Search found 9 matches

by cshotton
Thu Dec 10, 2020 11:55 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 2.0 will incorporate and build on SE // Discord Server:https://discord.gg/NTJF88UWhC
Replies: 55
Views: 38555

Re: Nauvis New Frontier (Nauvis Post Collapse Version 2.0) Factory Goodies

I'm trying to be patient and wait for the magic to happen, but as of the 1.1.5 beta release, this map/scenario no longer works and the anticipation of 2.0 is killing me. Any news?
by cshotton
Thu Dec 10, 2020 10:06 pm
Forum: Pending
Topic: [1.1.5] Crashing on Mac when loading/updating a (very) large map from previous version
Replies: 8
Views: 2800

Re: [1.1.5] Crashing on Mac when loading/updating a (very) large map from previous version

I'll see what I can do with that info. I assume I can lift those files out of a freeplay 1.1 save and copy them into the "broken" save?

Is this something that the migration process could/should catch? Or is that script left alone because it is non-standard to start with?
by cshotton
Thu Dec 10, 2020 9:51 pm
Forum: Pending
Topic: [1.1.5] Crashing on Mac when loading/updating a (very) large map from previous version
Replies: 8
Views: 2800

Re: [1.1.5] Crashing on Mac when loading/updating a (very) large map from previous version

After the first crash, it's refused to crash again the same way and simply reports a truncated error message in a dialog and the returns to the main screen (probably what you are seeing). The save file loads fine and the game runs with no issues under 1.0 on both Mac and Linux. If I switch to 1.1.5 ...
by cshotton
Thu Dec 10, 2020 8:27 pm
Forum: Pending
Topic: [1.1.5] Crashing on Mac when loading/updating a (very) large map from previous version
Replies: 8
Views: 2800

Re: [1.1.5] Crashing on Mac when loading/updating a (very) large map from previous version

Here is a link for a version of a save file that loads fine in 1.0 but crashes consistently on 1.1.5 on Mac and Linux.
http://cael.us/NauvisStart.zip

It is simply too large to attach to a forum message. Sorry, but nothing I can do about htat.
by cshotton
Thu Dec 10, 2020 8:01 pm
Forum: Pending
Topic: [1.1.5] Crashing on Mac when loading/updating a (very) large map from previous version
Replies: 8
Views: 2800

Re: [1.1.5] Crashing on Mac when loading/updating a (very) large map from previous version

The save file is 464 megabytes. I provided a link to the scenario files in my initial post, which, if you install under 1.0 will create a save file that fails to open in 1.1.5. I'll try to attach the save file here, but your forum software seems to be refusing it as an attachment due to its size. I ...
by cshotton
Thu Dec 10, 2020 3:45 pm
Forum: Pending
Topic: [1.1.5] Crashing on Mac when loading/updating a (very) large map from previous version
Replies: 8
Views: 2800

[1.1.5] Crashing on Mac when loading/updating a (very) large map from previous version

Running version 1.1.5, no mods, on a MacBookPro13,2. macOS 10.14.6. After launching the game, I attempted to load a very large map ( https://mods.factorio.com/mod/Nauvis-Post-Collapse ) that had been loaded, played, and saved under 1.0. The net result was a crash with no recovery. Here's the relevan...
by cshotton
Sat Sep 29, 2018 3:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Serious Deconstruction Planner Graphics Bug on Macs
Replies: 7
Views: 2550

Re: [0.16.51] Serious Deconstruction Planner Graphics Bug on Macs

Why did this get moved to the support forum? It's not a support issue. It's a reproducible bug with specific hardware/software combinations. The exact same game, settings, etc. (from a shared hard drive) when run on a 2017 MacBook Pro don't happen. Maybe it's going to be fixed in a future release, b...
by cshotton
Sat Sep 29, 2018 2:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Serious Deconstruction Planner Graphics Bug on Macs
Replies: 7
Views: 2550

Re: [0.16.51] Serious Deconstruction Planner Graphics Bug on Macs

What happens if you turn graphics settings down? Well, the poor little card only has 512M of VRAM, so the settings are pretty much at their lowest all the time. This seems to be related to some sort of inversion effect (OpenGL?) that isn't handled correctly by this card or OpenGL version. Dunno if ...
by cshotton
Sat Sep 29, 2018 2:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Serious Deconstruction Planner Graphics Bug on Macs
Replies: 7
Views: 2550

[0.16.51] Serious Deconstruction Planner Graphics Bug on Macs

There is a bug with the Deconstruction Planner on older Mac Pros with discrete video cards that has been mostly a cosmetic nuisance but with recent releases is now a serious bug. Here are some brief particulars of the Mac platform I am using: Running (according to Get Info) Factorio 0.16.51 Mac Pro ...

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