Search found 4 matches
- Fri Jun 05, 2020 8:03 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 58311
Re: Friday Facts #350 - Electric mining drill redesign
While I like the overall look and the sounds, I must agree that the drills should linger a bit more. But IIRC, the resources gathered is currently uniform. If you wanted the mechanics to accurately reflect the longer suggested animation, you would to need to change the order in which the resources w...
- Sun Nov 18, 2018 7:07 am
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 52416
Re: Friday Facts #268 - The modern Biter
I think that particular part of their lifecycle has been slaughtered on the sacrificial altar in honor of his majesty Yuu Peyes the Alaccellerating. Of course would AI cost CPU time - but AI is relatively easy to parallelize and Factorio can't currently fully utilize 8 hyperthreads / 4 cores (wich ...
- Sun Nov 18, 2018 3:46 am
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 92931
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
How would sideloading work visually now? Why would a lane be feeding a lower belt continuously but the other one is waiting patiently for that belt to clear up, without an obvious barrier? The two solutions to that would be some sort of automated barrier that lowers when the lane is accessible, or s...
- Tue Nov 13, 2018 2:42 am
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 52416
Re: Friday Facts #268 - The modern Biter
I hope they get idle animations. If you're really far away and see them in their natural habitat...
they do absolutely nothing. They stand completely still. Even them simply breathing or bobbing would be preferable to being statues.
they do absolutely nothing. They stand completely still. Even them simply breathing or bobbing would be preferable to being statues.