Search found 4 matches
- Sun Jun 28, 2020 10:01 pm
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 43652
Re: Friday Facts #352 - New website
I like the new design.. But.. There are two things I'd like to bring up.. 1. How to return to first page of the blog? There's no "Page 1" button, as there are for no 2, 3 4, etc. Is it intentionally made, so you either have to press "back" enough times til you're back at page 1? ...
- Sat May 02, 2020 8:06 am
- Forum: News
- Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
- Replies: 48
- Views: 23709
Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle
But I do know of guns working without casings! Most large caliber naval guns don't /didn't use casings, but worked by stuffing bags of cordite, nitrocellulose or similar behind the grenade. I actually thought that was how the arty turret was designed to work.. Description of the Dreadnought: https:...
- Fri May 01, 2020 5:37 pm
- Forum: News
- Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
- Replies: 48
- Views: 23709
Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Empty casings from small arms and gun turrets as well? Maybe set a graphics option to allow for a build up of casings, as long as it is firing? If idle for, say 5 s, then cases could disappear in like 10 s or so... Never mind the added draw on ups, mind you.. :) On the timing of arty case ejection: ...
- Fri Nov 16, 2018 1:19 pm
- Forum: Railway Setups
- Topic: AID - Automatic Item Delivery
- Replies: 12
- Views: 13543
Re: AID - Automatic Item Delivery
Hi I've been playing around with this and I'm trying to modify it slightly, so I'm able to make the trains longer later on. First off, I'm trying to learn how it works.. And I seem unable to figure out how to get the the train to load fluid at a station. (no. 2 in the save). I'm I doing something wr...