Search found 3 matches

by Mike Pote
Fri Feb 08, 2019 10:03 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 47820

Re: Friday Facts #281 - For a Few Frames More

@posila Forgive me for wondering the obvious, but before you guys went down the turret radius pixel shader rabbit hole, I'm wondering why you don't just render a semi-transparent triangle fan over the map to form a circle for the turret radius? I'm pretty sure you're already doing this for the elec...
by Mike Pote
Fri Feb 08, 2019 8:35 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 47820

Re: Friday Facts #281 - For a Few Frames More

@posila Forgive me for wondering the obvious, but before you guys went down the turret radius pixel shader rabbit hole, I'm wondering why you don't just render a semi-transparent triangle fan over the map to form a circle for the turret radius? I'm pretty sure you're already doing this for the elect...
by Mike Pote
Sat Nov 17, 2018 9:37 am
Forum: Duplicates
Topic: Blueprint with more modules than actually possible
Replies: 4
Views: 2475

Re: Blueprint with more modules than actually possible

I ran into this bug by myself too. It started when I used this blueprint found online: https://pastebin.com/tkdGBYQF When imported into my blueprint library, it shows only 2 modules per beacon as usual. When it was built I found that the beacons were set to have 4 module slots instead of 2. It was q...

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