Search found 331 matches
- Sat Sep 27, 2025 12:43 pm
- Forum: Resolved Requests
- Topic: [2.0.68] draw_sprite example with `$field` reference
- Replies: 2
- Views: 79
Re: [2.0.68] draw_sprite example with `$field` reference
Thanks, fixed for the next release.
- Sat Sep 13, 2025 4:46 pm
- Forum: Resolved Requests
- Topic: obsolete link in behaviour results definitions
- Replies: 1
- Views: 200
Re: obsolete link in behaviour results definitions
Thanks, fixed for the next release.
- Thu Sep 11, 2025 8:52 am
- Forum: Resolved Requests
- Topic: Make serpent, log, other library functions searchable in api docs
- Replies: 11
- Views: 1326
Re: Make serpent, log, other library functions searchable in api docs
Well sort of, it's hard to do that on a static website. We'll see.
- Thu Sep 11, 2025 8:39 am
- Forum: Resolved Requests
- Topic: Let flags show up in API search
- Replies: 1
- Views: 799
Re: Let flags show up in API search
They'll show up starting with the next release, thanks for the suggestion.
- Thu Sep 11, 2025 8:29 am
- Forum: Resolved Requests
- Topic: Make serpent, log, other library functions searchable in api docs
- Replies: 11
- Views: 1326
Re: Make serpent, log, other library functions searchable in api docs
Okay so for the next release, search will look for more properties. Mainly runtime concept unions, tables and LuaStructs; prototype Type unions; and define 'leaf nodes'. This doesn't satisfy the title of the thread, but I don't think making the lib page show up in search will really do anything. It ...
- Thu Jul 24, 2025 9:30 am
- Forum: Resolved Requests
- Topic: BlueprintCircuitConnection and BlueprintControlBehavior are not documented
- Replies: 2
- Views: 985
Re: BlueprintCircuitConnection and BlueprintControlBehavior are not documented
This was finally fully documented for the next release.
- Wed Jul 09, 2025 2:57 pm
- Forum: Resolved Requests
- Topic: Add "space-location" to the 'choose-elem-button' properties in the .add() function in LuaGuiElement
- Replies: 1
- Views: 214
Re: Add "space-location" to the 'choose-elem-button' properties in the .add() function in LuaGuiElement
Rsed already added these, appreciate the report anyways!
- Tue Jun 03, 2025 7:10 am
- Forum: Resolved Requests
- Topic: [website] Minor typo in <title> tag of the Prototype JSON Format page on API Docs portal
- Replies: 1
- Views: 624
Re: [website] Minor typo in <title> tag of the Prototype JSON Format page on API Docs portal
No that's exactly the eye for detail we appreciate around here, thanks, fixed for the next release 

- Thu May 29, 2025 9:16 am
- Forum: Resolved Requests
- Topic: Add Auxillary page about Multiplayer structure/determinism
- Replies: 4
- Views: 1000
Re: Add Auxillary page about Multiplayer structure/determinism
I'm moving this to completed, if there's anything specific you want documented feel free to let me know.
- Thu May 29, 2025 9:11 am
- Forum: Resolved Requests
- Topic: Filters for DLC-locked API parameters
- Replies: 2
- Views: 513
Re: Filters for DLC-locked API parameters
Hello, thanks for the friendly request. The status thing has indeed been removed for now. The filter for dlc-only features sounds kinda nice, but that flag is pretty rare in actuality, and implementing a whole feature and taking space for a toggle in the GUI doesn't really seem worth it to me I'm ...
- Thu May 29, 2025 8:58 am
- Forum: Resolved Requests
- Topic: upgrade planner's get_mapper()'s to can return nil
- Replies: 4
- Views: 672
Re: upgrade planner's get_mapper()'s to can return nil
Alrighty updated the docs for the next release to mention this, and added some missing fields to UpgradeMapperSource and UpgradeMapperDestination . Thanks for the report.
- Thu May 29, 2025 8:03 am
- Forum: Resolved Requests
- Topic: [2.0.27] Surface.create_entitty / InventoryFilter API documentation
- Replies: 3
- Views: 964
Re: [2.0.27] Surface.create_entitty / InventoryFilter API documentation
Thanks for the report, this is fixed for the next release.
- Wed May 28, 2025 10:55 am
- Forum: Resolved Requests
- Topic: Inconsistent use of "count" and "amount" in modding api
- Replies: 4
- Views: 932
Re: Inconsistent use of "count" and "amount" in modding api
Hi, thanks for the request. I get the frustration of there being naming inconsistencies, but there are a lot of these all over, and in many cases we don't feel it's worth breaking mods for renames like this.
- Wed May 28, 2025 10:43 am
- Forum: Resolved Requests
- Topic: Migration docs example is out-of-date
- Replies: 1
- Views: 641
Re: Migration docs example is out-of-date
Thanks for the report, this has been fixed a few releases ago.
- Wed May 28, 2025 10:41 am
- Forum: Implemented mod requests
- Topic: [2.0.28] Furnace interaction with item+fluid ingredients should be clarified
- Replies: 4
- Views: 1030
Re: [2.0.28] Furnace interaction with item+fluid ingredients should be clarified
Moved to interface requests, is this something that might be fixed/changed or should it just be documented?
- Mon May 26, 2025 4:17 pm
- Forum: Resolved Requests
- Topic: GameViewSettings slightly incorrect defaults
- Replies: 4
- Views: 861
Re: GameViewSettings slightly incorrect defaults
I'm not convinced there is any clarity gained by those changes. It's a simple Type that you can look at all at once, you'll know how it works without mentioning the override a dozen times imo.
- Mon May 26, 2025 12:20 pm
- Forum: Resolved Requests
- Topic: defines.entity_status.broken cannot be set through LuaEntity::status
- Replies: 6
- Views: 981
Re: defines.entity_status.broken cannot be set through LuaEntity::status
Fixed for the next release, thanks.
- Mon May 26, 2025 10:25 am
- Forum: Resolved Requests
- Topic: Mark some defines.inventory.* as deprecated
- Replies: 1
- Views: 406
Re: Mark some defines.inventory.* as deprecated
Good point, added for the next release, thanks.
- Mon May 26, 2025 8:44 am
- Forum: Resolved Requests
- Topic: mention that script wire origins don't draw the wires nor connector
- Replies: 1
- Views: 700
Re: mention that script wire origins don't draw the wires nor connector
Noted this on the WireOrigin define, thanks!
- Mon May 26, 2025 8:27 am
- Forum: Resolved Requests
- Topic: GameViewSettings slightly incorrect defaults
- Replies: 4
- Views: 861
Re: GameViewSettings slightly incorrect defaults
What you're describing isn't quite how it works. First, a couple of them are false, so they aren't all true by default. Second, they are just their default values, unless default_show_value is set, which then overrides all of them. So saying they take their default from default_show_value isn't ...