Search found 14 matches

by Xcone
Tue Nov 26, 2024 11:30 am
Forum: Modding interface requests
Topic: Expose default cover tile for packed ice
Replies: 1
Views: 404

Re: Expose default cover tile for packed ice

It seems surface.can_place_entity is also affected by this mechanic.

When you're new to Aquilo this function will return false on ammonia and ice. I guess that makes sense. Hoever, it does mean P.U.M.P. just refuses to work until you put down a couple of tiles. This can be (and has already been) a ...
by Xcone
Sat Nov 23, 2024 1:26 pm
Forum: Modding interface requests
Topic: Expose default cover tile for packed ice
Replies: 1
Views: 404

Expose default cover tile for packed ice

Hello,

For my mod P.U.M.P. I place pump- and pipe ghosts on liquid resources. I also place landfill, packed ice, or foundation using the default-cover-tile exposed in the API for the tiles that need it.

However, there doesn't appear to be a way find which tile to use to cover meltable tiles. I ...
by Xcone
Mon Nov 11, 2024 1:39 pm
Forum: Duplicates
Topic: [2.0.14] Idle or frozen Pentapods
Replies: 7
Views: 1421

Re: [2.0.14] Idle or frozen Pentapods

Addendum: I did not encounter the issue anymore. Ever since I returned to Gleba and cleared out the frozen ones, there have not been any new frozen pentapods in the meantime.

There's more going on though, so I'll list them here, just in case it might be relevant if the bug still gets investigated ...
by Xcone
Tue Nov 05, 2024 6:35 pm
Forum: Duplicates
Topic: [2.0.14] Idle or frozen Pentapods
Replies: 7
Views: 1421

Re: [2.0.14] Idle or frozen Pentapods

Addendum: I've landed on Gleba again today; and the moment I did the pentapods closest to the landing site started moving again, .. ie. attacking. The further ones didn't, but after I moved closer to them to investigate, they started moving, too.
by Xcone
Mon Nov 04, 2024 10:31 pm
Forum: Duplicates
Topic: [2.0.14] Idle or frozen Pentapods
Replies: 7
Views: 1421

Re: [2.0.14] Idle or frozen Pentapods

Addendum: I remotely added some turrets nearby; they got killed but didnt move at all while being shot.
by Xcone
Mon Nov 04, 2024 6:17 pm
Forum: Duplicates
Topic: [2.0.14] Idle or frozen Pentapods
Replies: 7
Views: 1421

Re: [2.0.14] Idle or frozen Pentapods

Oh, I forgot the save. Here it is.
by Xcone
Mon Nov 04, 2024 6:14 pm
Forum: Duplicates
Topic: [2.0.14] Idle or frozen Pentapods
Replies: 7
Views: 1421

[2.0.14] Idle or frozen Pentapods

The issue
I have a lot of Pentapods that don't do anything anymore.

They're the red streaks above the base. They seem to be remnants of thwarted attacks. As if they were separated from the group that was destroyed in the meantime?
11-04-2024, 19-03-09.png

They didnm't appear at once. They ...
by Xcone
Fri May 24, 2024 4:17 pm
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 62
Views: 17581

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

The undo/redo improvements look awesome. I tend to stay away from undo-ing, as it seems flakey at times. Having insights and better covarage will surely help!

I, too (like the 3rd poster), would like this also exposed in the modding API in one way or another.
As the author of P.U.M.P. I would very ...
by Xcone
Fri Jan 05, 2024 12:31 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 145
Views: 59590

Re: Friday Facts #392 - Parametrised blueprints

This looks really cool with a lot of potential. I can imagine this will be particularly handy for stations. I recognize myself like a 100% in the use-case you sketched.

I will admit I find it a bit fuzzy how those purple parameter values find their way in the blueprint if they're not available ...
by Xcone
Wed Dec 06, 2023 7:34 pm
Forum: Mod portal Discussion
Topic: Help needed: Broken download link of latest mod version
Replies: 3
Views: 1073

Re: Help needed: Broken download link of latest mod version

Awesome! Thank you for the quick support :-)
by Xcone
Wed Dec 06, 2023 6:30 pm
Forum: Mod portal Discussion
Topic: Help needed: Broken download link of latest mod version
Replies: 3
Views: 1073

Help needed: Broken download link of latest mod version

Hi!

For some reason, as of today, the link to the latest version (1.3.3) of my mod P.U.M.P. broke:
https://mods.factorio.com/mod/pump/downloads

I get redirected with a message:
403 Forbidden
Code: AccessDenied
BucketName: prod-mod-uploads
RequestId: tx00000f9dfdca0c89ffbfb-006570bcf2-2bc55ff-prg ...
by Xcone
Fri Sep 23, 2022 4:32 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 35598

Re: Friday Facts #370 - The journey to Nintendo Switch

Oooof; another year :o
Well, not what I was hoping for; but I'll be waiting for those future FFF's. Thank you for managing expectations at least.

I totally understand a weekly update is undoable. Though I hope I can tempt you slightly more frequent news compared to last year. Maybe 2-monthly ...
by Xcone
Mon Apr 27, 2020 11:36 am
Forum: Modding interface requests
Topic: LuaPlayer.build_history [RW]. A way to read and edit the undo queue
Replies: 3
Views: 2499

Re: LuaPlayer.build_history [RW]. A way to read and edit the undo queue

I would like something similar as well.

I'm in the proces of making a mod that places ghosts from a selection-tool (https://github.com/Xcone/factorio_pump see the gif there).
`LuaSurface.create_entity()` does not create those entities in undo-able fashion.
If support for undo is added I would ...
by Xcone
Sat Aug 24, 2019 9:35 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 168097

Re: Friday Facts #309 - Controversial opinions

Interesting topics. Opinions incoming:

Inserters should not chase items
I don't mind either way. I'm sure you'll find a way to make it visually pleasing. I've been annoyed by the occasional inefficient pickups, but I've enjoyed fixing the issue in those very same scenario's. I read another reply ...

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