Search found 12 matches
- Tue Sep 19, 2017 11:34 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1049594
Re: Factorio Roadmap for 0.16+
Good call on dirty mining, we already have mods for dirty mining so yeah, optimization is a way to go! New TG and artillery train, i can't wait to see that! :D There were already mods for nuclear power too, but that was put in vanilla. Actually, dirty mining is a better idea than mining productivit...
- Mon Jan 16, 2017 8:32 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 89718
Re: Friday Facts #173 - Nuclear stuff is almost done
Fifty was just a number I picked out. Just one level is already a benefit to me. Agree to disagree, I guess.
Anyway, I just found out that Gotlag's Reactors mod already implements cooling towers more or less how I thought they'd be implemented in vanilla, so at least there's that option.
Anyway, I just found out that Gotlag's Reactors mod already implements cooling towers more or less how I thought they'd be implemented in vanilla, so at least there's that option.
- Mon Jan 16, 2017 10:04 am
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 89718
Re: Friday Facts #173 - Nuclear stuff is almost done
Whee, finally. Even so I have a big problem with it that unless you bother to do the calculations you won't know that it'll never pay itself off. I mean this is a research, you typically expect research to positively impact your game right? Not to mention they're marketing it in this FFF as a posit...
- Fri Jan 13, 2017 8:29 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 89718
Re: Friday Facts #173 - Nuclear stuff is almost done
This feels too simplified, but I understand not wanting to make it too complex. It'd be really nice to have there be an option to make it more complex but more efficient with the less complex, less efficient option being there for anyone who wants it. Something like reactors that don't get too hot t...
- Fri Dec 30, 2016 9:43 pm
- Forum: News
- Topic: Friday Facts #171 - So long 2016
- Replies: 37
- Views: 23584
Re: Friday Facts #171 - So long 2016
It's still the king of the automation "genre".
- Mon Nov 21, 2016 3:44 am
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 497731
Re: Movie Player
But before we talk about the circuit network, we have to talk about parallel universes.
- Sat Jul 09, 2016 7:00 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Circuit GUI 0.1.0
- Replies: 19
- Views: 30567
Re: [MOD 0.12.x] Circuit GUI 0.1.0
I've been watching this thread for quite a while now, and though my hopes are low, I'm going to ask if this will be updated for .13? It was such a neat concept that I'd hate to see it fade off.
- Thu Feb 05, 2015 9:50 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Miniaturization
- Replies: 13
- Views: 16993
Re: [MOD 0.11.x] Miniaturization
Alright, I've got them changed. Now I get this: Error while loading entity prototype "mini-electric-furnace" (furnace): No such node (crafting_categories) Modifications: Miniturization I made sure to search the releases forum in case it was a similar issue as the previous. I'm still sorry ...
- Thu Feb 05, 2015 4:51 am
- Forum: Mods
- Topic: [MOD 0.11.x] Miniaturization
- Replies: 13
- Views: 16993
Re: [MOD 0.11.x] Miniaturization
I get this-
Error while loading entity prototype "mini-assembling-machine-2"
(assembling-machine): No such node (width)
Modifications: Miniaturization
Error while loading entity prototype "mini-assembling-machine-2"
(assembling-machine): No such node (width)
Modifications: Miniaturization
- Thu Feb 05, 2015 4:02 am
- Forum: Mods
- Topic: [MOD 0.11.x] Miniaturization
- Replies: 13
- Views: 16993
Re: [MOD 0.10.x] Miniaturization
Apologies for the ancient bump, but is there a chance this mod will be updated to 11.x?
- Mon Feb 02, 2015 2:54 am
- Forum: Modding help
- Topic: Wiki tutorial by FreeER
- Replies: 32
- Views: 29579
Re: Wiki tutorial by FreeER
I see what was meant now, and I appreciate the update. Thank you.
- Sun Feb 01, 2015 6:50 am
- Forum: Modding help
- Topic: Wiki tutorial by FreeER
- Replies: 32
- Views: 29579
Re: Wiki tutorial by FreeER
L0771 wrote:This guide is for version 0.10.3, can edit car entity with base-game car
An updated version of this tutorial would be very much appreciated, then. That, or an explanation of what you mean with this?