Search found 230 matches
- Fri Jun 06, 2025 5:02 pm
- Forum: Not a bug
- Topic: [2.0.55] M2 Macbook Air UI Blurry
- Replies: 5
- Views: 336
Re: [2.0.55] M2 Macbook Air UI Blurry
Awesome, no problem!
- Fri Jun 06, 2025 10:52 am
- Forum: Not a bug
- Topic: [2.0.55] M2 Macbook Air UI Blurry
- Replies: 5
- Views: 336
Re: [2.0.55] M2 Macbook Air UI Blurry
Hello, I think I know what the problem is.
...
Bugfixes
...
Fixed possible memory management error when initializing GPU device counters with Metal. (https://forums.factorio.com/128505)
Fixed texture initialization on low-memory Macs with the Metal graphics backend. (https://forums ...
...
Bugfixes
...
Fixed possible memory management error when initializing GPU device counters with Metal. (https://forums.factorio.com/128505)
Fixed texture initialization on low-memory Macs with the Metal graphics backend. (https://forums ...
- Wed May 14, 2025 10:16 am
- Forum: Duplicates
- Topic: [2.0.43] Screen jumps when moving camera with mouse
- Replies: 3
- Views: 314
Re: [2.0.43] Screen jumps when moving camera with mouse
Hello! Thanks for the report, video, logs, and saves. I believe this is a duplicate of https://forums.factorio.com/122891, which should have been fixed in 2.0.44. However, if you're still experiencing this issue in a version >= 2.0.44, please let us know by updating this thread or opening a new bug ...
- Wed May 14, 2025 10:02 am
- Forum: Pending
- Topic: [StrangePan][2.0.47] Metal renderer overly saturated
- Replies: 1
- Views: 204
Re: [2.0.47] Metal renderer overly saturated
Hello, can you share a screenshot (or two or three) and your game's log file, as per these instructions?
- Wed May 14, 2025 9:59 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.47] Unexpected map view offset
- Replies: 2
- Views: 796
Re: [StrangePan][2.0.47] Unexpected map view offset
Thanks for the report and videos. I'm not sure exactly how your remote view ended up in this state, but I did find one method of reliably reproducing it, which will be fixed in 2.0.50. If it happens again on or after 2.0.50, please let us know by filing a new bug. Also, if it happens again, it ...
- Tue May 13, 2025 7:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.47] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doesn't
- Replies: 2
- Views: 854
Re: [StrangePan][2.0.47] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doe
2.0.50 will fix another potential cause of failing demolisher consistency checks and will recover existing saves suffering from such failing checks.
- Tue May 13, 2025 11:50 am
- Forum: Resolved Problems and Bugs
- Topic: [strangepan] [2.0.44] Demolisher stationary until chunk visible/generated
- Replies: 2
- Views: 1003
Re: [strangepan] [2.0.44] Demolisher stationary until chunk visible/generated
Hello, thank you for the report and save files. This will be fixed in 2.0.50.
- Tue May 13, 2025 10:09 am
- Forum: Won't fix.
- Topic: [2.0.48] crash on startup with save
- Replies: 7
- Views: 407
Re: [2.0.48] crash on startup with save
Thank you for providing the save files and logs; I was able to reproduce the crash on startup with version 2.0.48 and have found the culprit to be some changes related to the modding API and solar panels, which is affecting the "Solar Array Wings" mod that you have installed. 2.0.49 will check mods ...
- Mon May 12, 2025 4:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.47] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doesn't
- Replies: 2
- Views: 854
Re: [StrangePan][2.0.47] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doe
Got another instance of the error with below save, Factorio 2.0.47.
[Split from https://forums.factorio.com/126642]
While I look into the cause of the consistency failure, here's a repaired version of your save.
Also, please share your log file containing the consistency failure; it will help ...
- Mon May 12, 2025 3:13 pm
- Forum: Won't fix.
