Search found 3 matches
- Fri Feb 08, 2019 10:03 pm
- Forum: News
- Topic: Friday Facts #281 - For a Few Frames More
- Replies: 85
- Views: 47820
Re: Friday Facts #281 - For a Few Frames More
@posila Forgive me for wondering the obvious, but before you guys went down the turret radius pixel shader rabbit hole, I'm wondering why you don't just render a semi-transparent triangle fan over the map to form a circle for the turret radius? I'm pretty sure you're already doing this for the elec...
- Fri Feb 08, 2019 8:35 pm
- Forum: News
- Topic: Friday Facts #281 - For a Few Frames More
- Replies: 85
- Views: 47820
Re: Friday Facts #281 - For a Few Frames More
@posila Forgive me for wondering the obvious, but before you guys went down the turret radius pixel shader rabbit hole, I'm wondering why you don't just render a semi-transparent triangle fan over the map to form a circle for the turret radius? I'm pretty sure you're already doing this for the elect...
- Sat Nov 17, 2018 9:37 am
- Forum: Duplicates
- Topic: Blueprint with more modules than actually possible
- Replies: 4
- Views: 2475
Re: Blueprint with more modules than actually possible
I ran into this bug by myself too. It started when I used this blueprint found online: https://pastebin.com/tkdGBYQF When imported into my blueprint library, it shows only 2 modules per beacon as usual. When it was built I found that the beacons were set to have 4 module slots instead of 2. It was q...