Search found 30 matches

by GhostPirate
Sat Nov 02, 2024 7:23 am
Forum: Not a bug
Topic: [2.0.13] Inserter Capacity Bonus tooltip shows the wrong stack size
Replies: 3
Views: 684

Re: [2.0.13] Inserter Capacity Bonus tooltip shows the wrong stack size

I see. Thanks for the reply.

I would like to make a suggestion then, to have it show the effect of that technology on the expected state when researching that technology, so that we can see the accumulated effect by looking ahead more than one technology in the tree. Especially with the queue, it ...
by GhostPirate
Fri Nov 01, 2024 4:42 am
Forum: Not a bug
Topic: [2.0.13] Inserter Capacity Bonus tooltip shows the wrong stack size
Replies: 3
Views: 684

[2.0.13] Inserter Capacity Bonus tooltip shows the wrong stack size

1. What did you do?

I researched Inserter Capacity Bonus 6, and then reviewed the tooltip.

2. What happened?

The tooltip for 6 (which has completed) says Bulk Inserter Capacity +2 (+9 -> +11)

3. What did you expect to happen instead? It might be obvious to you, but do it anyway!

The ...
by GhostPirate
Fri Oct 25, 2024 5:16 am
Forum: Ideas and Suggestions
Topic: Suggestion: Discover "empty barrel" and "fill barrel" later
Replies: 6
Views: 890

Re: Suggestion: Discover "empty barrel" and "fill barrel" later

Koub wrote: Tue Oct 22, 2024 8:44 am So basically, the need is to unlock the (un)barelling recipe for a given fluid only when both conditions are true :
1) barreling researched
2) fluid discovered
right ?
Yes, precisely.
by GhostPirate
Tue Oct 22, 2024 6:43 am
Forum: Ideas and Suggestions
Topic: Suggestion: Discover "empty barrel" and "fill barrel" later
Replies: 6
Views: 890

Suggestion: Discover "empty barrel" and "fill barrel" later

When I research fluid handling, I get inundated with recipes I don't yet know: All the "fill barrel" and "empty barrel". In regular factorio, it was mostly OK, but now it's got stuff like "Fill Fluoroketone (Cold)". This seems absurd that I would know how to set a recipe for that when I've barely ...
by GhostPirate
Tue Oct 22, 2024 6:10 am
Forum: Ideas and Suggestions
Topic: Jump to location when clicking on warning popup
Replies: 0
Views: 233

Jump to location when clicking on warning popup

Right now, when you click on the warning for an early game attack, it shows a little pop-up alert window right above where I clicked on the alert, and then I have to click it again to jump to the action.

Can we have single-click centering on the location of the alert?
by GhostPirate
Tue Oct 22, 2024 6:08 am
Forum: General discussion
Topic: Early Game on Rails
Replies: 28
Views: 5182

Re: Early Game on Rails

Sounds like you're just upset that your startup mod hasn't been updated yet to remove those resource requirements.

It also sounds like something else is bothering you, and this just tipped you over the edge, so I encourage some introspection.

I also recommend playing a base vanilla game before ...
by GhostPirate
Tue Oct 22, 2024 4:11 am
Forum: Ideas and Suggestions
Topic: Change "Enqueue" to "Add to Queue" in english
Replies: 27
Views: 3742

Change "Enqueue" to "Add to Queue" in english

10-21-2024, 21-10-39.png
10-21-2024, 21-10-39.png (5.8 KiB) Viewed 2892 times
No one ever says "enqueue" in english - while technically correct, it's a very obscure word. Consider instead "add research to queue"
by GhostPirate
Tue Oct 22, 2024 4:05 am
Forum: Duplicates
Topic: [2.0.8] Mouse Button 5 does not allow item pickup
Replies: 1
Views: 430

[2.0.8] Mouse Button 5 does not allow item pickup

What did you do?
I changed the controls hotkey for "Pick up items from the ground" to "Mouse Button 5" by clicking in the field with my mouse button 5.

What happened?
When walking over items on the ground and holding mouse button 5, they are not picked up.

