Search found 124 matches
- Thu Nov 21, 2024 10:45 am
- Forum: Gameplay Help
- Topic: Air resistance... in space?
- Replies: 1
- Views: 14
Air resistance... in space?
Can someone help me with why my "The Gulper" ship is so slow, given the thrust, engines, and weight? I have half a dozen other ships that aren't shaped like a giant hammerhead and weigh more that go faster with fewer engines. The only conclusion I can draw is that the shape of the ship aff...
- Wed Nov 20, 2024 2:24 am
- Forum: Modding help
- Topic: Possible to make a mod that allows putting / extracting from Cargo Bay?
- Replies: 0
- Views: 51
Possible to make a mod that allows putting / extracting from Cargo Bay?
Is it possible to make a mod that allows getting and putting things in the inventory of the main Cargo Landing Pad on a ship (or anywhere, really) through the Cargo Bays?
If so, is it simple?
If so, is it simple?
- Tue Nov 19, 2024 5:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.11] Super Force Building Over Belts Forces Incorrect Belt Orientation
- Replies: 9
- Views: 1617
Re: [kovarex][2.0.11] Super Force Building Over Belts Forces Incorrect Belt Orientation
Even though this case with the iron chest will get fixed in the next update, why wouldn't a simple rule of the like "don't place undergrounds when the blueprint (that is being super-force built) has an entity in the same exact location". The existing belt turning into an underground would...
- Sun Nov 17, 2024 2:22 pm
- Forum: Duplicates
- Topic: [2.0.16] Scrapper graphic shorter when vertically mirrored?
- Replies: 1
- Views: 70
[2.0.16] Scrapper graphic shorter when vertically mirrored?
Is the vertically mirrored version of this missing some pixels?
- Sun Nov 10, 2024 3:01 am
- Forum: Assigned
- Topic: [Genhis][2.0.16] Can't un-pause game while in Blueprint Editor
- Replies: 1
- Views: 159
[Genhis][2.0.16] Can't un-pause game while in Blueprint Editor
I ran in to a situation today where I was meticulously editing a blueprint, and my buddy paused the game because he was going AFK. I can't get to the escape menu or the console to unpause the game - there's not even a slash command (as far as I can tell) in the dedicated server console to unpause it...
- Sat Nov 09, 2024 3:35 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Vulcanus water solution - "The Gulper"
- Replies: 1
- Views: 659
Vulcanus water solution - "The Gulper"
https://i.imgur.com/pd9GQhN.png 0eNrsve2SHMeRpX0v+F29lu7xmTLbKxmTwUCwKbYNCHAaDe1ox3TvbxWKAEoSqsKPP5yyHen9wyIlICIz4kSGe5wTx//r1Q/vPj3++vz0/uXVH/7r1dPbD+8/vvrDv/3Xq49Pf3r/5t3pf3v/5pfHV3949ebjy+Pzh6cfH95+ePfu8e3Lh+dXfz28enr/4+N/vvqD/fXwnb/y9Pbx4s/4X/94ePX4/uXp5enx3Mfn//jL6/effvnh8fnYyOFGX4dXv374ePyrH96...
- Sat Nov 09, 2024 3:31 am
- Forum: Not a bug
- Topic: Why don't solar panels and accumulators bring up the Electric graph?
- Replies: 2
- Views: 157
Why don't solar panels and accumulators bring up the Electric graph?
Our space stations have electric distribution built in to the platform, is there some reason I can't click on the solar panels / accumulators to see what the power requirements / usage is like?
- Sat Nov 09, 2024 2:56 am
- Forum: Gameplay Help
- Topic: Cargo space and Ammunition... 50 mags max..?
- Replies: 4
- Views: 308
Cargo space and Ammunition... 50 mags max..?
So I've been playing Space Age a lot, and one of the things that really grinds my gears is the fact that only 50 mags can fit in a 1-ton capacity rocket? I get that we're going for game balance here to encourage other modes of destroying asteroids, but isn't there some other way we could do that? ht...
- Thu Nov 07, 2024 8:19 pm
- Forum: Gameplay Help
- Topic: What is the point of productivity modules?
- Replies: 12
- Views: 1297
Re: What is the point of productivity modules?
What is the point of productivity modules? The bonus they give is so small, they don't work for end products, you can't put them in beacons, and the relative change in productivity is even smaller when you use them on productivity-boosted machines like the electromagnetic plant. (These start at 50%...
