I see. Thanks for the reply.
I would like to make a suggestion then, to have it show the effect of that technology on the expected state when researching that technology, so that we can see the accumulated effect by looking ahead more than one technology in the tree. Especially with the queue, it ...
Search found 30 matches
- Sat Nov 02, 2024 7:23 am
- Forum: Not a bug
- Topic: [2.0.13] Inserter Capacity Bonus tooltip shows the wrong stack size
- Replies: 3
- Views: 684
- Fri Nov 01, 2024 4:42 am
- Forum: Not a bug
- Topic: [2.0.13] Inserter Capacity Bonus tooltip shows the wrong stack size
- Replies: 3
- Views: 684
[2.0.13] Inserter Capacity Bonus tooltip shows the wrong stack size
1. What did you do?
I researched Inserter Capacity Bonus 6, and then reviewed the tooltip.
2. What happened?
The tooltip for 6 (which has completed) says Bulk Inserter Capacity +2 (+9 -> +11)
3. What did you expect to happen instead? It might be obvious to you, but do it anyway!
The ...
I researched Inserter Capacity Bonus 6, and then reviewed the tooltip.
2. What happened?
The tooltip for 6 (which has completed) says Bulk Inserter Capacity +2 (+9 -> +11)
3. What did you expect to happen instead? It might be obvious to you, but do it anyway!
The ...
- Fri Oct 25, 2024 5:16 am
- Forum: Ideas and Suggestions
- Topic: Suggestion: Discover "empty barrel" and "fill barrel" later
- Replies: 6
- Views: 890
Re: Suggestion: Discover "empty barrel" and "fill barrel" later
Yes, precisely.Koub wrote: Tue Oct 22, 2024 8:44 am So basically, the need is to unlock the (un)barelling recipe for a given fluid only when both conditions are true :
1) barreling researched
2) fluid discovered
right ?
- Tue Oct 22, 2024 6:43 am
- Forum: Ideas and Suggestions
- Topic: Suggestion: Discover "empty barrel" and "fill barrel" later
- Replies: 6
- Views: 890
Suggestion: Discover "empty barrel" and "fill barrel" later
When I research fluid handling, I get inundated with recipes I don't yet know: All the "fill barrel" and "empty barrel". In regular factorio, it was mostly OK, but now it's got stuff like "Fill Fluoroketone (Cold)". This seems absurd that I would know how to set a recipe for that when I've barely ...
- Tue Oct 22, 2024 6:10 am
- Forum: Ideas and Suggestions
- Topic: Jump to location when clicking on warning popup
- Replies: 0
- Views: 233
Jump to location when clicking on warning popup
Right now, when you click on the warning for an early game attack, it shows a little pop-up alert window right above where I clicked on the alert, and then I have to click it again to jump to the action.
Can we have single-click centering on the location of the alert?
Can we have single-click centering on the location of the alert?
- Tue Oct 22, 2024 6:08 am
- Forum: General discussion
- Topic: Early Game on Rails
- Replies: 28
- Views: 5182
Re: Early Game on Rails
Sounds like you're just upset that your startup mod hasn't been updated yet to remove those resource requirements.
It also sounds like something else is bothering you, and this just tipped you over the edge, so I encourage some introspection.
I also recommend playing a base vanilla game before ...
It also sounds like something else is bothering you, and this just tipped you over the edge, so I encourage some introspection.
I also recommend playing a base vanilla game before ...
- Tue Oct 22, 2024 4:11 am
- Forum: Ideas and Suggestions
- Topic: Change "Enqueue" to "Add to Queue" in english
- Replies: 27
- Views: 3742
Change "Enqueue" to "Add to Queue" in english
No one ever says "enqueue" in english - while technically correct, it's a very obscure word. Consider instead "add research to queue"
- Tue Oct 22, 2024 4:05 am
- Forum: Duplicates
- Topic: [2.0.8] Mouse Button 5 does not allow item pickup
- Replies: 1
- Views: 430
[2.0.8] Mouse Button 5 does not allow item pickup
What did you do?
I changed the controls hotkey for "Pick up items from the ground" to "Mouse Button 5" by clicking in the field with my mouse button 5.
What happened?
When walking over items on the ground and holding mouse button 5, they are not picked up.
What did you expect to happen ...
I changed the controls hotkey for "Pick up items from the ground" to "Mouse Button 5" by clicking in the field with my mouse button 5.
What happened?
When walking over items on the ground and holding mouse button 5, they are not picked up.
What did you expect to happen ...
- Sat Sep 21, 2024 3:32 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 167
- Views: 62385
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Don't make it easier! Keep them difficult, make us work for our territory. One of the most disappointing things that happens as you get good at factorio is the enemies are just useless distractions. Even on death world, they're not terribly hard, and you have to crank them to 100% on everything to ...
- Sat Aug 31, 2024 1:37 am
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 30445
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Can you merge patches in the search if they're close enough together, say, less than 5 tiles? Not sure how much harder this makes your "connected blobs" algorithm, but it would be nice not to see fragments of patches clutter the view as we mine out the middle of a bigger patch.
