Search found 230 matches

by StrangePan
Fri Jun 06, 2025 5:02 pm
Forum: Not a bug
Topic: [2.0.55] M2 Macbook Air UI Blurry
Replies: 5
Views: 336

Re: [2.0.55] M2 Macbook Air UI Blurry

Awesome, no problem!
by StrangePan
Fri Jun 06, 2025 10:52 am
Forum: Not a bug
Topic: [2.0.55] M2 Macbook Air UI Blurry
Replies: 5
Views: 336

Re: [2.0.55] M2 Macbook Air UI Blurry

Hello, I think I know what the problem is.


...
Bugfixes

...
Fixed possible memory management error when initializing GPU device counters with Metal. (https://forums.factorio.com/128505)
Fixed texture initialization on low-memory Macs with the Metal graphics backend. (https://forums ...
by StrangePan
Wed May 14, 2025 10:16 am
Forum: Duplicates
Topic: [2.0.43] Screen jumps when moving camera with mouse
Replies: 3
Views: 314

Re: [2.0.43] Screen jumps when moving camera with mouse

Hello! Thanks for the report, video, logs, and saves. I believe this is a duplicate of https://forums.factorio.com/122891, which should have been fixed in 2.0.44. However, if you're still experiencing this issue in a version >= 2.0.44, please let us know by updating this thread or opening a new bug ...
by StrangePan
Wed May 14, 2025 10:02 am
Forum: Pending
Topic: [StrangePan][2.0.47] Metal renderer overly saturated
Replies: 1
Views: 204

Re: [2.0.47] Metal renderer overly saturated

Hello, can you share a screenshot (or two or three) and your game's log file, as per these instructions?
by StrangePan
Wed May 14, 2025 9:59 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.47] Unexpected map view offset
Replies: 2
Views: 796

Re: [StrangePan][2.0.47] Unexpected map view offset

Thanks for the report and videos. I'm not sure exactly how your remote view ended up in this state, but I did find one method of reliably reproducing it, which will be fixed in 2.0.50. If it happens again on or after 2.0.50, please let us know by filing a new bug. Also, if it happens again, it ...
by StrangePan
Tue May 13, 2025 7:58 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.47] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doesn't
Replies: 2
Views: 854

Re: [StrangePan][2.0.47] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doe

2.0.50 will fix another potential cause of failing demolisher consistency checks and will recover existing saves suffering from such failing checks.
by StrangePan
Tue May 13, 2025 11:50 am
Forum: Resolved Problems and Bugs
Topic: [strangepan] [2.0.44] Demolisher stationary until chunk visible/generated
Replies: 2
Views: 1003

Re: [strangepan] [2.0.44] Demolisher stationary until chunk visible/generated

Hello, thank you for the report and save files. This will be fixed in 2.0.50.
by StrangePan
Tue May 13, 2025 10:09 am
Forum: Won't fix.
Topic: [2.0.48] crash on startup with save
Replies: 7
Views: 407

Re: [2.0.48] crash on startup with save

Thank you for providing the save files and logs; I was able to reproduce the crash on startup with version 2.0.48 and have found the culprit to be some changes related to the modding API and solar panels, which is affecting the "Solar Array Wings" mod that you have installed. 2.0.49 will check mods ...
by StrangePan
Mon May 12, 2025 4:06 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.47] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doesn't
Replies: 2
Views: 854

Re: [StrangePan][2.0.47] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doe


Got another instance of the error with below save, Factorio 2.0.47.

[Split from https://forums.factorio.com/126642]


While I look into the cause of the consistency failure, here's a repaired version of your save.

