Search found 11 matches
- Sat Sep 21, 2019 3:08 am
- Forum: PyMods
- Topic: Is my math right? (Checking the value of Combustion Mixture)
- Replies: 4
- Views: 1621
Is my math right? (Checking the value of Combustion Mixture)
I've been messing around with a Combustion Mixture power setup and I'm trying to figure out if it's actually worth it early-mid game over a steam boiler setup. Sorry for formatting, I'll try to make it as clear as possible. Edit: Literally as I was writing this I discovered the Oil Burner building (...
- Sat Sep 14, 2019 1:38 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 191095
Re: pY Petroleum Handling
That's locked behind Nexelite processing 1, which requires red and logi science. You could make the argument to make that tech only take red science, but I agree that nexelite should be a Tier 2 (at a minimum) material.immortal_sniper1 wrote: βSat Sep 14, 2019 6:56 am
cant u get nexelite from tailings then put the nexelite ore into a furnace?
- Sat Sep 14, 2019 12:14 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 191095
Re: pY Petroleum Handling
Tholins currently only takes red science to research, but to make the Tholine machines you need Nexelit which requires Red and Logi science. I feel that the first Tholins tech should have Logi science packs as a requirement as well. Though I admit that I might be missing something somewhere.
- Fri Aug 16, 2019 1:06 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 292091
Re: pY Alien Life - Discussion
My work schedule is about to lighten up again which means I have time to dive into another Py game. I haven't had time to play since Petroleum handling was released. Any idea when this may drop so I know if I should wait to start, or is it going to be a few weeks so I can start a new game without fe...
- Fri Mar 29, 2019 10:33 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 191095
Re: pY Petroleum Handling
That looks awesome
- Fri Mar 29, 2019 6:26 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 102100
Re: pY Industry - Discussion
This is a Factorio problem, not a mod problem. Fluid mechanics in Factorio have always been a bit out of wack due to how they're programmed. For most uses the smallest diameter pipes were the best ones to use. Supposedly the new fluid mechanics changes will fix this and make fluids work more like ho...
- Tue Mar 26, 2019 1:43 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.18] Map Generator dialog too tall and doesn't scroll
- Replies: 2
- Views: 755
[0.17.18] Map Generator dialog too tall and doesn't scroll
I think this is related to the other inventory/UI bugs in 0.17.18 but I noticed when trying to generate a new map w/ mods that add a lot of extra settings the generator dialog box is too tall for the screen, you can't scroll it or access any of its lower buttons. 20190325213059_1.jpg 20190325214237_...
- Sun Mar 24, 2019 1:19 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152963
Re: [MOD 0.17.x]Helmod: Assistant to plan its base.
The new update looks great. I just want to second the bug that the pin button isn't working anymore.
- Sat Mar 23, 2019 4:45 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 102100
Re: pY Industry - Discussion
Looks like my bot swarm will be finally be able to get off the ground once this goes live
- Mon Mar 11, 2019 12:29 am
- Forum: PyMods
- Topic: Newbie in need
- Replies: 23
- Views: 8702
Re: Newbie in need
Thanks for all that. I have another question/issue right now: I'm trying to automate circuits 1, which requires Raw Fiber, which as far as I can tell can only be made in a Kicalk Plantation The Kicalk Plantation requires Tank 5000L. Tank 5000L requires the Storage Tanks tech, which is only red scien...
- Sun Mar 10, 2019 3:46 am
- Forum: PyMods
- Topic: Newbie in need
- Replies: 23
- Views: 8702
Re: Newbie in need
Adding a related question to this thread: Just started messing around with this mod (and the rest of the set) tonight. Is the very beginning supposed to be super slow and tedious? My first thought is that I need iron/copper plates: 8 ore to 1 plate So it takes 3 burner drills to run 1 stone furnace,...