- Sun Apr 28, 2024 11:46 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 50962
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Statistics improvements: I really want to be able to check the production or consumption of a certain zone in my factory. Can we enable stats for selected regions?
Thank you!
Thank you!
- Sun Apr 28, 2024 11:45 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 50962
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Use ctrl+f to search, it filters both sides at the same timeCurrently I need to search for the iron plates in both sides of the statistics window
- Fri Nov 03, 2023 4:04 am
- Forum: Technical Help
- Topic: Unable to login in game
- Replies: 10
- Views: 5115
Re: Unable to login in game
OK EVERYONE, FIXED IT
You're gonna laugh. So I checked all the other forum posts - I'll make some notes for people stumbling across this post in the future:
- I tried changing my DNS server, from the default "automatic" to google's DNS server (8.8.8.8), no improvement.
- The windows 7 fixes ...
You're gonna laugh. So I checked all the other forum posts - I'll make some notes for people stumbling across this post in the future:
- I tried changing my DNS server, from the default "automatic" to google's DNS server (8.8.8.8), no improvement.
- The windows 7 fixes ...
- Wed Nov 01, 2023 7:50 pm
- Forum: Technical Help
- Topic: Unable to login in game
- Replies: 10
- Views: 5115
Re: Unable to login in game
Thanks, I had guessed that it was something where I was entering the command in an invalid place.
Any thoughts on answering the root issue, not being able to authenticate, and thus not being able to play multiplayer?
Any thoughts on answering the root issue, not being able to authenticate, and thus not being able to play multiplayer?
- Wed Nov 01, 2023 4:41 am
- Forum: Minor issues
- Topic: [1.1.94] Force-closing while wait
- Replies: 0
- Views: 709
[1.1.94] Force-closing while wait
1. What did you do?
I tried to login via steam, and when that took too long I tried to quit. Nothing exits the process: Esc, enter, delete, backspace, space. So I pressed Alt-F4 to terminate the process.
2. What happened?
Factorio froze, then crashed.
3. What did you expect to happen instead? It ...
I tried to login via steam, and when that took too long I tried to quit. Nothing exits the process: Esc, enter, delete, backspace, space. So I pressed Alt-F4 to terminate the process.
2. What happened?
Factorio froze, then crashed.
3. What did you expect to happen instead? It ...
- Wed Nov 01, 2023 4:29 am
- Forum: Technical Help
- Topic: Unable to login in game
- Replies: 10
- Views: 5115
Re: Unable to login in game
I am having a similar issue. Verision 1.1.94, build 61774, Windows 64. I cannot log into steam or view or host multiplayer games, and I get the error "Failed to reach auth server. Code: 520. Error: Unknown Error"
I have reinstalled factorio today, and checked for the latest windows updates and ...
I have reinstalled factorio today, and checked for the latest windows updates and ...
- Sat Nov 07, 2020 6:42 am
- Forum: Resolved Problems and Bugs
- Topic: Screenshot causes crash with very small resolution values
- Replies: 5
- Views: 4309
Re: Screenshot causes crash with very small resolution values
@Valneq:
It was actually an accident:
- Try to take screenshots of very big base, but UPS is slow and walking is slow and train tracks are intentionally separate networks to prevent clogs
- Learn to use game.take_screenshot instead of /screenshot command
- Try to use parameters "position ...
It was actually an accident:
- Try to take screenshots of very big base, but UPS is slow and walking is slow and train tracks are intentionally separate networks to prevent clogs
- Learn to use game.take_screenshot instead of /screenshot command
- Try to use parameters "position ...
- Sat Nov 07, 2020 5:25 am
- Forum: Resolved Problems and Bugs
- Topic: Screenshot causes crash with very small resolution values
- Replies: 5
- Views: 4309
Screenshot causes crash with very small resolution values
Running the following command is guaranteed to cause a crash:
game.take_screenshot{resolution={0.25,0.25}}
It seems that when the resolution is below 1 pixel, the game cannot handle it gracefully.
Log file attached.
game.take_screenshot{resolution={0.25,0.25}}
It seems that when the resolution is below 1 pixel, the game cannot handle it gracefully.
Log file attached.
- Fri Aug 28, 2020 7:33 am
- Forum: Duplicates
- Topic: [1.0.0] Construction Robots take very long time to build if many ghosts exist that don't have enough materials
- Replies: 2
- Views: 1601
Re: [1.0.0] Construction Robots take very long time to build if many ghosts exist that don't have enough materials
Any chance new construction commands could be placed at the top of the queue, interrupting or restarting the game's backlog of unbuilt ghosts? This way if there are 8000 accumulators sitting off in the distance missing material, a new construction command could still be carried out quickly. This ...
- Fri Aug 28, 2020 7:29 am
- Forum: Not a bug
- Topic: [0.18.13] Robot Construction count incorrect
- Replies: 5
- Views: 2498
Re: [0.18.13] Robot Construction count incorrect
I understand. Could the game "fake it" ? For example: Would it be possible to store the alerts generated each tic in a list and report that list to the user, with a 1 second expiration or something? 1 second of tracking at 600 bot alerts per tic is 36000 missing items you could "report". This doesn ...