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by jockeril
Sat Nov 16, 2024 10:11 am
Forum: Releases
Topic: Version 2.0.19
Replies: 31
Views: 9839

Re: Version 2.0.19

1eyedking wrote: Sat Nov 16, 2024 4:29 am
FactorioBot wrote: Fri Nov 15, 2024 5:56 pm Minor Features
  • Added debug option 'always-show-lightning-protection'.
Awesome.

Can we get a mini map toggle for always-show-lightning-protection like with pollution, pipes, etc.?
I was just thinking the same thing for a while now, ever since I saw JD land on Fulgora :geek:
by jockeril
Sat Nov 16, 2024 9:58 am
Forum: Releases
Topic: Version 2.0.18
Replies: 22
Views: 8837

Re: Version 2.0.18

wvlad wrote: Fri Nov 15, 2024 5:39 am Mod error: toggle-personal-logistics-x32.png not found
either talk to the mod author or try re-installing the mod (remove, restart game, add and restart the game again)
by jockeril
Wed Nov 06, 2024 10:40 am
Forum: Releases
Topic: Version 2.0.14
Replies: 23
Views: 11371

Re: Version 2.0.14

No, 2.0.14 was already stable. but it was experimental for a bit (isn't that the case with every version first published - that it's marked as experimental at first ?) - could be that he was looking at it then. anyway, this explanation is good for any version, so I fail to understand why you had to...
by jockeril
Wed Nov 06, 2024 1:57 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.13] Space platforms trying to construct ghosts belonging to different force
Replies: 3
Views: 573

Re: [Rseding91] [2.0.13] Space platforms trying to construct ghosts belonging to different force

Description When a ghost entity is placed on a space platform that does not match the space platform's force, the platform will keep "trying" to construct the said entity, including requesting the missing item for entity's construction. If the item is available, the platform will start th...
by jockeril
Tue Nov 05, 2024 12:01 am
Forum: Releases
Topic: Version 2.0.14
Replies: 23
Views: 11371

Re: Version 2.0.14

Hmm… I've updated from 1.1.110 to 2.0.8, then to 2.0.9 and 2.0.10. Then I purchased, downloaded and installed the Space Age – DLC, which updated the game to 2.0.11. But since then, the in game updater stopped working. Every time I check manually for updates per [About] → [Check for updates] it says...
by jockeril
Wed Oct 30, 2024 10:56 am
Forum: Ideas and Suggestions
Topic: Better mod management client-side
Replies: 5
Views: 829

Re: Better mod management client-side

I guess nothing like that will get implemented before 2.1 - a shame really, Yes, I'd love mod groups! I often download mods for testing, and finding the mods I usually use is often not that easy in that long list... Have you considered using modpacks ? - you can probably make them private and put th...
by jockeril
Wed Oct 30, 2024 1:56 am
Forum: Documentation Improvement Requests
Topic: CarPrototype 'working_sound' has new 'main_sounds' sound array missing some detail
Replies: 0
Views: 73

CarPrototype 'working_sound' has new 'main_sounds' sound array missing some detail

In release 2.0.7, there is a mention of support for multiple main sounds for entities Added support for multiple main sounds for entities' working_sound . This is used in 'CarPrototype' -> 'working_sound' Please add an explanation about how main sounds work in relation to the car prototype (how they...
by jockeril
Thu Sep 26, 2024 3:39 pm
Forum: Ideas and Suggestions
Topic: Better mod management client-side
Replies: 5
Views: 829

Re: Better mod management client-side

I think my ideas for mod management are a bit simpler but here are mine: 1. in the manage view (at least) - be able to filter the active mods, or at least sort the mods by those active (I'm thinking at the top) - but on-demand - I don't think the order of the mod list should change as soon as I (de-...
by jockeril
Sun Sep 15, 2024 12:22 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 16467

Re: Friday Facts #428 - Reactor & Logistics circuit control

this is not clear to me - is the condition enabling or disabling the chest ? I'm reading this as disable because that is what makes more sense to me, but I'm asking because I'm not sure :?: And - why not use clearer text like "disable if" or "enable if" to avoid this kind of conf...
by jockeril
Sat Aug 17, 2024 3:35 pm
Forum: Releases
Topic: Version 1.1.110
Replies: 2
Views: 18581

