Search found 6 matches
- Fri Dec 28, 2018 10:38 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 176363
Re: Friday Facts #275 - 0.17 Science changes
If uranium needs a sink, then I think it's primarily the depleted version that does. Agreed, either the depleted version or just the ore itself taking on more uses. (Similarly to iron ore in concrete.) I'm sure if the game was under development for much longer, these things would find uses, but it ...
- Fri Dec 28, 2018 10:04 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 176363
Re: Friday Facts #275 - 0.17 Science changes
I like the changes overall, but I'm not a fan of the amount of rails needed for production science (just as I'm not with the copper cables right now for high-tech science). What the heck are rails doing in the production science pack at all? It seems very much out of character as rails are a logist...
- Fri Dec 28, 2018 7:27 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 176363
Re: Friday Facts #275 - 0.17 Science changes
Uranium: I'd like to suggest that uranium also be made relevant. As it stands, it's a cool resource that frequently serves little purpose - especially if you're megabasing with solar + biters off. You've mentioned how some changes are intended to "encourage" the player to try certain thin...
- Fri Dec 28, 2018 6:46 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 176363
Re: Friday Facts #275 - 0.17 Science changes
I loved reading this post, it was great to get an insight into the development side of things, and it was really well-written and clear. I had a few thoughts when reading it, and while reading through the thread: Green science: Adding pipes would up the iron cost from 5.5 to 6.5 per pack. It already...
- Wed Dec 26, 2018 1:24 am
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 79888
Re: Friday Facts #274 - New fluid system 2
Another idea: allow the deletion of the fluids below the 0.05 threshold only once (until the pipes get >50% again), this way the situation described by Zavian won't trigger the fluid deletion every tick, but only once per tick. From what it sounds like, it wouldn't happen every tick as it is. A pum...
- Tue Dec 25, 2018 1:41 am
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 79888
Re: Friday Facts #274 - New fluid system 2
pumps don't split systems, for efficiency reasons. I'm wondering how I might construct a multi-fluid system with this new rule. Can I have three storage tanks with three different liquids separated from a pipe network by pumps? I've been setting up a multi-fluid system with this design, where one o...