Search found 22 matches

by mm.lion
Sun Feb 18, 2024 4:17 pm
Forum: Railway Setups
Topic: Common stacker for multiple stations that never jams
Replies: 5
Views: 1013

Re: Common stacker for multiple stations that never jams

Another thing you can potentially do for a dynamic train limit is setup a max limit for each station that respects the size stacker you have. That said, I think your thread title and opening line may need a bit of rewording. Probably, you're right, thanks. Let me try to change the opening line. I h...
by mm.lion
Sun Feb 18, 2024 3:15 pm
Forum: Not a bug
Topic: [1.1.104] Train stop: train count and stopped train with "destination full"
Replies: 2
Views: 290

[1.1.104] Train stop: train count and stopped train with "destination full"

If a train at a station A is standing with "destination full" for station B, it does count in the train count of station A (as the stopped train), but read stopped train at station A gives T=0. It seems to me that this is wrong. The train with "destination full" at a station shou...
by mm.lion
Sun Feb 18, 2024 10:31 am
Forum: Railway Setups
Topic: Common stacker for multiple stations that never jams
Replies: 5
Views: 1013

Re: Common stacker for multiple stations that never jams

Very nice! Yes I've also always used this design (before yesterday). You're right: it is simple and it never jams. I like it. But I was wondering if the dynamic limit jamming problem could be solved. And it could be. The design upwards does not jam even if station A tries to invite 100 trains and st...
by mm.lion
Sat Feb 17, 2024 9:38 pm
Forum: Railway Setups
Topic: Common stacker for multiple stations that never jams
Replies: 5
Views: 1013

Common stacker for multiple stations that never jams

I heard many times that multiple stations with common stacker cannot have dynamic limits: it just does not work, it jams. Well... I think there is an interesting and simple solution. So the problem: Design a common stacker for multiple train stations that never jams and allows to park as much trains...
by mm.lion
Fri Oct 20, 2023 5:24 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 43396

Re: Friday Facts #381 - Space Platforms

I'm very sorry, but why are stars moving while thrusters are on? I think, they should not...
by mm.lion
Fri Feb 04, 2022 2:02 pm
Forum: Videos
Topic: Cinematic basetour by MsGamer47
Replies: 0
Views: 1429

Cinematic basetour by MsGamer47

This is not my creation. But I enjoyed this cinematic base tour by MsGamer47 so much, that i decided to share it here.

It is really amazing!

https://m.youtube.com/watch?v=JvSsv66ck4E
by mm.lion
Thu Jan 13, 2022 7:35 pm
Forum: Combinator Creations
Topic: Kalman filter for simple average belt flow measurement
Replies: 8
Views: 3396

Re: Kalman filter for simple average belt flow measurement

It turns out that it is doable, but all combinators should be set to the same magic number 2*123=246 to work! :) Are there any other magic factorio numbers? The magic number comes from how the accumulated value = expected items per tick * input multiplier * |divisor|. You're expecting 22.5 items pe...
by mm.lion
Thu Jan 13, 2022 4:39 pm
Forum: Combinator Creations
Topic: Kalman filter for simple average belt flow measurement
Replies: 8
Views: 3396

Re: Kalman filter for simple average belt flow measurement

I use that to maintain adaptive sushi belts. I never knew it by that name, just as "exponential-decay average". I use read-pulse metering, though, since that works for any belt speed and doesn't get confused if the belt backs up. Yes, your are right, pulse measuring is obviously better. I...
by mm.lion
Mon Jan 10, 2022 5:58 pm
Forum: Combinator Creations
Topic: Kalman filter for simple average belt flow measurement
Replies: 8
Views: 3396

Kalman filter for simple average belt flow measurement

I'd like to share a very compact design to measure a belt flow. I know that there is a way to measure the flow by connecting 100 belts in a line together, but it is too heavy in my opinion. Here is another simple solution. On the picture 225k and 112k means that the average flow is equal to 22.5 and...
by mm.lion
Fri Feb 19, 2021 1:46 pm
Forum: Not a bug
Topic: [1.1.25] Express insterter inside lane desync
Replies: 3
Views: 1231

Re: [1.1.25] Express insterter inside lane desync

It seemed to me that in earlier versions it was not so. But I check 1.0.0 and the inserter behaviour is the same. So my memory is not so good, sorry.

Not a bug
by mm.lion
Fri Feb 19, 2021 10:35 am
Forum: Not a bug
Topic: [1.1.25] Express insterter inside lane desync
Replies: 3
Views: 1231

[1.1.25] Express insterter inside lane desync

It seems to me that express inserters pick every other item from the inside lane of the express belt.

Image
by mm.lion
Sun Jun 14, 2020 3:56 pm
Forum: Not a bug
Topic: [0.18.30] A circuit lamp bug after pasting a blueprint
Replies: 2
Views: 849

Re: [0.18.30] A circuit lamp bug after pasting a blueprint

Oh. You're right. My mistake. Didn't see that constant combinator are missing. Sorry for disturbance.
by mm.lion
Sun Jun 14, 2020 11:54 am
Forum: Not a bug
Topic: [0.18.30] A circuit lamp bug after pasting a blueprint
Replies: 2
Views: 849

[0.18.30] A circuit lamp bug after pasting a blueprint

Description : after pasting a blueprint, a lot of lamps connected to circuit networks are shining while they shouldn't (no mods, vanilla 0.18.30). It is somehow related to beacons waiting for modules. After inserting modules, lamps magically stop shining. The bug is reproducable. lamp_bug_pre.zip i...
by mm.lion
Sat May 30, 2020 6:34 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 30757

Re: Friday Facts #349 - The 1.0 plan

Do you plan to rework the trailer?
by mm.lion
Fri Aug 09, 2019 8:54 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 61332

Re: Friday Facts #306 - Experimental Demo

In the old campaign, "A New Hope" level 2 the player discovers a large base that has been decimated by biters. I remember that this was the level that my imagination really kicked into high gear. I think that without that glimpse into the future I might not have had the curiosity to conti...
by mm.lion
Mon Aug 05, 2019 6:53 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 61332

Re: Friday Facts #306 - Experimental Demo

I've played the introduction. Here are two small bugs 1. Just before the evacuation, Compilatron stood at a chest, and I lost ability to access it (see picture). 2. How can a player complete science consume challenge 12/m if all available sciences have been already researched? This situation may nat...
by mm.lion
Mon Jul 22, 2019 10:20 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 210168

Re: Friday Facts #304 - Small bugs; Big changes

Dear devs, please do not pay to much attention to swearings around. This happens only because we all love your game and worry a lot about it. Obviously, the best game has the most demanding community. :)
by mm.lion
Mon Jul 22, 2019 7:32 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 210168

Re: Friday Facts #304 - Small bugs; Big changes

thinking as delaying the problem is not a good solution, but the more i read this thread the more i understand the middle approach taken by the devs, most of the fan-base is very against simplification, so having a small intermediate steps that don't change the end game, but allow people to underst...

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