Re: Version 1.1.110

Bugfixes [..] Fixed a bonus productivity exploit when crafting machine ingredients were force returned. (https://youtu.be/Za18SLd0PD0) How am I not surprised they saw that video and fixed it :lol: of course they did ! it was a big cheesy cheat and Hendricks should commended for finding and exposing...
by jockeril
Sat Aug 10, 2024 5:30 pm
Forum: News
Topic: Friday Facts #423 - Research info tooltip & Online players GUI
Replies: 64
Views: 12614

Re: Friday Facts #423 - Research info tooltip & Online players GUI

I'm totally pinned by that !

Those additions are so welcome, that IDK how I didn't think I'd need them before now - I hope it's going into v2.0 and not just the DLC

Way to pin those on us, guys ! :lol:

[Double pun !! :shock: ]
by jockeril
Sat Apr 27, 2024 4:55 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 28280

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Finally the accumulator charge graphs! Fabulous. I'm not totally convinced about the new production filter UI. The sizing and brightness of controls gives more prominence for fiddling around with quality views than global vs surface view, when the likely relative importance to the player is the oth...
by jockeril
Sat Apr 27, 2024 4:45 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 28280

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Are there any other statistics improvements you can think about for 2.0? Yes. Min/max (as well as "last") tracking of accu-charge/production/pollution/circuit-network statistics data. Solutions: Keep min/max and last data as well. Allow viewing time series data as candlesticks/OHLC. Allow...
by jockeril
Sat Apr 27, 2024 4:28 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 28280

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Dev-iL wrote: Sat Apr 27, 2024 1:07 pm @raiguard
Waaaait a second - if Allegro is gone, what's stopping you from properly supporting RTL languages (Hebrew, Arabic, Farsi, ...)?
B A Z I N G A ! ! ! ! :lol:
by jockeril
Sat Apr 27, 2024 4:27 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 28280

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Well, not only am I super excited about those new statistics features (put them in now !!! :D ) I'm also happy to read about the Linux part of the game and happy it supports Linux natively (and with added perks and features) because this is only strengthening my pending decision to just install Linu...
by jockeril
Sun Apr 14, 2024 10:39 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 32623

Re: Friday Facts #406 - Space Age Music

I like all the new tracks I've heard. That misterios one sound like a flora planet to me so I'm thinking since we have some harsh environment planets, we would probably have an earth-like planet somewhere and that would be it's sound - I liked it so much that I downloaded it and plan on adding it (s...
by jockeril
Wed Feb 07, 2024 3:30 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 19567

Re: Friday Facts #396 - Sound improvements in 2.0

I've read through the comments after reading this one because, from experience, sound is very individual - it's a known fact the younger people hear different sound frequencies then older ones and being in my 50th year of life (albeit still playing video games like I'm 15) I know there is a noticeab...
by jockeril
Wed Feb 07, 2024 3:03 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 19567

Re: Friday Facts #396 - Sound improvements in 2.0

I'd also like to see an "alert mode" added whenever the Radar sees an incoming attack, whether by Biters, players, or other things like asteroids. Something that will sound an audible alarm, switch on red lighting, and automatically power up defenses when an attack starts, and shut the de...
by jockeril
Wed Feb 07, 2024 2:12 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 19567

Re: Friday Facts #396 - Sound improvements in 2.0

TheKingOfFailure wrote: Fri Feb 02, 2024 5:49 pm
aka13 wrote: Fri Feb 02, 2024 5:34 pm
Are you a magician by chance? :D
How would one differentiate temperature by sound...
Steve Mould explains it in 3 minutes :ugeek:

https://youtu.be/Ri_4dDvcZeM
BOOM - fact provided, proof made 8-)
by jockeril
Sun Dec 17, 2023 1:58 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 153
Views: 36508

Re: Friday Facts #389 - Train control improvements

This really is a big change - it transcends every thing possible so far in the game - I almost forgot how great it is to play Factorio and started wondering why I had so many hours registered in it and this reminded me - I love playing with your trains ! :lol:

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