Search found 73 matches

by AnarCon
Sat Jul 23, 2016 9:31 am
Forum: News
Topic: Friday Facts #148 - Optimizations for 0.14
Replies: 49
Views: 29647

Re: Friday Facts #148 - Optimizations for 0.14

fun read and interesting challenges u got ahead of u, i wish u the best of luck n hope u come up with a elegant solution(s) :) and looking forward to fun trainstats in 14 ;)
by AnarCon
Wed Jun 29, 2016 4:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.1] "Research" button off if tech has flavour text
Replies: 16
Views: 6589

Re: [0.13.1] "Research" button off the screen

confirmed, i get the same thing, seems to affect any research with description text
by AnarCon
Fri Jun 24, 2016 5:09 pm
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 88355

Re: [MOD 12.11+] Train Outposts

still getting this error

Code: Select all

Error while running the event handler: __TrainOutpost__/control.lua:320: attempt to compare number with nil
by AnarCon
Tue Jun 07, 2016 9:15 am
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 88355

Re: [MOD 12.11+] Train Outposts

SirRichie wrote:Can you tell me what you did that produced the error? I have not encountered this myself yet.
loaded a old save with the updated mode and tried exploring a new area which somehow unleashed this error as i recall
by AnarCon
Wed Jun 01, 2016 8:34 am
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 88355

Re: [MOD 12.11+] Train Outposts

sigh so far only to be stoped by another error :cry:
edit: maybe its due to old save game, ill start over
by AnarCon
Tue May 31, 2016 5:16 pm
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 88355

Re: [MOD 12.11+] Train Outposts

i get the control.lua109 error as well, got a 6 hours save so id rather nto start over, be nice with a fix soon
by AnarCon
Fri May 13, 2016 4:02 pm
Forum: News
Topic: Friday Facts #138 - Better Circuit Network III
Replies: 59
Views: 28565

Re: Friday Facts #138 - Better Circuit Network III

congrats on the reward, well deserved :) looking forward to 13
by AnarCon
Sat Mar 19, 2016 8:59 am
Forum: Technical Help
Topic: [Solved] unexpected error
Replies: 2
Views: 840

Re: unexpected error

got it resolved after uninstalling, reboot and install again :)
and it was steam version
by AnarCon
Fri Mar 18, 2016 10:27 pm
Forum: Technical Help
Topic: [Solved] unexpected error
Replies: 2
Views: 840

[Solved] unexpected error

updated to 12.27 on steam and tried launching, but kept gettin unexpected errors
so tried uninstalling and installing again, didnt help
still gettin unexpected errors but nothing in appsdata folder but save folder and no log file anywhere :(
by AnarCon
Thu Mar 17, 2016 4:00 am
Forum: Mods
Topic: [Mod 0.12.11+] Sandbox (PvP)
Replies: 5
Views: 3761

Re: [Sandbox] FFA PvP

great mod helly :) looking forward to updates
by AnarCon
Fri Mar 11, 2016 11:04 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 137692

Re: Friday Facts #129 - The late game

Im for all the suggested improvements altho the dirty ore i was thinking maybe adjust the the resource patches so they contained by default more the further out from ur start base you move, simular to what RSO does and that the new tier drill got twice the mining power/speed of the electric one if t...
by AnarCon
Fri Feb 26, 2016 6:27 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 42938

Re: Friday Facts #127 - Steam Status III: Thank You

Congratz on a successful steam launch, i grab a new purchase for myself to celebrate, prolly will again if yall launch on gog too :roll: :D
and extra congratz to the newly crafted dads :)
by AnarCon
Fri Feb 26, 2016 5:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.24] [kovarex] campaigns bug - level-02
Replies: 1
Views: 2668

[0.12.24] [kovarex] campaigns bug - level-02

during my playthrough on the campaign level-02 i finally manage to research automation for trains and placed 2 wagons and 2 trains on the traintracks to the iron site in the northwest, however when i clicked on the train to give it its destinations, none of the station names came up. upon chatting w...
by AnarCon
Fri Nov 27, 2015 10:57 pm
Forum: News
Topic: Friday Facts #114 - Better train conditions
Replies: 77
Views: 55354

Re: Friday Facts #114 - Better train conditions

hitzu wrote:Image
I wish building belts, pipes and especially power lines would be the same.
oh hells yes, especially pipes would be nice, belts too, power lines... not so much needed tbh :roll:
by AnarCon
Thu Nov 26, 2015 1:58 pm
Forum: Mods
Topic: [Official] ShadowsComboPack 0.12.29
Replies: 144
Views: 128109

Re: [Official] ShadowsComboPack 0.12.18

oh whats the name? im always looking for improvements :)
by AnarCon
Mon Nov 23, 2015 3:29 pm
Forum: Mods
Topic: [Official] ShadowsComboPack 0.12.29
Replies: 144
Views: 128109

Re: [Official] ShadowsComboPack 0.12.17

a few addition i like to play with:
void chest
explosive termites
RSORadar
rso
greenhouse (for thouse of us who prefer it over treefarm ;)
expanded_tools
by AnarCon
Mon Nov 23, 2015 2:05 pm
Forum: Releases
Topic: Version 0.12.18
Replies: 16
Views: 35731

Re: Version 0.12.18

already found a bug, for some reason after doubleclicking the 12.18.exe my doubleclick no longer works ive checked mouse settings and it works jsut fine there, but not in explorer or anything requires doubleclick to open/execute i now gotta rclick first to open/execute and i gotta reboot puter to ma...
by AnarCon
Fri Nov 20, 2015 3:47 pm
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 61221

Re: Friday Facts #113 - Better rail building

new factorio minigame, dodge them trees ;)
by AnarCon
Fri Nov 20, 2015 2:33 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 305055

Re: [MOD 0.12.12] SmartTrains 0.3.7

could someone upload a tube showing how this mod works? i cant find a single help tube about it, with several examples and higher than 480p would be nice. tnx :D
PS demo got me more confused than before i picked up this mod :s

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