- Topic: [2.0.48] crash on startup with save
- Replies: 7
- Views: 407
Re: [2.0.48] crash on startup with save
Hello, yes, please attach your log file and any affected save files so that we can reproduce the issue further, as per these instructions
- Mon May 12, 2025 12:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Strangepan] [2.0.46] Magenta game window when using Metal
- Replies: 9
- Views: 1563
Re: [Strangepan] [2.0.46] Magenta game window when using Metal
Awesome, thanks for letting me know! If something does crop up, feel free to create another bug report/technical support post or update this thread.0n0w1c wrote: Mon May 12, 2025 12:20 pm With 2.0.48, switching to Metal backend, while making no other changes, works for me now without issue, thank you!
- Mon May 12, 2025 12:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Strangepan] [2.0.41] Map blincking while moving
- Replies: 4
- Views: 289
Re: [Strangepan] [2.0.41] Map blincking while moving
Thanks for the report, video, and logs. I believe this is a duplicate of 122891, which should have been fixed in 2.0.44. However, if you're still experiencing this issue in a version >= 2.0.44, please let us know by updating this thread or opening a new bug report.
- Mon May 12, 2025 11:54 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [2.0.43] OSX only hang in mapgen code
- Replies: 6
- Views: 1144
Re: [Genhis] [2.0.43] OSX only hang in mapgen code
No problem! We were able to reproduce the issue with the new save you sent us.
- Fri May 09, 2025 2:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [2.0.43] OSX only hang in mapgen code
- Replies: 6
- Views: 1144
Re: [Strangepan] [2.0.43] OSX only hang in mapgen code
Hi, is this the correct save? It doesn't seem to have any of the mods that are listed in your log file.
- Fri May 09, 2025 10:33 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.47][mac-arm] Bad performance
- Replies: 5
- Views: 1160
Re: [StrangePan][2.0.47][mac-arm] Bad performance
In addition to other fixes, 2.0.48 will disable native resolution rendering by default for the baseline Apple M-series GPUs (M1, M2, M3, M4, non-Pro, non-Max, and non-Ultra chips). Obviously, players are free to change the default setting further if needed.
- Fri May 09, 2025 10:29 am
- Forum: Resolved Problems and Bugs
- Topic: [Strangepan] [2.0.46] Magenta game window when using Metal
- Replies: 9
- Views: 1563
Re: [Strangepan] [2.0.46] Magenta game window when using Metal
2.0.48 will include a fix for the magenta screens when using the Metal backend and will reduce the default graphics settings for Macs with 8GB or less of unified memory.
If this issue is observed again after 2.0.48, feel free to either update this thread or open a new one.
If this issue is observed again after 2.0.48, feel free to either update this thread or open a new one.
- Fri May 09, 2025 8:48 am
- Forum: Assigned
- Topic: [StrangePan][2.0.47][mac-x64 metal] Window unresponsive while started under time limit
- Replies: 2
- Views: 328
Re: [StrangePan][2.0.47][mac-x64 metal] Window unresponsive while started under time limit
Have you encountered this issue in versions prior to 2.0.45 or when the graphics backend is set to OpenGL? Or does it only occur when the Metal backend is enabled?
- Fri May 09, 2025 8:45 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.47][mac-arm] Bad performance
- Replies: 5
- Views: 1160
Re: [2.0.47][mac-arm] Bad performance
Hello, thank you very much for the feedback and logs. In addition to introducing the Metal backend, 2.0.45 also reclassifies Apple GPUs as being more capable than past integrated GPUs and enables higher graphics settings by default for these machines. However, it's clear that further tuning is ...
- Tue May 06, 2025 4:21 pm
- Forum: Modding interface requests
- Topic: Segmented Unit entity relationship
- Replies: 5
- Views: 392
Re: Segmented Unit entity relationship
Of course!berggen wrote: Tue May 06, 2025 3:47 pm I'm hoping that also comes with ability to read/modify their territory?
- Tue May 06, 2025 9:03 am
- Forum: Technical Help
- Topic: [2.0.46] Metal performace regression
- Replies: 10
- Views: 948
Re: [2.0.46] Metal performace regression
Excellent, thank you for the feedback. A subsequent update will contain adjustments to the default settings for devices similar to yours so that manual adjustments are no longer required, and a fix for the magenta screens. Further updates will be posted to 128458.