I knew I saw the design somewhere, but still, and not to sound ungrateful, but I want something that uses 8 furnaces and one beacon and is still modular. I know its inefficient but I like aesthetics and pretty stuff look good.
Thanks for the suggestion anyways
Heys guys! Smee again! And this time I have a sort of a challenge / question for you. Since you all were so kind to help me with blue science (which i got a half decent setup for) I am looking for an endgame/expandable/modular/tubular smelting setup that follows this basic principle: KEY: S ...
I was thinking the other day about how cluttered my hotbar is, so what does your guys' look like? I usually have a spot reserved for repair packs, small power poles, basic conveyor belts, and chests, the rest being filled with whatever I need at the moment.
Guys, what I meant was I have the peaceful mode option checked... Meaning that biters won't attack until I attack them, which I will do as soon as I need purple science. But for now, I need to set up blue science. So with this out of the way could we perhaps return to the problem at hand?
In every playthrough I have done (I play on peaceful because I want to finish a game before actually enabling them) I always get red and green science enabled pretty easily, as well as advanced circuits and plastic/batteries (aka oil setup) but then I always get stuck because I can never put ...