCooper
Tue May 23, 2017 9:11 pm
Forum: Gameplay Help
Topic: [Circuit Network] Getting electric satisfaction data
Replies: 8
Views: 15086

Re: [Circuit Network] Getting electric satisfaction data

I typically keep such an overcapacity of power that I don't need to check satisfaction... I seem to remember a mechanism though its been quite a while. It would seem to me that you need a separate small power network and a speaker connected to a single accumulator on that network. You would need so...
by BlakkCooper
Tue May 23, 2017 8:12 pm
Forum: Gameplay Help
Topic: [Circuit Network] Getting electric satisfaction data
Replies: 8
Views: 15086

[Circuit Network] Getting electric satisfaction data

Is there a way to get data on the current electric satisfaction in the circuit network? Is there a vanilla way or a mod that can do it? I don't mean the amount of energy available (e.g. accumulator charge) or the binary info if there is enough power but the percentile the electric satisfaction bar s...
by BlakkCooper
Sat May 20, 2017 10:15 am
Forum: Resolved Problems and Bugs
Topic: [0.15.12] Crash when loading save after disabling mod on: "ElectricEnergySource::migrateDataTo"
Replies: 1
Views: 2216

[0.15.12] Crash when loading save after disabling mod on: "ElectricEnergySource::migrateDataTo"

After playing on my world with 5dim's battlefield mod I got tired of enemy biters exploding through my defenses so I wanted to disable it. When I disable 5dim's battlefield mod and try to load the last 2 save files both times the came crashes. After re-enabling the mod it loads fine again. 0.004 201...
by BlakkCooper
Thu Apr 27, 2017 2:09 pm
Forum: Pending
Topic: Game crashes at 89% loading
Replies: 3
Views: 1678

Re: Game crashes at 89% loading

Anyone?
by BlakkCooper
Wed Apr 26, 2017 5:23 pm
Forum: Pending
Topic: Game crashes at 89% loading
Replies: 3
Views: 1678

Game crashes at 89% loading

Yesterday I tried to play Factorio again after a long time and installed it [0.14.x] and it worked once but after changing the graphics settings and restart it crashed at 89% as in it just stopped doing anything even when waiting a few minutes. Updated to the experimental branch and had the same (st...
by BlakkCooper
Wed Jan 11, 2017 9:34 pm
Forum: Technical Help
Topic: Factorio mods
Replies: 3
Views: 1877

Re: Factorio mods

Thank you.
by BlakkCooper
Wed Jan 11, 2017 8:58 pm
Forum: Technical Help
Topic: Factorio mods
Replies: 3
Views: 1877

Re: Factorio mods

Thank you to whomever restored my account but I still cannot log into the Factorio website (only the forum).
by BlakkCooper
Wed Jan 11, 2017 8:39 pm
Forum: Technical Help
Topic: Factorio mods
Replies: 3
Views: 1877

Factorio mods

Hello, I have no longer access to my original Factorio account (blakkcooper) and therefore cannot download any mods. I do however have Factorio in my Steam library. How can I download mods and why do I have to log into the Factorio website with an account that is marked as owner of the game to downl...
by BlakkCooper
Mon Mar 07, 2016 5:33 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 128753

Re: [MOD 0.12.24] HardCrafting 0.2.7

Your recipes are broken!

Iron Slag -> Crushed Iron + Gravel
Crushed Iron -> Iron Slag + Iron Plate

Result: infinite Iron Plates (and Gravel)
by BlakkCooper
Mon Nov 30, 2015 7:18 pm
Forum: Mods
Topic: [MOD 0.12.x] Electric boiler
Replies: 23
Views: 49881

Re: [MOD 0.12.x] Electric boiler

The electric boilers prevent accumulator charging. Even if there is excess power, as long as there is an electric boiler in the system (even if it doesn't do anything) not a single accumulator will charge. This sucks balls. You need to separate the power grids logically with some mod so that one gri...
by BlakkCooper
Sat Nov 28, 2015 10:26 am
Forum: Mods
Topic: [MOD 0.12.x] Circuit GUI 0.1.0
Replies: 19
Views: 30568

Re: [MOD 0.12.x] Circuit GUI 0.1.0

http://i.imgur.com/ROUODqI.png Update broke a few things. Already replaced all instances of game.on_* with script.on_* which let me create a new world but when loading the save I get pic related. The line in question is game.player.print(tostring(result1)) and I have no idea how to fix that since s...
by BlakkCooper
Wed Sep 09, 2015 1:42 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 160942

Re: Bugs and problems

Me again. Updated the mod and all errors are gone except for one: Electric Locomotive still not getting power All of a sudden this one train ran out of power and jammed a portion of my train network. Installed Mods: 5dim_automatization_0.1.0 5dim_core_0.1.0 5dim_decoration_0.0.6 5dim_energy_0.1.0 5d...
by BlakkCooper
Sat Sep 05, 2015 2:11 pm
Forum: Mod and installation managers
Topic: Factorio Mod Manager 0.2.1
Replies: 61
Views: 101300

Re: Factorio Mod Manager 0.2.0

narrowtux wrote:Maybe try running with cmd:

Code: Select all

java -jar FactorioModManger-0.2.0.jar
Nope
by BlakkCooper
Sat Sep 05, 2015 1:50 pm
Forum: Mod and installation managers
Topic: Factorio Mod Manager 0.2.1
Replies: 61
Views: 101300

Re: Factorio Mod Manager 0.2.0

Gandalf___ wrote:I'm having an issue. I have java 8 u 60, and I'm on windows 7. However, whenever I try to run the .jar file, it shows a small, white box for a second and then closes
Very same thing here too except I got Java 8 Update 45.

Go to advanced search