fun read and interesting challenges u got ahead of u, i wish u the best of luck n hope u come up with a elegant solution(s) and looking forward to fun trainstats in 14Rseding91 wrote:https://www.factorio.com/blog/post/fff-148
Search found 73 matches
- Sat Jul 23, 2016 9:31 am
- Forum: News
- Topic: Friday Facts #148 - Optimizations for 0.14
- Replies: 49
- Views: 29647
Re: Friday Facts #148 - Optimizations for 0.14
- Wed Jun 29, 2016 4:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1] "Research" button off if tech has flavour text
- Replies: 16
- Views: 6589
Re: [0.13.1] "Research" button off the screen
confirmed, i get the same thing, seems to affect any research with description text
- Fri Jun 24, 2016 5:09 pm
- Forum: Mods
- Topic: [MOD 12.11+] Train Outposts
- Replies: 142
- Views: 88355
Re: [MOD 12.11+] Train Outposts
still getting this error
Code: Select all
Error while running the event handler: __TrainOutpost__/control.lua:320: attempt to compare number with nil
- Tue Jun 07, 2016 9:15 am
- Forum: Mods
- Topic: [MOD 12.11+] Train Outposts
- Replies: 142
- Views: 88355
Re: [MOD 12.11+] Train Outposts
loaded a old save with the updated mode and tried exploring a new area which somehow unleashed this error as i recallSirRichie wrote:Can you tell me what you did that produced the error? I have not encountered this myself yet.
- Wed Jun 01, 2016 8:34 am
- Forum: Mods
- Topic: [MOD 12.11+] Train Outposts
- Replies: 142
- Views: 88355
Re: [MOD 12.11+] Train Outposts
sigh so far only to be stoped by another error
edit: maybe its due to old save game, ill start over
edit: maybe its due to old save game, ill start over
- Tue May 31, 2016 5:16 pm
- Forum: Mods
- Topic: [MOD 12.11+] Train Outposts
- Replies: 142
- Views: 88355
Re: [MOD 12.11+] Train Outposts
i get the control.lua109 error as well, got a 6 hours save so id rather nto start over, be nice with a fix soon
- Fri May 13, 2016 4:02 pm
- Forum: News
- Topic: Friday Facts #138 - Better Circuit Network III
- Replies: 59
- Views: 28565
Re: Friday Facts #138 - Better Circuit Network III
congrats on the reward, well deserved looking forward to 13
- Sat Mar 19, 2016 8:59 am
- Forum: Technical Help
- Topic: [Solved] unexpected error
- Replies: 2
- Views: 840
Re: unexpected error
got it resolved after uninstalling, reboot and install again
and it was steam version
and it was steam version
- Fri Mar 18, 2016 10:27 pm
- Forum: Technical Help
- Topic: [Solved] unexpected error
- Replies: 2
- Views: 840
[Solved] unexpected error
updated to 12.27 on steam and tried launching, but kept gettin unexpected errors
so tried uninstalling and installing again, didnt help
still gettin unexpected errors but nothing in appsdata folder but save folder and no log file anywhere
so tried uninstalling and installing again, didnt help
still gettin unexpected errors but nothing in appsdata folder but save folder and no log file anywhere
- Thu Mar 17, 2016 4:00 am
- Forum: Mods
- Topic: [Mod 0.12.11+] Sandbox (PvP)
- Replies: 5
- Views: 3761
Re: [Sandbox] FFA PvP
great mod helly looking forward to updates
- Fri Mar 11, 2016 11:04 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 137692
Re: Friday Facts #129 - The late game
Im for all the suggested improvements altho the dirty ore i was thinking maybe adjust the the resource patches so they contained by default more the further out from ur start base you move, simular to what RSO does and that the new tier drill got twice the mining power/speed of the electric one if t...
- Fri Feb 26, 2016 6:27 pm
- Forum: News
- Topic: Friday Facts #127 - Steam Status III: Thank You
- Replies: 89
- Views: 42938
Re: Friday Facts #127 - Steam Status III: Thank You
Congratz on a successful steam launch, i grab a new purchase for myself to celebrate, prolly will again if yall launch on gog too
and extra congratz to the newly crafted dads
and extra congratz to the newly crafted dads
- Fri Feb 26, 2016 5:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.24] [kovarex] campaigns bug - level-02
- Replies: 1
- Views: 2668
[0.12.24] [kovarex] campaigns bug - level-02
during my playthrough on the campaign level-02 i finally manage to research automation for trains and placed 2 wagons and 2 trains on the traintracks to the iron site in the northwest, however when i clicked on the train to give it its destinations, none of the station names came up. upon chatting w...
- Fri Nov 27, 2015 10:57 pm
- Forum: News
- Topic: Friday Facts #114 - Better train conditions
- Replies: 77
- Views: 55354
Re: Friday Facts #114 - Better train conditions
oh hells yes, especially pipes would be nice, belts too, power lines... not so much needed tbhhitzu wrote:
I wish building belts, pipes and especially power lines would be the same.
- Thu Nov 26, 2015 1:58 pm
- Forum: Mods
- Topic: [Official] ShadowsComboPack 0.12.29
- Replies: 144
- Views: 128109
Re: [Official] ShadowsComboPack 0.12.18
oh whats the name? im always looking for improvements
- Tue Nov 24, 2015 4:47 pm
- Forum: Mods
- Topic: [Official] ShadowsComboPack 0.12.29
- Replies: 144
- Views: 128109
Re: [Official] ShadowsComboPack 0.12.18
oh my bad it was RSO radar https://forums.factorio.com/forum/vie ... 94&t=16663
and heres expanded tools https://forums.factorio.com/forum/vie ... 93&t=13794
and heres expanded tools https://forums.factorio.com/forum/vie ... 93&t=13794
- Mon Nov 23, 2015 3:29 pm
- Forum: Mods
- Topic: [Official] ShadowsComboPack 0.12.29
- Replies: 144
- Views: 128109
Re: [Official] ShadowsComboPack 0.12.17
a few addition i like to play with:
void chest
explosive termites
RSORadar
rso
greenhouse (for thouse of us who prefer it over treefarm
expanded_tools
void chest
explosive termites
RSORadar
rso
greenhouse (for thouse of us who prefer it over treefarm
expanded_tools
- Mon Nov 23, 2015 2:05 pm
- Forum: Releases
- Topic: Version 0.12.18
- Replies: 16
- Views: 35731
Re: Version 0.12.18
already found a bug, for some reason after doubleclicking the 12.18.exe my doubleclick no longer works ive checked mouse settings and it works jsut fine there, but not in explorer or anything requires doubleclick to open/execute i now gotta rclick first to open/execute and i gotta reboot puter to ma...
- Fri Nov 20, 2015 3:47 pm
- Forum: News
- Topic: Friday Facts #113 - Better rail building
- Replies: 96
- Views: 61221
Re: Friday Facts #113 - Better rail building
new factorio minigame, dodge them trees
- Fri Nov 20, 2015 2:33 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 305055
Re: [MOD 0.12.12] SmartTrains 0.3.7
could someone upload a tube showing how this mod works? i cant find a single help tube about it, with several examples and higher than 480p would be nice. tnx
PS demo got me more confused than before i picked up this mod :s
PS demo got me more confused than before i picked up this mod :s