Search found 4 matches

by Creepopolous
Fri Jun 05, 2020 8:03 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 58311

Re: Friday Facts #350 - Electric mining drill redesign

While I like the overall look and the sounds, I must agree that the drills should linger a bit more. But IIRC, the resources gathered is currently uniform. If you wanted the mechanics to accurately reflect the longer suggested animation, you would to need to change the order in which the resources w...
by Creepopolous
Sun Nov 18, 2018 7:07 am
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 52416

Re: Friday Facts #268 - The modern Biter

I think that particular part of their lifecycle has been slaughtered on the sacrificial altar in honor of his majesty Yuu Peyes the Alaccellerating. Of course would AI cost CPU time - but AI is relatively easy to parallelize and Factorio can't currently fully utilize 8 hyperthreads / 4 cores (wich ...
by Creepopolous
Sun Nov 18, 2018 3:46 am
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 92931

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

How would sideloading work visually now? Why would a lane be feeding a lower belt continuously but the other one is waiting patiently for that belt to clear up, without an obvious barrier? The two solutions to that would be some sort of automated barrier that lowers when the lane is accessible, or s...
by Creepopolous
Tue Nov 13, 2018 2:42 am
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 52416

Re: Friday Facts #268 - The modern Biter

I hope they get idle animations. If you're really far away and see them in their natural habitat...
they do absolutely nothing. They stand completely still. Even them simply breathing or bobbing would be preferable to being statues.

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