Search found 26 matches
- Mon May 08, 2023 10:25 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.76] on_equipment_inserted not triggered for locomotives with grid when using item request proxy/bots
- Replies: 1
- Views: 713
Re: [Tobias][1.1.76] on_equipment_inserted not triggered for locomotives with grid when using item request proxy/bots
Thanks for the report. The issue will be resolved in the next release.
- Tue Mar 14, 2023 11:36 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.57] Tooltip horizontal line not using full width
- Replies: 1
- Views: 1939
Re: [Tobias][1.1.57] Tooltip horizontal line not using full width
Thank you for bringing this pressing issue to attention. A fix will be included in the next release.
And you were right, the bug happened when the description was long enough to need line wrapping.
And you were right, the bug happened when the description was long enough to need line wrapping.
- Mon Mar 13, 2023 3:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.61] Right-clicking train fuel in blueprint editor makes is disappear
- Replies: 1
- Views: 3216
Re: [Tobias][1.1.61] Right-clicking train fuel in blueprint editor makes is disappear
Thanks for the report. A fix will be included in the upcoming release. Both your suggestions have been implemented, in order to have fuels and modules behave the same: Excluded fuels get listed with a count of 0, as long as there are other, non-excluded fuels still present. The same logic was missin...
- Fri Jan 13, 2023 9:00 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.72] Belt overly compressing
- Replies: 3
- Views: 2350
Re: [Tobias][1.1.72] Belt overly compressing
I investigated further, and found the culprit for creating the overcompression: Neither you nor your friend have rotated the belts hundreds of times, but a mod has. "EditorExtensions" rotates every built and upgraded belt clockwise one full circle in search for the mod's infinity-loaders a...
- Fri Jan 13, 2023 7:16 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.74] on_entity_renamed for a train stop doesn't contain player_index when triggered by copy paste
- Replies: 1
- Views: 1619
Re: [Tobias][1.1.74] on_entity_renamed for a train stop doesn't contain player_index when triggered by copy paste
Thanks for the report. A fix will be included in the next release.
- Mon Jan 09, 2023 7:25 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.72] Belt overly compressing
- Replies: 3
- Views: 2350
Re: [Tobias][1.1.72] Belt overly compressing
Thank you for the report. While I could not figure out how that line of items got compressed like that, a fix for the overcompression not disappearing will be included in the next release.
- Wed Oct 05, 2022 5:34 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias] Placed inserters do not highlight ghost buildings that they would pull from
- Replies: 2
- Views: 2243
Re: [Tobias] Placed inserters do not highlight ghost buildings that they would pull from
Thank you for the report. The issue will be resolved in the next release.
- Wed Sep 28, 2022 7:14 am
- Forum: Won't fix.
- Topic: [1.1.35] Accumulator power graph does not update when switching from producer to consumer
- Replies: 2
- Views: 2138
Re: [1.1.35] Accumulator power graph does not update when switching from producer to consumer
Addressing this issue would break other intended behaviour. The GUI keeps the assignment of colours to entities consistent for as long as the player doesn't interact with it. Accumulators were not among the top consumers when the GUI was last touched, therefore did not receive a line in the graph, a...
- Tue Sep 27, 2022 1:34 pm
- Forum: Not a bug
- Topic: Train collides with offshore pump
- Replies: 2
- Views: 968
Re: Train collides with offshore pump
I could not reproduce the issue in vanilla gameplay. From your screenshot I can tell that your game is modded, including changes to the pump you are highlighting. As the problem seems to stem from the changes introduced by mods, you have to talk to the mod creators about fixing it.
- Tue Sep 27, 2022 9:14 am
- Forum: Not a bug
- Topic: [1.1.69] Cannot copy-paste splitters onto belts in map mode
- Replies: 2
- Views: 991
Re: [1.1.69] Cannot copy-paste splitters onto belts in map mode
May I ask what you mean by "copy pasting" the splitter? If it means you use [Ctrl]-[C] and select only the splitter, then what you receive in your cursor is a blueprint, not a ghost item. Replacement logic like you are expecting does not apply to blueprints.
- Fri Sep 23, 2022 6:09 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.69] Modded tips and tricks simulations not working in multiplayer
- Replies: 2
- Views: 1862
Re: [Tobias][1.1.69] Modded tips and tricks simulations not working in multiplayer
That being said, the issue has been addressed. Coming next release, these simulations will work in multiplayer as well.
- Thu Sep 22, 2022 7:27 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.69] Modded tips and tricks simulations not working in multiplayer
- Replies: 2
- Views: 1862
Re: [1.1.69] Modded tips and tricks simulations not working in multiplayer
The issue here is not within the migration, but that there is a migration at all. We don't allow migrations to happen in multiplayer, as those are a clear sign of a version mismatch. The bug I see here is that this logic is erroneously applied when loading saves for simulations as well. The reason t...
- Mon May 30, 2022 8:10 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias] [0.17.1] Inserter reports what appears to be the incorrect state in status
- Replies: 5
- Views: 3881
Re: [Tobias] [0.17.1] Inserter reports what appears to be the incorrect state in status
Thank you for the report. This issue, along with a few more similar ones, will be resolved in the next release.
- Mon May 30, 2022 8:10 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias] Inserter message inconsistant with "full" destination
- Replies: 4
- Views: 2634
Re: [Tobias] Inserter message inconsistant with "full" destination
Thank you for the report. This issue, along with a few more similar ones, will be resolved in the next release.
- Wed Mar 30, 2022 12:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.57] Editor instant research
- Replies: 1
- Views: 1355
Re: [Tobias][1.1.57] Editor instant research
Thanks for the report. The issue will be fixed in the next release.
- Tue Mar 29, 2022 6:02 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.53] "Copy paste tool" can be added to logistics requests
- Replies: 1
- Views: 2074
Re: [Tobias][1.1.53] "Copy paste tool" can be added to logistics requests
Thanks for the report. The issue will be resolved in the next release.
- Tue Mar 15, 2022 3:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.53] Crash after changing mod settings and saving (agui::Widget::applySizeRestrictionsInternalWithoutTri...)
- Replies: 1
- Views: 1983
Re: [Tobias][1.1.53] Crash after changing mod settings and saving (agui::Widget::applySizeRestrictionsInternalWithoutTri
Thanks for the report, the issue will be resolved in the next release.
- Fri Feb 25, 2022 10:27 am
- Forum: Won't fix.
- Topic: [1.1.53] bugged electric furnace count/pollution
- Replies: 1
- Views: 1590
Re: [1.1.53] bugged electric furnace count/pollution
There are two bugs here, so I will address them separately. Pollution statistics showing "1" on the icon when there are 3 furnaces - Not a bug The number shown on the icon is not the number of polluters (or pollution consumers for the right graph), but the amount of pollution they accounte...
- Fri Feb 25, 2022 6:45 am
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.53] Train gui groups stations with different names
- Replies: 1
- Views: 2386
Re: [Tobias][1.1.53] Train gui groups stations with different names
Thanks for the report. The issue will be resolved in the next release.
- Fri Feb 18, 2022 3:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [Tobias][1.1.42] All GUIs becomes unresponsive after cutscene with Tips-And-Tricks open
- Replies: 3
- Views: 2865
Re: [Tobias][1.1.42] All GUIs becomes unresponsive after cutscene with Tips-And-Tricks open
Thanks for the report. The issue will be addressed in the upcoming release.
The Tips & Tricks window will close when a cutscene starts, like most other windows.
The Tips & Tricks window will close when a cutscene starts, like most other windows.