- Wed Nov 06, 2024 8:32 pm
- Forum: Gameplay Help
- Topic: Holmium ore - no other source than scrap?
- Replies: 2
- Views: 1555
Holmium ore - no other source than scrap?
Is there really no other source of Holmium Ore than the 1% chance in scrap and the deconstructables on Fulgora?
- Wed Nov 06, 2024 8:30 pm
- Forum: Gameplay Help
- Topic: Flush fluids with automation?
- Replies: 6
- Views: 613
Re: Flush fluids with automation?
This is a setup that naively switches to the oil with the most quantity. It does flushing previous fluids back into their tanks. - the selector combinator determines the oil with the most quantity - the pumps facing right activate dependent on selected oil - the flushing pumps have a filter for the...
- Wed Nov 06, 2024 11:09 am
- Forum: Gameplay Help
- Topic: Flush fluids with automation?
- Replies: 6
- Views: 613
Flush fluids with automation?
I'm trying to play with a solid fuel making setup that automatically selects the recipe based on the most available oil type. I'm having trouble figuring out what the fluid pumps "filter" purpose is for - if we can't ever mix fluids to begin with, what's the point of the fluid filter? In m...
- Wed Nov 06, 2024 8:45 am
- Forum: Not a bug
- Topic: Earendel Loaders and super_force_build
- Replies: 1
- Views: 190
Earendel Loaders and super_force_build
Could we please have super-force-build behave properly with Earendel's amazing looking and awesome Loaders mod?
https://www.youtube.com/watch?v=NHWuUmXpATg
https://www.youtube.com/watch?v=NHWuUmXpATg
- Wed Nov 06, 2024 8:44 am
- Forum: Gameplay Help
- Topic: Logistics bots won't bring higher quality items?
- Replies: 4
- Views: 504
Re: Logistics bots won't bring higher quality items?
I mean, I don't know why it has to be ambiguous. Just bring me the first N number of items that match. If I want something specific, I'll make a filter for something specific.
- Fri Nov 01, 2024 10:53 pm
- Forum: Gameplay Help
- Topic: Logistics bots won't bring higher quality items?
- Replies: 4
- Views: 504
Logistics bots won't bring higher quality items?
I must be doing something wrong; when I set a logistics request for "greater than normal quality" assembler 3's, the logistics bots don't bring them. I'm standing right next to a passive provider chest with a bunch of them in it, but they don't seem to be activating. They bring normal Asse...
- Tue Oct 29, 2024 8:40 am
- Forum: Gameplay Help
- Topic: More Dumb Quality Questions - Blueprints & Better Quality Items?
- Replies: 2
- Views: 790
Re: More Dumb Quality Questions - Blueprints & Better Quality Items?
Thanks. Seems like an oversight given that we can filter by item quality type on an inserter and through the circuit network.
- Thu Oct 24, 2024 8:14 am
- Forum: Gameplay Help
- Topic: More Dumb Quality Questions - Blueprints & Better Quality Items?
- Replies: 2
- Views: 790
More Dumb Quality Questions - Blueprints & Better Quality Items?
Is there a way to tell bots to build with the best available quality of an entity? I have a massive accumulator array, and some assemblers producing accumulators with quality mods in them. Every once in awhile, they produce something better than the regular one, but the bots ignore it when fulfillin...
- Thu Oct 24, 2024 7:12 am
- Forum: Gameplay Help
- Topic: What do Quality mods do in chemical plants producing fluids?
- Replies: 9
- Views: 713
Re: What do Quality mods do in chemical plants producing fluids?
Similarly, what does Quality landfill do...? I managed to produce "Uncommon" landfill; what exactly does that do for me XD
- Wed Oct 23, 2024 9:35 am
- Forum: Gameplay Help
- Topic: What do Quality mods do in chemical plants producing fluids?
- Replies: 9
- Views: 713
What do Quality mods do in chemical plants producing fluids?
I have a set of plants producing Petroleum gas; they can accept quality mods. What is this doing, exactly? Producing higher quality gas? Nothing?
- Sat Oct 19, 2024 9:14 am
- Forum: Technical Help
- Topic: [1.1.110] Train pathing taking a long time / Causing lag?
- Replies: 3
- Views: 168
Re: [1.1.110] Train pathing taking a long time / Causing lag?
I think I found the problem, and I think this might be a bug involved with how trains decide which stop to go to - I have a train sitting at one stop set to "Inactivity 5" which is constantly refreshing because it's getting single ore globs, and another station is set to max train 1, and t...