Search found 22 matches
- Thu Nov 26, 2020 3:59 pm
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 64
- Views: 22828
Re: your thoughts on menu simulation
I love it! (but) It's refreshing and motivated to play the game. I hated the old one. I agree with some ideas mentioned: -The scenes are very short -The sound is very loud (in combat scenes at least) Note: The spidertron is not an spoiler, you can see it in the tech tree just begin a new game. I thi...
- Sat Jan 25, 2020 1:25 pm
- Forum: News
- Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
- Replies: 142
- Views: 71369
Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
When I started to play, for first time, I began with the (old) tutorial. In some way was very difficult to me, I spend a lot of hours in one of the scenarios, (i don't rememer which one but i think it was the thirth) but I hooked with the game. Later I went to the freeplay. It was 40 hours to finish...
- Fri Dec 06, 2019 2:52 pm
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 50170
Re: Friday Facts #324 - Sound design, Animated trees, Optimizations
How about add a tree movement when the biters pass through a forest? That will be awesome to watch!
- Fri Sep 06, 2019 3:26 pm
- Forum: Releases
- Topic: Version 0.17.68
- Replies: 8
- Views: 15604
Re: Version 0.17.68
I love the appearance of the new chemical plant. However, one thing I noticed is if the chemical plant runs out of ingredients, the sloshy water inside stops dead. It looks a little bit abrupt.. water doesn't stop dead like that in reality. Maybe one way to make it look better would be to make the ...
- Sat Aug 24, 2019 3:59 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 128428
Re: Friday Facts #309 - Controversial opinions
My humble opinion Inserters should not chase items: Disagree I'm fan to the littles variations on my production line. It feel a bit more alive. Blueprint import/export should be a modded feature: Disagree but I thing it should be in the vanilla but it should disable or enable only before create a ne...
- Fri Jul 26, 2019 3:22 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 329477
Re: Friday Facts #305 - The Oil Changes
The first time that I arrived to the oil stage was very overwhelming for me. Even the second time. I didn't get it and fail to understand why my refinery didn't work sometimes. I felt that the difficult curve was very steep at that point. I think that make the oil processing by steps is a good imple...
- Mon Jun 03, 2019 8:12 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 57973
Re: Friday Facts #297 - New resource icons
I really like the new icons for the ores, It's a little change that makes see more natural the raw materials. It won't look only like a icon!
I know that It's in WIP, but only are there 2 sprite for ore type? or will have more variations?
Greetings
I know that It's in WIP, but only are there 2 sprite for ore type? or will have more variations?
Greetings
- Fri May 24, 2019 2:13 pm
- Forum: News
- Topic: Friday Facts #296 - All kinds of bugs
- Replies: 58
- Views: 30681
Re: Friday Facts #296 - All kinds of bugs
You're in good company with the signed integer cast problem, that is the reason Gandhi in Civilization is so aggressive (his aggressiveness was -1). The bug was introduced in the first game and because it was an interesting bug to have Gandhi as a nuke maniac he still is the same in every new itera...
- Wed May 22, 2019 7:54 pm
- Forum: Spread the Word
- Topic: Factorio's trailer was mentioned on a GMTK's YT video
- Replies: 0
- Views: 2486
Factorio's trailer was mentioned on a GMTK's YT video
Hi!
I was viewing one of the lastest video of Game Maker's Toolkit, and near the end he talk a little about the trailer of Factorio.
Here is the link to that part: https://www.youtube.com/watch?v=4CSYA9R ... u.be&t=805
Greetings!
I was viewing one of the lastest video of Game Maker's Toolkit, and near the end he talk a little about the trailer of Factorio.
Here is the link to that part: https://www.youtube.com/watch?v=4CSYA9R ... u.be&t=805
Greetings!
- Fri May 17, 2019 11:21 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 38714
Re: Friday Facts #295 - New design for the chemical plant
Awesome design: modern, compact, and very "readability".
I really like the entities with moving. Great Work.
Maybe I'd add more rust
I really like the entities with moving. Great Work.
Maybe I'd add more rust
- Sat May 11, 2019 2:08 pm
- Forum: News
- Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
- Replies: 48
- Views: 23887
Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Hi devs, I'm going to use this oportunity to congrats you for the dedication that you put in this game. I really apreciate that, and I consider that I have met one of the best developers in video games industry. So... In reference to the FFF, it's my favourite "event" on fridays. I wait an...
- Tue May 07, 2019 12:24 pm
- Forum: General discussion
- Topic: The price on Steam vs GoG in Poland
- Replies: 6
- Views: 4009
Re: The price on Steam vs GoG in Poland
GoG does not offer regional pricing, but Steam does, this is a difference in store fronts. If you are looking to buy on GoG because the game is DRM free there, Steam is still a pretty good option for you: If you buy on Steam and then connect your Steam account to factorio.com, you can download the ...
- Tue Apr 30, 2019 7:54 pm
- Forum: Tools
- Topic: Search the Factorio Knowledge Base, also known as FFF
- Replies: 2
- Views: 2940
Re: Search the Factorio Knowledge Base, also known as FFF
I like this tool. Thanks!
- Tue Apr 30, 2019 7:48 pm
- Forum: Tools
- Topic: Artorio - convert image to factorio blueprint format
- Replies: 1
- Views: 5684
Re: Artorio - convert image to factorio blueprint format
Very good! Nice work.
- Tue Apr 30, 2019 12:48 pm
- Forum: News
- Topic: Friday Facts #292 - Inching closer to stable
- Replies: 41
- Views: 24458
Re: Friday Facts #292 - Inching closer to stable
The Ray-casting game inside Factorio is very impressive, I saw the video in youtube and it's very interesant. I want to see how the project will look.
- Sat Mar 16, 2019 1:02 pm
- Forum: Duplicates
- Topic: [0.17.9] Sciences (queueble) unlocked out of order
- Replies: 4
- Views: 2008
Re: [0.17.9] Sciences (queueble) unlocked out of order
How I activate the research queue?
I use the 0.17.05
Thanks
I use the 0.17.05
Thanks
- Fri Mar 08, 2019 9:57 pm
- Forum: Fan Art
- Topic: Everything is awesome in Factorio 0.17
- Replies: 3
- Views: 5455
Re: Everything is awesome in Factorio 0.17
This is a very complete (and beautifull) summary of 0.17.
- Tue Mar 05, 2019 10:14 pm
- Forum: Translations
- Topic: Error in spanish
- Replies: 1
- Views: 1915
Error in spanish
Hi, I found a little error in the translate text in the GUI of the map generator of a new map.
In the description where say "comtaminación" should say "contaminación" (like the title of the option)
I attach a image.
Regards
In the description where say "comtaminación" should say "contaminación" (like the title of the option)
I attach a image.
Regards
- Fri Feb 01, 2019 7:36 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 100409
Re: Friday Facts #280 - Visual Feedback is the king
Nice Work! I like the toolbar, it's looks simple to use, and it's the beginning to add another useful options in the future.
- Fri Jan 18, 2019 7:46 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 74080
Re: Friday Facts #278 - The new quickbar
I agree! nice idea to implementkane.nexus wrote: ↑Fri Jan 18, 2019 3:46 pm For the ghost cursor could we please get an option to auto place items in your inventory that are within reaching distance onto ghosts.
This would help the players that might get confused by the ghosts as a placeholder for future placements.