Also, please share your log file containing the consistency failure; it will help ...
by StrangePan
Mon May 12, 2025 3:13 pm
Forum: Won't fix.
Topic: [2.0.48] crash on startup with save
Replies: 7
Views: 407

Re: [2.0.48] crash on startup with save

Hello, yes, please attach your log file and any affected save files so that we can reproduce the issue further, as per these instructions
by StrangePan
Mon May 12, 2025 12:48 pm
Forum: Resolved Problems and Bugs
Topic: [Strangepan] [2.0.46] Magenta game window when using Metal
Replies: 9
Views: 1563

Re: [Strangepan] [2.0.46] Magenta game window when using Metal

0n0w1c wrote: Mon May 12, 2025 12:20 pm With 2.0.48, switching to Metal backend, while making no other changes, works for me now without issue, thank you!
Awesome, thanks for letting me know! If something does crop up, feel free to create another bug report/technical support post or update this thread.
by StrangePan
Mon May 12, 2025 12:02 pm
Forum: Resolved Problems and Bugs
Topic: [Strangepan] [2.0.41] Map blincking while moving
Replies: 4
Views: 289

Re: [Strangepan] [2.0.41] Map blincking while moving

Thanks for the report, video, and logs. I believe this is a duplicate of 122891, which should have been fixed in 2.0.44. However, if you're still experiencing this issue in a version >= 2.0.44, please let us know by updating this thread or opening a new bug report.
by StrangePan
Mon May 12, 2025 11:54 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [2.0.43] OSX only hang in mapgen code
Replies: 6
Views: 1144

Re: [Genhis] [2.0.43] OSX only hang in mapgen code

No problem! We were able to reproduce the issue with the new save you sent us.
by StrangePan
Fri May 09, 2025 2:47 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [2.0.43] OSX only hang in mapgen code
Replies: 6
Views: 1144

Re: [Strangepan] [2.0.43] OSX only hang in mapgen code

Hi, is this the correct save? It doesn't seem to have any of the mods that are listed in your log file.
by StrangePan
Fri May 09, 2025 10:33 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.47][mac-arm] Bad performance
Replies: 5
Views: 1160

Re: [StrangePan][2.0.47][mac-arm] Bad performance

In addition to other fixes, 2.0.48 will disable native resolution rendering by default for the baseline Apple M-series GPUs (M1, M2, M3, M4, non-Pro, non-Max, and non-Ultra chips). Obviously, players are free to change the default setting further if needed.
by StrangePan
Fri May 09, 2025 10:29 am
Forum: Resolved Problems and Bugs
Topic: [Strangepan] [2.0.46] Magenta game window when using Metal
Replies: 9
Views: 1563

Re: [Strangepan] [2.0.46] Magenta game window when using Metal

2.0.48 will include a fix for the magenta screens when using the Metal backend and will reduce the default graphics settings for Macs with 8GB or less of unified memory.

If this issue is observed again after 2.0.48, feel free to either update this thread or open a new one.
by StrangePan
Fri May 09, 2025 8:48 am
Forum: Assigned
Topic: [StrangePan][2.0.47][mac-x64 metal] Window unresponsive while started under time limit
Replies: 2
Views: 328

Re: [StrangePan][2.0.47][mac-x64 metal] Window unresponsive while started under time limit

Have you encountered this issue in versions prior to 2.0.45 or when the graphics backend is set to OpenGL? Or does it only occur when the Metal backend is enabled?
by StrangePan
Fri May 09, 2025 8:45 am
Forum: Resolved Problems and Bugs
Topic: [StrangePan][2.0.47][mac-arm] Bad performance
Replies: 5
Views: 1160

Re: [2.0.47][mac-arm] Bad performance

Hello, thank you very much for the feedback and logs. In addition to introducing the Metal backend, 2.0.45 also reclassifies Apple GPUs as being more capable than past integrated GPUs and enables higher graphics settings by default for these machines. However, it's clear that further tuning is ...
by StrangePan
Tue May 06, 2025 4:21 pm
Forum: Modding interface requests
Topic: Segmented Unit entity relationship
Replies: 5
Views: 392

Re: Segmented Unit entity relationship

berggen wrote: Tue May 06, 2025 3:47 pm I'm hoping that also comes with ability to read/modify their territory?
Of course!
by StrangePan
Tue May 06, 2025 9:03 am
Forum: Technical Help
Topic: [2.0.46] Metal performace regression
Replies: 10
Views: 948

Re: [2.0.46] Metal performace regression

Excellent, thank you for the feedback. A subsequent update will contain adjustments to the default settings for devices similar to yours so that manual adjustments are no longer required, and a fix for the magenta screens. Further updates will be posted to 128458.

Go to advanced search