What did you expect to happen ...
by GhostPirate
Sat Sep 21, 2024 3:32 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 62385

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Don't make it easier! Keep them difficult, make us work for our territory. One of the most disappointing things that happens as you get good at factorio is the enemies are just useless distractions. Even on death world, they're not terribly hard, and you have to crank them to 100% on everything to ...
by GhostPirate
Sat Aug 31, 2024 1:37 am
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 91
Views: 30445

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

Can you merge patches in the search if they're close enough together, say, less than 5 tiles? Not sure how much harder this makes your "connected blobs" algorithm, but it would be nice not to see fragments of patches clutter the view as we mine out the middle of a bigger patch.
by GhostPirate
Sun Apr 28, 2024 11:46 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 50962

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Statistics improvements: I really want to be able to check the production or consumption of a certain zone in my factory. Can we enable stats for selected regions?

Thank you!
by GhostPirate
Sun Apr 28, 2024 11:45 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 50962

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Currently I need to search for the iron plates in both sides of the statistics window
Use ctrl+f to search, it filters both sides at the same time
by GhostPirate
Fri Nov 03, 2023 4:04 am
Forum: Technical Help
Topic: Unable to login in game
Replies: 10
Views: 5115

Re: Unable to login in game

OK EVERYONE, FIXED IT

You're gonna laugh. So I checked all the other forum posts - I'll make some notes for people stumbling across this post in the future:

- I tried changing my DNS server, from the default "automatic" to google's DNS server (8.8.8.8), no improvement.
- The windows 7 fixes ...
by GhostPirate
Wed Nov 01, 2023 7:50 pm
Forum: Technical Help
Topic: Unable to login in game
Replies: 10
Views: 5115

Re: Unable to login in game

Thanks, I had guessed that it was something where I was entering the command in an invalid place.

Any thoughts on answering the root issue, not being able to authenticate, and thus not being able to play multiplayer?
by GhostPirate
Wed Nov 01, 2023 4:41 am
Forum: Minor issues
Topic: [1.1.94] Force-closing while wait
Replies: 0
Views: 709

[1.1.94] Force-closing while wait

1. What did you do?
I tried to login via steam, and when that took too long I tried to quit. Nothing exits the process: Esc, enter, delete, backspace, space. So I pressed Alt-F4 to terminate the process.

2. What happened?
Factorio froze, then crashed.

3. What did you expect to happen instead? It ...
by GhostPirate
Wed Nov 01, 2023 4:29 am
Forum: Technical Help
Topic: Unable to login in game
Replies: 10
Views: 5115

Re: Unable to login in game

I am having a similar issue. Verision 1.1.94, build 61774, Windows 64. I cannot log into steam or view or host multiplayer games, and I get the error "Failed to reach auth server. Code: 520. Error: Unknown Error"

I have reinstalled factorio today, and checked for the latest windows updates and ...
by GhostPirate
Sat Nov 07, 2020 6:42 am
Forum: Resolved Problems and Bugs
Topic: Screenshot causes crash with very small resolution values
Replies: 5
Views: 4309

Re: Screenshot causes crash with very small resolution values

@Valneq:

It was actually an accident:

- Try to take screenshots of very big base, but UPS is slow and walking is slow and train tracks are intentionally separate networks to prevent clogs
- Learn to use game.take_screenshot instead of /screenshot command
- Try to use parameters "position ...
by GhostPirate
Sat Nov 07, 2020 5:25 am
Forum: Resolved Problems and Bugs
Topic: Screenshot causes crash with very small resolution values
Replies: 5
Views: 4309

Screenshot causes crash with very small resolution values

Running the following command is guaranteed to cause a crash:

game.take_screenshot{resolution={0.25,0.25}}

It seems that when the resolution is below 1 pixel, the game cannot handle it gracefully.

Log file attached.
by GhostPirate
Fri Aug 28, 2020 7:33 am
Forum: Duplicates
Topic: [1.0.0] Construction Robots take very long time to build if many ghosts exist that don't have enough materials
Replies: 2
Views: 1601

Re: [1.0.0] Construction Robots take very long time to build if many ghosts exist that don't have enough materials

Any chance new construction commands could be placed at the top of the queue, interrupting or restarting the game's backlog of unbuilt ghosts? This way if there are 8000 accumulators sitting off in the distance missing material, a new construction command could still be carried out quickly. This ...
by GhostPirate
Fri Aug 28, 2020 7:29 am
Forum: Not a bug
Topic: [0.18.13] Robot Construction count incorrect
Replies: 5
Views: 2498

Re: [0.18.13] Robot Construction count incorrect

I understand. Could the game "fake it" ? For example: Would it be possible to store the alerts generated each tic in a list and report that list to the user, with a 1 second expiration or something? 1 second of tracking at 600 bot alerts per tic is 36000 missing items you could "report". This doesn ...

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