Search found 27 matches
- Fri Sep 15, 2017 8:05 pm
- Forum: News
- Topic: Friday Facts #208 - Tips and tricks improvement
- Replies: 58
- Views: 27728
Re: Friday Facts #208 - Tips and tricks improvement
For the tips and tricks images: Can't you render the ingame models and graphics live inside the frame, replacing a static image? It would be future-proof when you update the HD textures and you can maybe write tests which "images" get broken when you update entity dimensions at some time ...
- Sun Sep 03, 2017 12:03 pm
- Forum: News
- Topic: Friday Facts #206 - Workflow optimisation
- Replies: 84
- Views: 43477
Re: Friday Facts #206 - Workflow optimisation
I see a lot of people worried that "you can replace yellow splitters with yellow belts" means "you can't blanket replace yellow belts with red belts, because they'll also replace the yellow splitters." I don't see why this has to be the case at all. Why can't they allow you to r...
- Sat Sep 02, 2017 11:46 am
- Forum: News
- Topic: Friday Facts #206 - Workflow optimisation
- Replies: 84
- Views: 43477
Re: Friday Facts #206 - Workflow optimisation
Easter eggs confirmedV453000 wrote:Easter eggs on purposekovarex wrote:Things like that happen when the composition is created in the graphics editor, and not in the game.ohmusama wrote:Non joining pipes confirmed
- Sun Aug 27, 2017 8:36 am
- Forum: News
- Topic: Friday Facts #205 - Teaching the things that everybody knows
- Replies: 110
- Views: 53833
Re: Friday Facts #205 - Teaching the things that everybody knows
I like the radar graphics! Version 0.16 will look super cool! I heard you're including some circuit network tutorials. Do you have: How filtered entities work when "set filters" is enabled - So, what if I send it 73 different signals at once? Which ones are chosen?(snip) Thats a thing I a...
- Fri Aug 18, 2017 6:31 pm
- Forum: News
- Topic: Friday Facts #204 - Another day, another optimisation
- Replies: 93
- Views: 43749
Re: Friday Facts #204 - Another day, another optimisation
A: The detailed look into optimizations are quite possibly my favorite things to read about in FFF. Please never stop. Indeed. FFF are my favorite way to start into weekends! Even if those are very technical sometimes, it is interesting to stay in touch with the developers and learn about their dai...
- Thu Apr 27, 2017 11:48 pm
- Forum: Releases
- Topic: Version 0.15.3
- Replies: 58
- Views: 40696
Re: Version 0.15.3
Am I doing something wrong? http://i.imgur.com/35wGWdH.gif I assume many MOD authors haven't created 0.15 compatible versions of their MODS. That being said, I've found the MOD Portal to be flaky in 0.15. That update window is for the game itself. It can be accessed in the main menue in the tab &qu...
- Thu Apr 27, 2017 9:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [.15.2] - No Game over screen after first rocket launch
- Replies: 15
- Views: 8275
Re: [.15.2] - No Game over screen after first rocket launch
Took me some time to build another new rocket, but this time I got a victory screen and the achievementsposila wrote:Here you go, next rocket you should get victory screen and achievements.
Thank you
- Thu Apr 27, 2017 7:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [.15.2] - No Game over screen after first rocket launch
- Replies: 15
- Views: 8275
Re: [.15.2] - No Game over screen after first rocket launch
I've updatet to .15.3, and launched another rocket. Now the statistics are updated, but I still don't get a victory screen. Map was freshly started with 0.15.0, no mods installed If you launched rocket number 2, unfortunately the victory is only triggered after the very first rocket launch Can I so...
- Thu Apr 27, 2017 7:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [.15.2] - No Game over screen after first rocket launch
- Replies: 15
- Views: 8275
Re: [.15.2] - No Game over screen after first rocket launch
Attached.posila wrote:Send me your save.
I've launched 2 rockets so far and should get the victory screen and 3 achievements (win the game, no laser, no solars), but nothing happens
- Thu Apr 27, 2017 7:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [.15.2] - No Game over screen after first rocket launch
- Replies: 15
- Views: 8275
Re: [.15.2] - No Game over screen after first rocket launch
I've updatet to .15.3, and launched another rocket. Now the statistics are updated, but I still don't get a victory screen.
Map was freshly started with 0.15.0, no mods installed
Map was freshly started with 0.15.0, no mods installed
- Thu Apr 27, 2017 7:39 pm
- Forum: Releases
- Topic: Version 0.15.3
- Replies: 58
- Views: 40696
Re: Version 0.15.3
https://forums.factorio.com/viewtopic.php?f=11&t=44986 This fixed bug wasn't mentioned in the changelog, did you forget it? It's this one: Fixed entering tutorial would remove scenario control script from current game. (44986) Ah, so tutorial did break all scripts? Thanks for replying, time to ...
- Thu Apr 27, 2017 7:32 pm
- Forum: Releases
- Topic: Version 0.15.3
- Replies: 58
- Views: 40696
Re: Version 0.15.3
viewtopic.php?f=11&t=44986
This fixed bug wasn't mentioned in the changelog, did you forget it?
This fixed bug wasn't mentioned in the changelog, did you forget it?
- Thu Apr 27, 2017 2:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [.15.2] - No Game over screen after first rocket launch
- Replies: 15
- Views: 8275
Re: [.15.2] - No Game over screen after first rocket launch
Wow, did anyone tell you guys that you are awesome?posila wrote:Should be later today.Chaia wrote:Any ETA on the 0.15.3 release?
- Thu Apr 27, 2017 1:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [.15.2] - No Game over screen after first rocket launch
- Replies: 15
- Views: 8275
Re: [.15.2] - No Game over screen after first rocket launch
I have this issue as well, glad to see it fixed that fast.
Any ETA on the 0.15.3 release?
Any ETA on the 0.15.3 release?
- Wed Apr 26, 2017 9:14 am
- Forum: General discussion
- Topic: 0.15 boiler ratio?
- Replies: 30
- Views: 91934
Re: 0.15 boiler ratio?
On a related thing, the amount of coal used seem to have increased a lot? My burner inserters seem to work full time now. They use more, but I don't think much more than they did before. It's just that you only need 5 boilers for 10 engines now, when before you needed 14 so they single boiler is ch...
- Fri Mar 03, 2017 5:31 pm
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 74279
Re: Friday Facts #180 - Map interaction
All these additions are very nice but I want to see all my stuff in logistic network, when this is gonna be fixed? +1 This is very bothering if you just throw everything into your logistic network while playing on a low resolution device. Maybe add a scrolling bar to the logistic network storing ov...
- Thu Sep 05, 2013 4:34 pm
- Forum: Releases
- Topic: Wiki spam fight
- Replies: 7
- Views: 15608
Re: Wiki spam fight
You forgot my nick Chaia too. Did already some editing which got exchanged somehow?
- Sat Jul 27, 2013 10:41 am
- Forum: Wiki Talk
- Topic: Wiki editing access
- Replies: 9
- Views: 17731
Re: Wiki editing access
Still the same, I do count as auto-comfirmed user by the way according to my profile
Edit: Works now! Thanks!
Edit: Works now! Thanks!
- Sat Jul 27, 2013 10:12 am
- Forum: Wiki Talk
- Topic: Wiki editing access
- Replies: 9
- Views: 17731
Re: Wiki editing access
I have no "edit"-button or anything
- Fri Jul 26, 2013 5:23 pm
- Forum: Wiki Talk
- Topic: Wiki editing access
- Replies: 9
- Views: 17731
Re: Wiki editing access
Still can't edit anything in the wiki.
User: Chaia
User: Chaia